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SUBSYSTEM: nGenEx.lib FILE: VideoDX9VertexBuffer.cpp AUTHOR: John DiCamillo OVERVIEW ======== Direct3D Video class for DirectX 9 */ #include "MemDebug.h" #include "VideoDX9VertexBuffer.h" #include "Color.h" // +--------------------------------------------------------------------+ void VideoDX9Error(const char* msg, HRESULT dderr); extern int VD3D_describe_things; #ifndef RELEASE #define RELEASE(x) if (x) { x->Release(); x=NULL; } #endif // +--------------------------------------------------------------------+ VideoDX9VertexBuffer::VideoDX9VertexBuffer(VideoDX9* dx9, UINT nverts, UINT vsize, DWORD format, DWORD usage) : video(dx9), vertex_buffer(0), num_verts(nverts), num_locked(0), vert_size(vsize), next_vert(0), is_dynamic(false) { UINT len = num_verts * vert_size; if (video && len) { is_dynamic = (usage & D3DUSAGE_DYNAMIC) ? true : false; D3DPOOL pool = is_dynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED; HRESULT hr = video->D3DDevice()->CreateVertexBuffer(len, usage, format, pool, &vertex_buffer, 0); if (FAILED(hr)) { static int report = 10; if (report) { VideoDX9Error("Could not create vertex buffer.", hr); report--; } num_verts = 0; vert_size = 0; next_vert = 0; } } } VideoDX9VertexBuffer::~VideoDX9VertexBuffer() { RELEASE(vertex_buffer); } // +--------------------------------------------------------------------+ BYTE* VideoDX9VertexBuffer::Lock(UINT count) { if (vertex_buffer && count <= num_verts) { DWORD flags = 0; if (count == 0) count = num_verts; if (is_dynamic) { flags = D3DLOCK_NOOVERWRITE; if (next_vert + count > num_verts) { next_vert = 0; flags = D3DLOCK_DISCARD; } } void* result = 0; HRESULT hr = 0; hr = vertex_buffer->Lock(next_vert * vert_size, count * vert_size, &result, flags); if (SUCCEEDED(hr)) { num_locked = count; return (BYTE*) result; } } return 0; } void VideoDX9VertexBuffer::Unlock() { if (vertex_buffer && num_locked > 0) { vertex_buffer->Unlock(); next_vert += num_locked; num_locked = 0; } } bool VideoDX9VertexBuffer::Select(int stream) { if (video && vertex_buffer) { HRESULT hr = E_FAIL; if (num_locked > 0) Unlock(); hr = video->D3DDevice()->SetStreamSource(stream, vertex_buffer, 0, vert_size); if (SUCCEEDED(hr)) return true; } return false; } // +--------------------------------------------------------------------+ UINT VideoDX9VertexBuffer::GetNumVerts() const { return num_verts; } UINT VideoDX9VertexBuffer::GetVertSize() const { return vert_size; } UINT VideoDX9VertexBuffer::GetNextVert() const { return next_vert; } // +--------------------------------------------------------------------+ // +--------------------------------------------------------------------+ // +--------------------------------------------------------------------+ VideoDX9IndexBuffer::VideoDX9IndexBuffer(VideoDX9* dx9, UINT nind, DWORD usage) : video(dx9), index_buffer(0), num_indices(nind), num_locked(0), next_index(0), is_dynamic(false) { UINT len = num_indices * sizeof(WORD); if (video && len) { is_dynamic = (usage & D3DUSAGE_DYNAMIC) ? true : false; D3DPOOL pool = is_dynamic ? D3DPOOL_DEFAULT : D3DPOOL_MANAGED; HRESULT hr = video->D3DDevice()->CreateIndexBuffer(len, usage, D3DFMT_INDEX16, pool, &index_buffer, 0); if (FAILED(hr)) { static int report = 10; if (report) { VideoDX9Error("Could not create index buffer.", hr); report--; } num_indices = 0; next_index = 0; } } } VideoDX9IndexBuffer::~VideoDX9IndexBuffer() { RELEASE(index_buffer); } // +--------------------------------------------------------------------+ WORD* VideoDX9IndexBuffer::Lock(UINT count) { if (index_buffer && count <= num_indices) { DWORD flags = 0; if (count == 0) count = num_indices; if (is_dynamic) { flags = D3DLOCK_NOOVERWRITE; if (next_index + count > num_indices) { next_index = 0; flags = D3DLOCK_DISCARD; } } void* result = 0; HRESULT hr = 0; hr = index_buffer->Lock(next_index * 2, count * 2, &result, flags); if (SUCCEEDED(hr)) { num_locked = count; return (WORD*) result; } } return 0; } void VideoDX9IndexBuffer::Unlock() { if (index_buffer && num_locked > 0) { index_buffer->Unlock(); next_index += num_locked; num_locked = 0; } } bool VideoDX9IndexBuffer::Select() { if (video && index_buffer) { if (num_locked > 0) Unlock(); HRESULT hr = video->D3DDevice()->SetIndices(index_buffer); if (SUCCEEDED(hr)) return true; } return false; } // +--------------------------------------------------------------------+ UINT VideoDX9IndexBuffer::GetNumIndices() const { return num_indices; } UINT VideoDX9IndexBuffer::GetNextIndex() const { return next_index; }