/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. SUBSYSTEM: nGenEx.lib FILE: Screen.cpp AUTHOR: John DiCamillo OVERVIEW ======== General Screen class - maintains and displays a list of windows */ #include "MemDebug.h" #include "Screen.h" #include "Bitmap.h" #include "Color.h" #include "Window.h" #include "Mouse.h" #include "Pcx.h" #include "Video.h" // +--------------------------------------------------------------------+ Screen::Screen(Video* v) : width(0), height(0), video(v), clear(0), closed(0) { if (video) { width = video->Width(); height = video->Height(); } Mouse::Create(this); } Screen::~Screen() { Mouse::Close(); closed = 1; window_list.destroy(); } // +--------------------------------------------------------------------+ bool Screen::AddWindow(Window* c) { if (!c || closed) return false; if (c->X() < 0) return false; if (c->Y() < 0) return false; if (c->X() + c->Width() > Width()) return false; if (c->Y() + c->Height() > Height()) return false; if (!window_list.contains(c)) window_list.append(c); return true; } bool Screen::DelWindow(Window* c) { if (!c || closed) return false; return window_list.remove(c) == c; } // +--------------------------------------------------------------------+ void Screen::ClearAllFrames(bool clear_all) { if (clear_all) clear = -1; else clear = 0; } void Screen::ClearNextFrames(int num_frames) { if (clear >= 0 && clear < num_frames) clear = num_frames; } // +--------------------------------------------------------------------+ bool Screen::SetBackgroundColor(Color c) { if (video) return video->SetBackgroundColor(c); else return false; } // +--------------------------------------------------------------------+ bool Screen::Resize(int w, int h) { // scale all root-level windows to new screen size: ListIter iter = window_list; while (++iter) { Window* win = iter.value(); Rect tmprect = win->GetRect(); double w_x = tmprect.x / (double) width; double w_y = tmprect.y / (double) height; double w_w = tmprect.w / (double) width; double w_h = tmprect.h / (double) height; Rect r; r.x = (int) (w_x * w); r.y = (int) (w_y * h); r.w = (int) (w_w * w); r.h = (int) (w_h * h); win->MoveTo(r); } width = w; height = h; return true; } // +--------------------------------------------------------------------+ bool Screen::Refresh() { if (clear && !video->ClearAll()) return false; video->StartFrame(); ListIter iter = window_list; while (++iter) { Window* win = iter.value(); if (win->IsShown()) { win->Paint(); } } Mouse::Paint(); video->EndFrame(); if (clear > 0) clear--; return true; }