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authorAki <nthirtyone@gmail.com>2018-04-09 20:42:06 +0200
committerAki <nthirtyone@gmail.com>2018-04-09 20:42:06 +0200
commit3d2dcce88a19798a5b5e2bd563b1fe2dfa1b80d2 (patch)
tree3876ad2b4a895375962922487467b2f820a702e7
parent21880f5d084f04f0403301bac53dc9587eea198d (diff)
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Last clean-ups of Player, I guess
-rw-r--r--not/Player.lua23
1 files changed, 12 insertions, 11 deletions
diff --git a/not/Player.lua b/not/Player.lua
index 72d64bb..5da4f5f 100644
--- a/not/Player.lua
+++ b/not/Player.lua
@@ -6,11 +6,8 @@ Player = require "not.Hero":extends()
Player.controllerSet =--[[Controller.sets.*]]nil
-function Player:new (name, x, y, world)
- Player.__super.new(self, name, x, y, world)
-end
-
--- Controller set manipulation.
+--- Assigns controller set to Player.
+-- @param set one of `Controller.sets`
function Player:assignControllerSet (set)
self.controllerSet = set
end
@@ -19,29 +16,34 @@ function Player:getControllerSet ()
return self.controllerSet
end
--- Check if control of assigned controller is pressed.
+--- Wrapper for checking if passed control is currently pressed.
function Player:isControlDown (control)
return Controller.isDown(self:getControllerSet(), control)
end
+--- Overridden from Hero, used by Hero:update.
function Player:isJumping ()
return self:isControlDown("jump")
end
+--- Overridden from Hero, used by Hero:update.
function Player:isWalkingLeft ()
return self:isControlDown("left")
end
+--- Overridden from Hero, used by Hero:update.
function Player:isWalkingRight ()
return self:isControlDown("right")
end
--- Controller callbacks.
+--- Called when control is pressed.
+-- @param set ControllerSet that owns pressed control
+-- @param action action assigned to control
+-- @param key parent key of control
function Player:controlpressed (set, action, key)
if set ~= self:getControllerSet() then return end
self.smoke = false -- TODO: temporary
- -- Punching
if action == "attack" and self.punchCooldown <= 0 then
local f = self.facing
if self:isControlDown("up") then
@@ -58,8 +60,7 @@ function Player:controlpressed (set, action, key)
end
end
-function Player:controlreleased (set, action, key)
- if set ~= self:getControllerSet() then return end
-end
+--- Called when control is released.
+function Player:controlreleased (set, action, key) end
return Player