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-rw-r--r--Spiral.h32
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diff --git a/Spiral.h b/Spiral.h
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+++ b/Spiral.h
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+#pragma once
+
+#include <vector>
+
+#include <raylib.h>
+
+
+struct SpiralBullet
+{
+ using Vector = std::vector<SpiralBullet>;
+ Vector2 position;
+ float velocity;
+ float angle;
+ float redirect;
+ float timer;
+ float redirect_time;
+ float redirect_decrease;
+ float radius;
+ Color color;
+};
+
+
+struct SpiralSystem
+{
+ static constexpr float MARGIN {40};
+ static constexpr int RESERVED {10000};
+
+ SpiralSystem();
+ void update(float dt);
+ void draw();
+ SpiralBullet::Vector m_bullets;
+};