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authorAki <nthirtyone@gmail.com>2017-02-24 22:53:19 +0100
committerAki <nthirtyone@gmail.com>2017-02-24 22:53:19 +0100
commit044313ea34209417f6f3837ff3b0402a8eeb7ed5 (patch)
treeb58c7a8a22d0e9a9ef74fa11f3d11ba1b7ea6a8e
parent2b17be860806d1da209cb94b34790b61f1d93960 (diff)
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Disabled jumping sound for now
-rw-r--r--player.lua2
1 files changed, 1 insertions, 1 deletions
diff --git a/player.lua b/player.lua
index 5e75e68..775dd60 100644
--- a/player.lua
+++ b/player.lua
@@ -205,7 +205,7 @@ function Player:controlpressed(set, action, key)
if self.jumpnumber > 0 then
-- General jump logics
self.jumpactive = true
- self:playSound(6)
+ --self:playSound(6)
-- Spawn proper effect
if not self.inAir then
self:createEffect("jump")