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author | Aki <please@ignore.pl> | 2022-04-18 10:36:19 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 10:36:19 +0200 |
commit | 7e1081ff8f1297486e177bd716fecebb42c0182a (patch) | |
tree | 031f47bce6b1ecab5303139cb425ebf6ed5709d4 /GameScreen.cpp | |
parent | 8209bbaf2a046199b9c65438fb4454ce01b42500 (diff) | |
download | bullethell2022-7e1081ff8f1297486e177bd716fecebb42c0182a.zip bullethell2022-7e1081ff8f1297486e177bd716fecebb42c0182a.tar.gz bullethell2022-7e1081ff8f1297486e177bd716fecebb42c0182a.tar.bz2 |
Added base class for generators
Diffstat (limited to 'GameScreen.cpp')
-rw-r--r-- | GameScreen.cpp | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/GameScreen.cpp b/GameScreen.cpp index 4a2fc22..774956e 100644 --- a/GameScreen.cpp +++ b/GameScreen.cpp @@ -4,7 +4,8 @@ GameScreen::GameScreen() : - m_const {} + m_const {}, + m_generator {m_const.m_bullets} { } @@ -13,7 +14,7 @@ void GameScreen::update(const float dt) { m_player.update(dt); - m_generator.update(dt, m_const.m_bullets); + m_generator.update(dt); m_const.update(dt); bool collided = false; for (const auto& bullet : m_const.m_bullets) { |