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authorAki <please@ignore.pl>2022-03-23 21:45:22 +0100
committerAki <please@ignore.pl>2022-03-23 21:45:22 +0100
commit2c4aaec387ffe0eb60f92a027539195993b6408f (patch)
tree48869922ddf89e7d99a038623bf1b2e1e1e37a4c
parenta094eadb72d3d059b765f0d5d46c01c3a4211c87 (diff)
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Moved Video methods to GameWinDX9
-rw-r--r--Stars45/Game.cpp278
-rw-r--r--Stars45/Game.h5
-rw-r--r--Stars45/GameWinDX9.cpp264
-rw-r--r--Stars45/GameWinDX9.h6
-rw-r--r--Stars45/Starshatter.cpp2
-rw-r--r--Stars45/WndProc.cpp10
6 files changed, 278 insertions, 287 deletions
diff --git a/Stars45/Game.cpp b/Stars45/Game.cpp
index b70911b..7e75634 100644
--- a/Stars45/Game.cpp
+++ b/Stars45/Game.cpp
@@ -11,21 +11,18 @@
#include "Game.h"
#include "Mouse.h"
#include "Universe.h"
-#include "Screen.h"
#include "Window.h"
#include "EventDispatch.h"
-#include "Color.h"
#include "DataLoader.h"
#include "Panic.h"
#include "Pcx.h"
#include "Bitmap.h"
#include "MachineInfo.h"
-#include "Video.h"
-#include "VideoFactory.h"
#include "VideoSettings.h"
#include "ContentBundle.h"
#include "Clock.h"
#include "WndProc.h"
+#include "SoundCard.h"
// +--------------------------------------------------------------------+
@@ -134,284 +131,11 @@ Game::Init(HINSTANCE hi, HINSTANCE hpi, LPSTR cmdline, int nCmdShow)
// +--------------------------------------------------------------------+
bool
-Game::InitVideo()
-{
- if (server) return true;
-
- // create a video factory, and video object:
- video_factory = new(__FILE__,__LINE__) VideoFactory(hwnd);
-
- if (video_factory) {
- Print(" Init Video...\n");
- Print(" Request %s mode\n", video_settings->GetModeDescription());
-
- video = video_factory->CreateVideo(video_settings);
-
- if (video) {
- if (!video->IsHardware()) {
- video_factory->DestroyVideo(video);
- video = 0;
-
- Panic::Panic("3D Hardware Not Found");
- }
-
- // save a copy of the device-specific video settings:
- else if (video->GetVideoSettings()) {
- *video_settings = *video->GetVideoSettings();
- is_windowed = video_settings->IsWindowed();
- }
- }
-
- soundcard = video_factory->CreateSoundCard();
- }
-
- return (video && video->Status() == Video::VIDEO_OK);
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-Game::ResetVideo()
-{
- if (server) return true;
- if (!video_factory) return InitVideo();
-
- Print(" Reset Video...\n");
- Print(" Request %s mode\n", video_settings->GetModeDescription());
-
- delete screen;
-
- if (video && !video->Reset(video_settings)) {
- video_factory->DestroyVideo(video);
- video = video_factory->CreateVideo(video_settings);
- }
-
- if (!video || video->Status() != Video::VIDEO_OK) {
- Panic::Panic("Could not re-create Video Interface.");
- return false;
- }
-
- Print(" Re-created video object.\n");
-
- // save a copy of the device-specific video settings:
- if (video->GetVideoSettings()) {
- *video_settings = *video->GetVideoSettings();
- is_windowed = video_settings->IsWindowed();
- }
-
- Color::UseVideo(video);
-
- screen = new(__FILE__,__LINE__) Screen(video);
- if (!screen) {
- Panic::Panic("Could not re-create Screen object.");
- return false;
- }
-
- Print(" Re-created screen object.\n");
-
- if (!screen->SetBackgroundColor(Color::Black))
- Print(" WARNING: could not set video background color to Black\n");
-
- screen->ClearAllFrames(true);
-
- Print(" Re-established requested video parameters.\n");
-
- Bitmap::CacheUpdate();
- Print(" Refreshed texture bitmaps.\n\n");
- return true;
-}
-
-// +--------------------------------------------------------------------+
-
-bool
-Game::ResizeVideo()
-{
- if (!video || !video_settings) return false;
- if (!is_windowed) return false;
- if (ignore_size_change) return true;
-
- HRESULT hr = S_OK;
- RECT client_old;
-
- client_old = client_rect;
-
- // Update window properties
- GetWindowRect(hwnd, &bounds_rect);
- GetClientRect(hwnd, &client_rect);
-
- if (client_old.right - client_old.left !=
- client_rect.right - client_rect.left ||
- client_old.bottom - client_old.top !=
- client_rect.bottom - client_rect.top) {
-
- // A new window size will require a new backbuffer
- // size, so the 3D structures must be changed accordingly.
- Pause(true);
-
- video_settings->is_windowed = true;
- video_settings->window_width = client_rect.right - client_rect.left;
- video_settings->window_height = client_rect.bottom - client_rect.top;
-
- ::Print("ResizeVideo() %d x %d\n", video_settings->window_width, video_settings->window_height);
-
- if (video) {
- video->Reset(video_settings);
- }
-
- Pause(false);
- }
-
- // save a copy of the device-specific video settings:
- if (video->GetVideoSettings()) {
- *video_settings = *video->GetVideoSettings();
- is_windowed = video_settings->IsWindowed();
- }
-
- screen->Resize(video_settings->window_width, video_settings->window_height);
-
- return hr == S_OK;
-}
-
-bool
-Game::ToggleFullscreen()
-{
- bool result = false;
-
- if (video && video_settings) {
- Pause(true);
- ignore_size_change = true;
-
- // Toggle the windowed state
- is_windowed = !is_windowed;
- video_settings->is_windowed = is_windowed;
-
- // Prepare window for windowed/fullscreen change
- AdjustWindowForChange();
-
- // Reset the 3D device
- if (!video->Reset(video_settings)) {
- // reset failed, try to restore...
- ignore_size_change = false;
-
- if (!is_windowed) {
- // Restore window type to windowed mode
- is_windowed = !is_windowed;
- video_settings->is_windowed = is_windowed;
-
- AdjustWindowForChange();
-
- SetWindowPos(hwnd,
- HWND_NOTOPMOST,
- bounds_rect.left,
- bounds_rect.top,
- bounds_rect.right - bounds_rect.left,
- bounds_rect.bottom - bounds_rect.top,
- SWP_SHOWWINDOW);
- }
-
- ::Print("Unable to toggle %s fullscreen mode.\n", is_windowed ? "into" : "out of");
- }
-
- else {
- ignore_size_change = false;
-
- // When moving from fullscreen to windowed mode, it is important to
- // adjust the window size after resetting the device rather than
- // beforehand to ensure that you get the window size you want. For
- // example, when switching from 640x480 fullscreen to windowed with
- // a 1000x600 window on a 1024x768 desktop, it is impossible to set
- // the window size to 1000x600 until after the display mode has
- // changed to 1024x768, because windows cannot be larger than the
- // desktop.
-
- if (is_windowed) {
- SetWindowPos(hwnd,
- HWND_NOTOPMOST,
- bounds_rect.left,
- bounds_rect.top,
- bounds_rect.right - bounds_rect.left,
- bounds_rect.bottom - bounds_rect.top,
- SWP_SHOWWINDOW);
- }
-
- GetClientRect(hwnd, &client_rect); // Update our copy
- Pause(false);
-
- if (is_windowed)
- screen->Resize(video_settings->window_width,
- video_settings->window_height);
-
- else
- screen->Resize(video_settings->fullscreen_mode.width,
- video_settings->fullscreen_mode.height);
-
- result = true;
- }
- }
-
- return result;
-}
-
-bool
-Game::AdjustWindowForChange()
-{
- if (is_windowed) {
- // Set windowed-mode style
- SetWindowLong(hwnd, GWL_STYLE, window_style);
- if (hmenu != NULL) {
- SetMenu(hwnd, hmenu);
- hmenu = NULL;
- }
- }
- else {
- // Set fullscreen-mode style
- SetWindowLong(hwnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE);
- if (hmenu == NULL) {
- hmenu = GetMenu(hwnd);
- SetMenu(hwnd, NULL);
- }
- }
-
- return true;
-}
-
-
-// +--------------------------------------------------------------------+
-
-bool
Game::InitGame()
{
if (server) {
Print(" InitGame() - server mode.\n");
}
-
- else {
- if (!InitVideo() || !video || video->Status() != Video::VIDEO_OK) {
- if (Panic::Panicked())
- Panic::Panic("Could not create the Video Interface.");
- return false;
- }
-
- Print(" Created video object.\n");
-
- Color::UseVideo(video);
-
- screen = new(__FILE__,__LINE__) Screen(video);
- if (!screen) {
- if (Panic::Panicked())
- Panic::Panic("Could not create the Screen object.");
- return false;
- }
-
- Print(" Created screen object.\n");
-
- if (!screen->SetBackgroundColor(Color::Black))
- Print(" WARNING: could not set video background color to Black\n");
- screen->ClearAllFrames(true);
-
- Print(" Established requested video parameters.\n\n");
- }
-
return true;
}
diff --git a/Stars45/Game.h b/Stars45/Game.h
index 3783906..6b69788 100644
--- a/Stars45/Game.h
+++ b/Stars45/Game.h
@@ -81,11 +81,6 @@ public:
virtual void CollectStats();
virtual bool InitGame();
- virtual bool InitVideo();
- virtual bool ResizeVideo();
- virtual bool ResetVideo();
- virtual bool ToggleFullscreen();
- virtual bool AdjustWindowForChange();
virtual void ShowStats();
diff --git a/Stars45/GameWinDX9.cpp b/Stars45/GameWinDX9.cpp
index d670351..cc86769 100644
--- a/Stars45/GameWinDX9.cpp
+++ b/Stars45/GameWinDX9.cpp
@@ -9,13 +9,18 @@
#include <stdio.h>
#include <string.h>
+#include "Bitmap.h"
#include "Color.h"
#include "DataLoader.h"
#include "Game.h"
#include "MachineInfo.h"
+#include "MemDebug.h"
#include "Panic.h"
+#include "Screen.h"
#include "Types.h"
#include "Utils.h"
+#include "VideoFactory.h"
+#include "Video.h"
GameWinDX9* GameWinDX9::instance = nullptr;
@@ -223,11 +228,270 @@ GameWinDX9::InitGame()
return false;
}
Print(" Palette laoded\n");
+ if (!InitVideo() || !video || video->Status() != Video::VIDEO_OK) {
+ Panic::Panic("Could not create the Video Interface");
+ return false;
+ }
+ Print(" Created video object.\n");
+ Color::UseVideo(video);
+ screen = new(__FILE__, __LINE__) Screen(video);
+ if (!screen) {
+ Panic::Panic("Could not create the Screen object.");
+ return false;
+ }
+ Print(" Created screen object.\n");
+ if (!screen->SetBackgroundColor(Color::Black))
+ Print(" WARNING: Could not set video background color to Black.\n");
+ screen->ClearAllFrames(true);
+ Print("Established requested video parameters.\n\n");
return Game::InitGame();
}
bool
+GameWinDX9::InitVideo()
+{
+ if (server) return true;
+
+ // create a video factory, and video object:
+ video_factory = new(__FILE__,__LINE__) VideoFactory(hwnd);
+
+ if (video_factory) {
+ Print(" Init Video...\n");
+ Print(" Request %s mode\n", video_settings->GetModeDescription());
+
+ video = video_factory->CreateVideo(video_settings);
+
+ if (video) {
+ if (!video->IsHardware()) {
+ video_factory->DestroyVideo(video);
+ video = 0;
+
+ Panic::Panic("3D Hardware Not Found");
+ }
+
+ // save a copy of the device-specific video settings:
+ else if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ is_windowed = video_settings->IsWindowed();
+ }
+ }
+
+ soundcard = video_factory->CreateSoundCard();
+ }
+
+ return (video && video->Status() == Video::VIDEO_OK);
+}
+
+
+bool
+GameWinDX9::ResetVideo()
+{
+ if (server) return true;
+ if (!video_factory) return InitVideo();
+
+ Print(" Reset Video...\n");
+ Print(" Request %s mode\n", video_settings->GetModeDescription());
+
+ delete screen;
+
+ if (video && !video->Reset(video_settings)) {
+ video_factory->DestroyVideo(video);
+ video = video_factory->CreateVideo(video_settings);
+ }
+
+ if (!video || video->Status() != Video::VIDEO_OK) {
+ Panic::Panic("Could not re-create Video Interface.");
+ return false;
+ }
+
+ Print(" Re-created video object.\n");
+
+ // save a copy of the device-specific video settings:
+ if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ is_windowed = video_settings->IsWindowed();
+ }
+
+ Color::UseVideo(video);
+
+ screen = new(__FILE__,__LINE__) Screen(video);
+ if (!screen) {
+ Panic::Panic("Could not re-create Screen object.");
+ return false;
+ }
+
+ Print(" Re-created screen object.\n");
+
+ if (!screen->SetBackgroundColor(Color::Black))
+ Print(" WARNING: could not set video background color to Black\n");
+
+ screen->ClearAllFrames(true);
+
+ Print(" Re-established requested video parameters.\n");
+
+ Bitmap::CacheUpdate();
+ Print(" Refreshed texture bitmaps.\n\n");
+ return true;
+}
+
+
+bool
+GameWinDX9::ResizeVideo()
+{
+ if (!video || !video_settings) return false;
+ if (!is_windowed) return false;
+ if (ignore_size_change) return true;
+
+ HRESULT hr = S_OK;
+ RECT client_old;
+
+ client_old = client_rect;
+
+ // Update window properties
+ GetWindowRect(hwnd, &bounds_rect);
+ GetClientRect(hwnd, &client_rect);
+
+ if (client_old.right - client_old.left !=
+ client_rect.right - client_rect.left ||
+ client_old.bottom - client_old.top !=
+ client_rect.bottom - client_rect.top) {
+
+ // A new window size will require a new backbuffer
+ // size, so the 3D structures must be changed accordingly.
+ Pause(true);
+
+ video_settings->is_windowed = true;
+ video_settings->window_width = client_rect.right - client_rect.left;
+ video_settings->window_height = client_rect.bottom - client_rect.top;
+
+ ::Print("ResizeVideo() %d x %d\n", video_settings->window_width, video_settings->window_height);
+
+ if (video) {
+ video->Reset(video_settings);
+ }
+
+ Pause(false);
+ }
+
+ // save a copy of the device-specific video settings:
+ if (video->GetVideoSettings()) {
+ *video_settings = *video->GetVideoSettings();
+ is_windowed = video_settings->IsWindowed();
+ }
+
+ screen->Resize(video_settings->window_width, video_settings->window_height);
+
+ return hr == S_OK;
+}
+
+
+bool
+GameWinDX9::ToggleFullscreen()
+{
+ bool result = false;
+
+ if (video && video_settings) {
+ Pause(true);
+ ignore_size_change = true;
+
+ // Toggle the windowed state
+ is_windowed = !is_windowed;
+ video_settings->is_windowed = is_windowed;
+
+ // Prepare window for windowed/fullscreen change
+ AdjustWindowForChange();
+
+ // Reset the 3D device
+ if (!video->Reset(video_settings)) {
+ // reset failed, try to restore...
+ ignore_size_change = false;
+
+ if (!is_windowed) {
+ // Restore window type to windowed mode
+ is_windowed = !is_windowed;
+ video_settings->is_windowed = is_windowed;
+
+ AdjustWindowForChange();
+
+ SetWindowPos(hwnd,
+ HWND_NOTOPMOST,
+ bounds_rect.left,
+ bounds_rect.top,
+ bounds_rect.right - bounds_rect.left,
+ bounds_rect.bottom - bounds_rect.top,
+ SWP_SHOWWINDOW);
+ }
+
+ ::Print("Unable to toggle %s fullscreen mode.\n", is_windowed ? "into" : "out of");
+ }
+
+ else {
+ ignore_size_change = false;
+
+ // When moving from fullscreen to windowed mode, it is important to
+ // adjust the window size after resetting the device rather than
+ // beforehand to ensure that you get the window size you want. For
+ // example, when switching from 640x480 fullscreen to windowed with
+ // a 1000x600 window on a 1024x768 desktop, it is impossible to set
+ // the window size to 1000x600 until after the display mode has
+ // changed to 1024x768, because windows cannot be larger than the
+ // desktop.
+
+ if (is_windowed) {
+ SetWindowPos(hwnd,
+ HWND_NOTOPMOST,
+ bounds_rect.left,
+ bounds_rect.top,
+ bounds_rect.right - bounds_rect.left,
+ bounds_rect.bottom - bounds_rect.top,
+ SWP_SHOWWINDOW);
+ }
+
+ GetClientRect(hwnd, &client_rect); // Update our copy
+ Pause(false);
+
+ if (is_windowed)
+ screen->Resize(video_settings->window_width,
+ video_settings->window_height);
+
+ else
+ screen->Resize(video_settings->fullscreen_mode.width,
+ video_settings->fullscreen_mode.height);
+
+ result = true;
+ }
+ }
+
+ return result;
+}
+
+
+bool
+GameWinDX9::AdjustWindowForChange()
+{
+ if (is_windowed) {
+ // Set windowed-mode style
+ SetWindowLong(hwnd, GWL_STYLE, window_style);
+ if (hmenu != NULL) {
+ SetMenu(hwnd, hmenu);
+ hmenu = NULL;
+ }
+ }
+ else {
+ // Set fullscreen-mode style
+ SetWindowLong(hwnd, GWL_STYLE, WS_POPUP|WS_SYSMENU|WS_VISIBLE);
+ if (hmenu == NULL) {
+ hmenu = GetMenu(hwnd);
+ SetMenu(hwnd, NULL);
+ }
+ }
+
+ return true;
+}
+
+
+bool
GameWinDX9::SetupPalette()
{
if (LoadPalette(standard_palette, inverse_palette)) {
diff --git a/Stars45/GameWinDX9.h b/Stars45/GameWinDX9.h
index 50484ff..bf5470d 100644
--- a/Stars45/GameWinDX9.h
+++ b/Stars45/GameWinDX9.h
@@ -25,6 +25,12 @@ public:
virtual bool InitInstance(HINSTANCE hInstance, int nCmdShow);
virtual bool InitGame();
+ virtual bool InitVideo();
+ virtual bool ResizeVideo();
+ virtual bool ResetVideo();
+ virtual bool ToggleFullscreen();
+ virtual bool AdjustWindowForChange();
+
virtual bool SetupPalette();
virtual bool LoadPalette(PALETTEENTRY* pal, BYTE* inv);
diff --git a/Stars45/Starshatter.cpp b/Stars45/Starshatter.cpp
index 8edde69..d1602b2 100644
--- a/Stars45/Starshatter.cpp
+++ b/Stars45/Starshatter.cpp
@@ -717,7 +717,7 @@ Starshatter::ChangeVideo()
bool
Starshatter::ResizeVideo()
{
- if (Game::ResizeVideo()) {
+ if (GameWinDX9::ResizeVideo()) {
InitMouse();
Mouse::Show(true);
diff --git a/Stars45/WndProc.cpp b/Stars45/WndProc.cpp
index 6d80ef3..f473752 100644
--- a/Stars45/WndProc.cpp
+++ b/Stars45/WndProc.cpp
@@ -7,6 +7,7 @@
#include "WndProc.h"
#include "Game.h"
+#include "GameWinDX9.h"
#include "Keyboard.h"
#include "Mouse.h"
#include "Types.h"
@@ -21,6 +22,7 @@ LRESULT CALLBACK
WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)
{
auto game = Game::GetInstance();
+ auto app = GameWinDX9::GetInstance();
switch (message) {
case WM_SYSKEYDOWN:
if (uParam == VK_TAB || uParam == VK_F4)
@@ -75,19 +77,19 @@ WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)
game->is_minimized = false;
game->is_maximized = true;
- game->ResizeVideo();
+ app->ResizeVideo();
}
else if (uParam == SIZE_RESTORED) {
if (game->is_maximized) {
game->is_maximized = false;
- game->ResizeVideo();
+ app->ResizeVideo();
}
else if (game->is_minimized) {
game->Pause(false); // Unpause since we're no longer minimized
game->is_minimized = false;
- game->ResizeVideo();
+ app->ResizeVideo();
}
else {
// If we're neither maximized nor minimized, the window size
@@ -102,7 +104,7 @@ WndProc(HWND hwnd, UINT message, WPARAM uParam, LPARAM lParam)
case WM_EXITSIZEMOVE:
if (game) {
game->Pause(false);
- game->ResizeVideo();
+ app->ResizeVideo();
}
break;