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author | Aki <please@ignore.pl> | 2022-04-25 02:02:11 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-25 02:02:11 +0200 |
commit | e51044a8872a05313fa92cad15eedf1f93f26aee (patch) | |
tree | aeb0eb6866a1ee5de3088e5b1d47f227c321b1ea /TestStage.h | |
parent | 858a17930e29e38f236e8b60d0199489f9df0a48 (diff) | |
download | bullethell2022-e51044a8872a05313fa92cad15eedf1f93f26aee.zip bullethell2022-e51044a8872a05313fa92cad15eedf1f93f26aee.tar.gz bullethell2022-e51044a8872a05313fa92cad15eedf1f93f26aee.tar.bz2 |
Moved flash to own class and used it as transition to death screen
Diffstat (limited to 'TestStage.h')
-rw-r--r-- | TestStage.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/TestStage.h b/TestStage.h index 3398a89..44a1967 100644 --- a/TestStage.h +++ b/TestStage.h @@ -4,6 +4,7 @@ #include "ConstantVelocity.h" #include "Enemy.h" +#include "Flash.h" #include "Player.h" #include "Stage.h" @@ -17,5 +18,5 @@ public: private: ConstantVelocitySystem m_const; std::vector<Enemy> m_enemies; - float m_flash; + Flash m_flash; }; |