diff options
Diffstat (limited to 'TestStage.cpp')
-rw-r--r-- | TestStage.cpp | 24 |
1 files changed, 18 insertions, 6 deletions
diff --git a/TestStage.cpp b/TestStage.cpp index 4aa1767..e873699 100644 --- a/TestStage.cpp +++ b/TestStage.cpp @@ -11,12 +11,24 @@ static constexpr Color DEEPSPACE {3, 5, 22, 255}; TestStage::TestStage() : m_const {} { - m_enemies.reserve(5); - m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 300, -10, 0)); - m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 500, -10, 0, true)); - m_enemies.push_back(EnemyFactory::make_waver(m_const.m_bullets, 400, -10, 10)); - m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 550, -10, 20)); - m_enemies.push_back(EnemyFactory::make_example(m_const.m_bullets, 250, -10, 20, true)); + m_enemies.reserve(17); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 300, -10, 0)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 500, -10, 0, true)); + m_enemies.push_back(EnemyFactory::make_thick(m_const.m_bullets, 400, -10, 10)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 550, -10, 20)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 250, -10, 20, true)); + m_enemies.push_back(EnemyFactory::make_thick(m_const.m_bullets, 200, -20, 26, -0.2)); + m_enemies.push_back(EnemyFactory::make_thick(m_const.m_bullets, 600, -10, 26, 0.7)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 400, -10, 32)); + m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 260, -10, 44)); + m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 540, -10, 44, true)); + m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 300, -10, 49, true)); + m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 500, -10, 50)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 360, -10, 56)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 440, -10, 56, true)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 365, -10, 62, true)); + m_enemies.push_back(EnemyFactory::make_small(m_const.m_bullets, 435, -10, 62)); + m_enemies.push_back(EnemyFactory::make_rotator(m_const.m_bullets, 400, -10, 66)); } |