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Generic Bullet Hell
factor-damp
master
spiralbullet
Prototype of generic bullet hell game made with raylib
Aki
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2022-04-18
Added simple behaviours for enemies
Aki
I don't quite like FallingAndOscillating approach. Perhaps it will be better to just make it a list/vector in the enemy to allow for composition.
2022-04-18
Added toggle for base generator
Aki
2022-04-18
Fiddled with enemy building and test generator
Aki
2022-04-18
Added removal of bullets above the field in ConstantVelocity
Aki
2022-04-18
Added warning reporting build flags and enabled optimization
Aki
2022-04-18
Playing around with enemies, added dumb pos manipulation
Aki
2022-04-18
Added naive enemy
Aki
This reminds me ECS a bit too much but I don't think I want to implement one right now...
2022-04-18
Played a bit with example generator
Aki
2022-04-18
Fixed not switching direction back when holding key
Aki
2022-04-18
Added player speed dampening
Aki
2022-04-18
Added missing destructor
Aki
2022-04-18
Added controller for player character
Aki
2022-04-18
Separated Stage from GameScreen
Aki
2022-04-18
Cleaned up ConstantVelocity a bit
Aki
2022-04-18
Renamed bullets header to simply ConstantVelocity
Aki
2022-04-18
Moved collision checks to player class
Aki
2022-04-18
Moved global game instance to a header
Aki
2022-04-18
Added base class for generators
Aki
2022-04-18
Exported player to own class
Aki
2022-04-17
Separated bullet generator into class and created system for bullets
Aki
2022-04-17
Added sample bullet and some generation
Aki
2022-04-17
Added some details to title screen
Aki
2022-04-17
Added dumb stub of game screen
Aki
2022-04-17
Fleshed out skeleton with Game and Screen classes
Aki
2022-04-15
Initialized with a game stub
Aki