/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /** * Contains a handy indexed triangle class. * \file IceIndexedTriangle.h * \author Pierre Terdiman * \date January, 17, 2000 */ /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Include Guard #ifndef __ICEINDEXEDTRIANGLE_H__ #define __ICEINDEXEDTRIANGLE_H__ // An indexed triangle class. class ICEMATHS_API IndexedTriangle { public: //! Constructor inline_ IndexedTriangle() {} //! Constructor inline_ IndexedTriangle(udword r0, udword r1, udword r2) { mVRef[0]=r0; mVRef[1]=r1; mVRef[2]=r2; } //! Copy constructor inline_ IndexedTriangle(const IndexedTriangle& triangle) { mVRef[0] = triangle.mVRef[0]; mVRef[1] = triangle.mVRef[1]; mVRef[2] = triangle.mVRef[2]; } //! Destructor inline_ ~IndexedTriangle() {} //! Vertex-references udword mVRef[3]; // Methods void Flip(); float Area(const IcePoint* verts) const; float Perimeter(const IcePoint* verts) const; float Compacity(const IcePoint* verts) const; void Normal(const IcePoint* verts, IcePoint& normal) const; void DenormalizedNormal(const IcePoint* verts, IcePoint& normal) const; void Center(const IcePoint* verts, IcePoint& center) const; void CenteredNormal(const IcePoint* verts, IcePoint& normal) const; void RandomPoint(const IcePoint* verts, IcePoint& random) const; bool IsVisible(const IcePoint* verts, const IcePoint& source) const; bool BackfaceCulling(const IcePoint* verts, const IcePoint& source) const; float ComputeOcclusionPotential(const IcePoint* verts, const IcePoint& view) const; bool ReplaceVertex(udword oldref, udword newref); bool IsDegenerate() const; bool HasVertex(udword ref) const; bool HasVertex(udword ref, udword* index) const; ubyte FindEdge(udword vref0, udword vref1) const; udword OppositeVertex(udword vref0, udword vref1) const; inline_ udword OppositeVertex(ubyte edgenb) const { return mVRef[2-edgenb]; } void GetVRefs(ubyte edgenb, udword& vref0, udword& vref1, udword& vref2) const; float MinEdgeLength(const IcePoint* verts) const; float MaxEdgeLength(const IcePoint* verts) const; void ComputePoint(const IcePoint* verts, float u, float v, IcePoint& pt, udword* nearvtx=null) const; float Angle(const IndexedTriangle& tri, const IcePoint* verts) const; inline_ IcePlane PlaneEquation(const IcePoint* verts) const { return IcePlane(verts[mVRef[0]], verts[mVRef[1]], verts[mVRef[2]]); } bool Equal(const IndexedTriangle& tri) const; }; #endif // __ICEINDEXEDTRIANGLE_H__