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author | Aki <please@ignore.pl> | 2022-04-18 20:14:53 +0200 |
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committer | Aki <please@ignore.pl> | 2022-04-18 20:15:05 +0200 |
commit | bbec07ab3de333649d14a64fa01f7e8ad6d56c58 (patch) | |
tree | 06a4cb6e677388da4865075229e4db4090418b83 /CMakeLists.txt | |
parent | a5f91f4d56106112565239c283441432c443c4d2 (diff) | |
download | bullethell2022-bbec07ab3de333649d14a64fa01f7e8ad6d56c58.zip bullethell2022-bbec07ab3de333649d14a64fa01f7e8ad6d56c58.tar.gz bullethell2022-bbec07ab3de333649d14a64fa01f7e8ad6d56c58.tar.bz2 |
Added naive enemy
This reminds me ECS a bit too much but I don't think I want to
implement one right now...
Diffstat (limited to 'CMakeLists.txt')
-rw-r--r-- | CMakeLists.txt | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt index 3c22511..b3083f3 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -12,9 +12,11 @@ find_package(raylib 3 REQUIRED) add_executable( ${PROJECT_NAME} ConstantVelocity.cpp + Enemy.cpp ExampleGenerator.cpp Game.cpp GameScreen.cpp + Generator.cpp KeyboardController.cpp main.cpp Player.cpp |