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author | Aki <please@ignore.pl> | 2022-04-18 10:59:32 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 10:59:32 +0200 |
commit | f0891205710c2d5c9b78a9d275de88a77c2ccda3 (patch) | |
tree | 6e473a2a542fae6addc6f83912c3a4e91244e879 /GameScreen.cpp | |
parent | 04a09e6a59200092e7e4ccde94535a921c01c4c4 (diff) | |
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Moved collision checks to player class
Diffstat (limited to 'GameScreen.cpp')
-rw-r--r-- | GameScreen.cpp | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/GameScreen.cpp b/GameScreen.cpp index 774956e..4315060 100644 --- a/GameScreen.cpp +++ b/GameScreen.cpp @@ -16,11 +16,7 @@ GameScreen::update(const float dt) m_player.update(dt); m_generator.update(dt); m_const.update(dt); - bool collided = false; - for (const auto& bullet : m_const.m_bullets) { - if (CheckCollisionCircles(m_player.m_position, 9, bullet.position, bullet.radius)) - collided = true; - } + bool collided = m_player.collide(m_const.m_bullets); (void) collided; } |