/* Starshatter OpenSource Distribution Copyright (c) 1997-2004, Destroyer Studios LLC. All Rights Reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name "Destroyer Studios" nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. 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SUBSYSTEM: nGenEx.lib FILE: Button.cpp AUTHOR: John DiCamillo OVERVIEW ======== Button class */ #include "MemDebug.h" #include "Button.h" #include "Video.h" #include "Bitmap.h" #include "Font.h" #include "Sound.h" #include "DataLoader.h" // +--------------------------------------------------------------------+ static Sound* button_sound = 0; static Sound* click_sound = 0; static Sound* swish_sound = 0; static Sound* chirp_sound = 0; static Sound* accept_sound = 0; static Sound* reject_sound = 0; static Sound* confirm_sound = 0; static Sound* list_select_sound = 0; static Sound* list_scroll_sound = 0; static Sound* list_drop_sound = 0; static Sound* combo_open_sound = 0; static Sound* combo_close_sound = 0; static Sound* combo_hilite_sound = 0; static Sound* combo_select_sound = 0; static Sound* menu_open_sound = 0; static Sound* menu_close_sound = 0; static Sound* menu_select_sound = 0; static Sound* menu_hilite_sound = 0; static int gui_volume = 0; // +--------------------------------------------------------------------+ Button::Button(Screen* s, int ax, int ay, int aw, int ah, DWORD aid) : ActiveWindow(s, ax, ay, aw, ah, aid) { animated = true; bevel_width = 5; border = false; button_state = 0; drop_shadow = false; sticky = false; picture_loc = 1; captured = false; pre_state = 0; text_align = DT_CENTER; standard_image = 0; activated_image = 0; transition_image = 0; char buf[32]; sprintf_s(buf, "Button %d", id); //-V576 desc = buf; } Button::Button(ActiveWindow* p, int ax, int ay, int aw, int ah, DWORD aid) : ActiveWindow(p->GetScreen(), ax, ay, aw, ah, aid, 0, p) { animated = true; bevel_width = 5; border = false; button_state = 0; drop_shadow = false; sticky = false; picture_loc = 1; captured = false; pre_state = 0; text_align = DT_CENTER; standard_image = 0; activated_image = 0; transition_image = 0; char buf[32]; sprintf_s(buf, "Button %d", id); //-V576 desc = buf; } // +--------------------------------------------------------------------+ Button::~Button() { } // +--------------------------------------------------------------------+ static void LoadInterfaceSound(DataLoader* loader, const char* wave, Sound*& s) { loader->LoadSound(wave, s, 0, true); // optional sound effect if (s) s->SetFlags(s->GetFlags() | Sound::INTERFACE); } void Button::Initialize() { DataLoader* loader = DataLoader::GetLoader(); loader->SetDataPath("Sounds/"); LoadInterfaceSound(loader, "button.wav", button_sound); LoadInterfaceSound(loader, "click.wav", click_sound); LoadInterfaceSound(loader, "swish.wav", swish_sound); LoadInterfaceSound(loader, "chirp.wav", chirp_sound); LoadInterfaceSound(loader, "accept.wav", accept_sound); LoadInterfaceSound(loader, "reject.wav", reject_sound); LoadInterfaceSound(loader, "confirm.wav", confirm_sound); LoadInterfaceSound(loader, "list_select.wav", list_select_sound); LoadInterfaceSound(loader, "list_scroll.wav", list_scroll_sound); LoadInterfaceSound(loader, "list_drop.wav", list_drop_sound); LoadInterfaceSound(loader, "combo_open.wav", combo_open_sound); LoadInterfaceSound(loader, "combo_close.wav", combo_close_sound); LoadInterfaceSound(loader, "combo_hilite.wav", combo_hilite_sound); LoadInterfaceSound(loader, "combo_select.wav", combo_select_sound); LoadInterfaceSound(loader, "menu_open.wav", menu_open_sound); LoadInterfaceSound(loader, "menu_close.wav", menu_close_sound); LoadInterfaceSound(loader, "menu_select.wav", menu_select_sound); LoadInterfaceSound(loader, "menu_hilite.wav", menu_hilite_sound); loader->SetDataPath(0); } // +--------------------------------------------------------------------+ void Button::Close() { delete button_sound; delete click_sound; delete swish_sound; delete chirp_sound; delete accept_sound; delete reject_sound; delete confirm_sound; delete list_select_sound; delete list_scroll_sound; delete list_drop_sound; delete combo_open_sound; delete combo_close_sound; delete combo_hilite_sound; delete combo_select_sound; delete menu_open_sound; delete menu_close_sound; delete menu_select_sound; delete menu_hilite_sound; } // +--------------------------------------------------------------------+ void Button::Draw() { if (!IsShown()) return; int x = 0; int y = 0; int w = rect.w; int h = rect.h; int img_w = picture.Width(); int img_h = picture.Height(); float old_alpha = alpha; if (!enabled) SetAlpha(0.35); Rect btn_rect(x,y,w,h); if (!transparent) { if (standard_image) { if (!enabled) { texture = standard_image; } else { switch (button_state) { case -1: texture = activated_image; break; default: case 0: texture = standard_image; break; case 1: if (sticky) texture = activated_image; else texture = transition_image; break; case 2: texture = transition_image; break; } } if (!texture) texture = standard_image; DrawTextureGrid(); } else { FillRect(0, 0, w, h, ShadeColor(back_color, 1.0)); DrawStyleRect(0, 0, w, h, style); } } // draw the picture (if any) if (picture.Width()) { Rect irect = CalcPictureRect(); DrawImage(&picture, irect); } // draw text here: if (font && text.length()) { Rect label_rect = CalcLabelRect(img_w,img_h); int vert_space = label_rect.h; int horz_space = label_rect.w; int align = DT_WORDBREAK | text_align; DrawText(text.data(), 0, label_rect, DT_CALCRECT | align); vert_space = (vert_space - label_rect.h)/2; label_rect.w = horz_space; if (vert_space > 0) label_rect.y += vert_space; if (animated && button_state > 0) { label_rect.x += button_state; label_rect.y += button_state; } if (drop_shadow) { label_rect.x++; label_rect.y++; font->SetColor(back_color); DrawText(text.data(), text.length(), label_rect, align); label_rect.x--; label_rect.y--; } font->SetColor(fore_color); DrawText(text.data(), text.length(), label_rect, align); } if (!enabled) SetAlpha(old_alpha); } Rect Button::CalcLabelRect(int img_w, int img_h) { // fit the text in the bevel: Rect label_rect; label_rect.x = 0; label_rect.y = 0; label_rect.w = rect.w; label_rect.h = rect.h; if (text_align == DT_LEFT) label_rect.Deflate(bevel_width + 8, bevel_width + 1); else label_rect.Deflate(bevel_width + 1, bevel_width + 1); // and around the picture, if any: if (img_h != 0) { switch (picture_loc) { default: case 0: // the four corner positions case 2: // and the center position case 4: // don't affect the text position case 6: case 8: break; case 1: // north label_rect.y += img_h; label_rect.h -= img_h; break; case 3: // west label_rect.x += img_w; label_rect.w -= img_w; break; case 5: // east label_rect.w -= img_w; break; case 7: // south label_rect.h -= img_h; break; } } return label_rect; } // +--------------------------------------------------------------------+ Rect Button::CalcPictureRect() { int w = rect.w; int h = rect.h; int img_w = picture.Width(); int img_h = picture.Height(); if (img_h > h) img_h = h-2; if (img_w > w) img_w = w-2; int img_x_offset = bevel_width; int img_y_offset = bevel_width; switch (picture_loc) { default: // TOP ROW: case 0: break; case 1: img_x_offset = (w/2-img_w/2); break; case 2: img_x_offset = w - img_w - bevel_width; break; // MIDDLE ROW: case 3: img_y_offset = (h/2-img_h/2); break; case 4: img_x_offset = (w/2-img_w/2); img_y_offset = (h/2-img_h/2); break; case 5: img_x_offset = w - img_w - bevel_width; img_y_offset = (h/2-img_h/2); break; // BOTTOM ROW: case 6: img_y_offset = h - img_h - bevel_width; break; case 7: img_x_offset = (w/2-img_w/2); img_y_offset = h - img_h - bevel_width; break; case 8: img_x_offset = w - img_w - bevel_width; img_y_offset = h - img_h - bevel_width; break; } Rect img_rect; img_rect.x = img_x_offset; img_rect.y = img_y_offset; if (animated && button_state > 0) { img_rect.x += button_state; img_rect.y += button_state; } img_rect.w = img_w; img_rect.h = img_h; return img_rect; } // +--------------------------------------------------------------------+ void Button::DrawImage(Bitmap* bmp, const Rect& irect) { if (bmp) { DrawBitmap(irect.x, irect.y, irect.x + irect.w, irect.y + irect.h, bmp, Video::BLEND_ALPHA); } } // +--------------------------------------------------------------------+ int Button::OnMouseMove(int x, int y) { bool dirty = false; if (captured) { ActiveWindow* test = GetCapture(); if (test != this) { captured = false; button_state = pre_state; dirty = true; } else if (sticky) { if (button_state == 2) { if (!rect.Contains(x,y)) { button_state = pre_state; dirty = true; } } else { if (rect.Contains(x,y)) { button_state = 2; dirty = true; } } } else { if (button_state == 1) { if (!rect.Contains(x,y)) { button_state = 0; dirty = true; } } else { if (rect.Contains(x,y)) { button_state = 1; dirty = true; } } } } return ActiveWindow::OnMouseMove(x,y); } int Button::OnLButtonDown(int x, int y) { if (!captured) captured = SetCapture(); if (sticky) button_state = 2; else button_state = 1; return ActiveWindow::OnLButtonDown(x,y); } int Button::OnLButtonUp(int x, int y) { if (captured) { ReleaseCapture(); captured = false; } button_state = pre_state; return ActiveWindow::OnLButtonUp(x,y); } void Button::SetVolume(int vol) { if (vol >= -10000 && vol <= 0) gui_volume = vol; } void Button::PlaySound(int n) { Sound* sound = 0; switch (n) { default: case SND_BUTTON: if (button_sound) sound = button_sound->Duplicate(); break; case SND_CLICK: if (click_sound) sound = click_sound->Duplicate(); break; case SND_SWISH: if (swish_sound) sound = swish_sound->Duplicate(); break; case SND_CHIRP: if (chirp_sound) sound = chirp_sound->Duplicate(); break; case SND_ACCEPT: if (accept_sound) sound = accept_sound->Duplicate(); break; case SND_REJECT: if (reject_sound) sound = reject_sound->Duplicate(); break; case SND_CONFIRM: if (confirm_sound) sound = confirm_sound->Duplicate(); break; case SND_LIST_SELECT: if (list_select_sound) sound = list_select_sound->Duplicate(); break; case SND_LIST_SCROLL: if (list_scroll_sound) sound = list_scroll_sound->Duplicate(); break; case SND_LIST_DROP: if (list_drop_sound) sound = list_drop_sound->Duplicate(); break; case SND_COMBO_OPEN: if (combo_open_sound) sound = combo_open_sound->Duplicate(); break; case SND_COMBO_CLOSE: if (combo_close_sound) sound = combo_close_sound->Duplicate(); break; case SND_COMBO_HILITE: if (combo_hilite_sound) sound = combo_hilite_sound->Duplicate(); break; case SND_COMBO_SELECT: if (combo_select_sound) sound = combo_select_sound->Duplicate(); break; case SND_MENU_OPEN: if (menu_open_sound) sound = menu_open_sound->Duplicate(); break; case SND_MENU_CLOSE: if (menu_close_sound) sound = menu_close_sound->Duplicate(); break; case SND_MENU_SELECT: if (menu_select_sound) sound = menu_select_sound->Duplicate(); break; case SND_MENU_HILITE: if (menu_hilite_sound) sound = menu_hilite_sound->Duplicate(); break; } if (sound) { sound->SetVolume(gui_volume); sound->Play(); } } int Button::OnClick() { PlaySound(SND_BUTTON); if (sticky) button_state = !pre_state; pre_state = button_state; return ActiveWindow::OnClick(); } int Button::OnMouseEnter(int mx, int my) { if (button_state >= 0) pre_state = button_state; if (button_state == 0) button_state = -1; if (IsEnabled() && IsShown()) PlaySound(SND_SWISH); return ActiveWindow::OnMouseEnter(mx, my); } int Button::OnMouseExit(int mx, int my) { if (button_state == -1) button_state = pre_state; return ActiveWindow::OnMouseExit(mx, my); } // +--------------------------------------------------------------------+ void Button::SetStandardImage(Bitmap* img) { standard_image = img; texture = standard_image; } void Button::SetActivatedImage(Bitmap* img) { activated_image = img; } void Button::SetTransitionImage(Bitmap* img) { transition_image = img; } // +--------------------------------------------------------------------+ short Button::GetBevelWidth() { return bevel_width; } void Button::SetBevelWidth(short nNewValue) { if (nNewValue < 0) nNewValue = 0; if (nNewValue > rect.w/2) nNewValue = rect.w/2; bevel_width = nNewValue; } bool Button::GetBorder() { return border; } void Button::SetBorder(bool bNewValue) { border = bNewValue; } Color Button::GetBorderColor() { return border_color; } void Button::SetBorderColor(Color newValue) { border_color = newValue; } Color Button::GetActiveColor() { return active_color; } void Button::SetActiveColor(Color newValue) { active_color = newValue; } bool Button::GetAnimated() { return animated; } void Button::SetAnimated(bool bNewValue) { animated = bNewValue; } bool Button::GetDropShadow() { return drop_shadow; } void Button::SetDropShadow(bool bNewValue) { drop_shadow = bNewValue; } // +--------------------------------------------------------------------+ short Button::GetButtonState() { return button_state; } void Button::SetButtonState(short n) { if (button_state != n && n >= -2 && n <= 2) { button_state = n; pre_state = n; } } void Button::GetPicture(Bitmap& img) { img.CopyBitmap(picture); } void Button::SetPicture(const Bitmap& img) { picture.CopyBitmap(img); picture.AutoMask(); } short Button::GetPictureLocation() { return picture_loc; } void Button::SetPictureLocation(short n) { if (picture_loc != n && n >= 0 && n <= 8) { picture_loc = n; } } bool Button::GetSticky() { return sticky; } void Button::SetSticky(bool n) { if (sticky != n) sticky = n; }