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author | Aki <please@ignore.pl> | 2022-04-22 19:53:36 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-22 19:53:36 +0200 |
commit | 38df088b80cb6c159eb9941cf6d3c0a8492e65ee (patch) | |
tree | a0191edaa4f6ba9ba776180063db99a12da1d941 /GameScreen.cpp | |
parent | 804e71083e4df85c4f0692553de3084f0ed4cd9a (diff) | |
download | bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.zip bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.tar.gz bullethell2022-38df088b80cb6c159eb9941cf6d3c0a8492e65ee.tar.bz2 |
Added invulnerability timer and death screen
Diffstat (limited to 'GameScreen.cpp')
-rw-r--r-- | GameScreen.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/GameScreen.cpp b/GameScreen.cpp index f813a60..1a8795f 100644 --- a/GameScreen.cpp +++ b/GameScreen.cpp @@ -5,6 +5,8 @@ #include <raylib.h> +#include "Globals.h" +#include "OverScreen.h" #include "Stage.h" @@ -20,6 +22,8 @@ void GameScreen::update(const float dt) { m_stage->update(dt); + if (m_stats->lifes < 0) + g_game.set(std::make_unique<OverScreen>(m_stats)); } |