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author | Aki <please@ignore.pl> | 2022-04-22 19:53:36 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-22 19:53:36 +0200 |
commit | 38df088b80cb6c159eb9941cf6d3c0a8492e65ee (patch) | |
tree | a0191edaa4f6ba9ba776180063db99a12da1d941 /Player-inl.h | |
parent | 804e71083e4df85c4f0692553de3084f0ed4cd9a (diff) | |
download | bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.zip bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.tar.gz bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.tar.bz2 |
Added invulnerability timer and death screen
Diffstat (limited to 'Player-inl.h')
-rw-r--r-- | Player-inl.h | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/Player-inl.h b/Player-inl.h index 140bfad..32f6117 100644 --- a/Player-inl.h +++ b/Player-inl.h @@ -7,11 +7,15 @@ template<typename T> bool -Player::collide(const std::vector<T>& bullets) const +Player::collide(const std::vector<T>& bullets) { + if (m_invulnerability > 0) + return false; for (const auto& bullet : bullets) { - if (CheckCollisionCircles(m_position, 4, bullet.position, bullet.radius)) + if (CheckCollisionCircles(m_position, 4, bullet.position, bullet.radius)) { + hit(); return true; + } } return false; } |