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Generic Bullet Hell
factor-damp
master
spiralbullet
Prototype of generic bullet hell game made with raylib
Aki
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CMakeLists.txt
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2022-04-20
Added another generator and enemy for testing purposes
Aki
2022-04-19
Created factory to handle enemy creation
Aki
2022-04-18
Added simple behaviours for enemies
Aki
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition.
2022-04-18
Added warning reporting build flags and enabled optimization
Aki
2022-04-18
Added naive enemy
Aki
This reminds me ECS a bit too much but I don't think I want to implement one right now...
2022-04-18
Added controller for player character
Aki
2022-04-18
Separated Stage from GameScreen
Aki
2022-04-18
Renamed bullets header to simply ConstantVelocity
Aki
2022-04-18
Exported player to own class
Aki
2022-04-17
Separated bullet generator into class and created system for bullets
Aki
2022-04-17
Added sample bullet and some generation
Aki
2022-04-17
Added dumb stub of game screen
Aki
2022-04-17
Fleshed out skeleton with Game and Screen classes
Aki
2022-04-15
Initialized with a game stub
Aki