SHIP name: Eagle display_name: Eagle class: Fighter abrv: "F-34D" hud_icon: "EagleHud.pcx" description: "The F-34D EAGLE is a compact, multi-role fighter spacecraft. It is highly maneuverable and has proven itself in spaceborne and airborne combat as well as in surface attack missions. It provides a relatively low-cost, high-performance weapon system for Alliance forces. Like the F-32 Falcon, the Eagle is armed with twin Delta particle cannon, along with four underwing hard points capable of mounting a variety of anti-fighter ordnance. The Eagle's heavier structure also provides support for air-to-ground and antiship weapons and increased survivability at some cost in overall maneuverability." detail_0: "Eagle_0.mag" feature_0: 25 detail_1: "Eagle_1b.mag" feature_1: 1 cockpit_model: "EaglePit2t.mag" cockpit_scale: 0.02 mass: 17.3 integrity: 6e3 scuttle: 2e3 vlimit: 300 agility: 130 air_factor: 0.25 roll_rate: 1700 scale: 0.25 acs: 1.1 detet: 50e3 trans_x: 3e3 trans_y: 3e3 trans_z: 3e3 arcade_drag: 0.13 drag: 3.0e-5 roll_drag: 10 pitch_drag: 7.5 yaw_drag: 7.5 CL: 1.8e-2 //1.1e-2 CD: 5.1e-2 //1.1e-1 stall: 0.45 prep_time: 15 avoid_fighter: 7 chase: (0, -770, 80) bridge: (0, 102, 23) power: { type: Fusion, max_output: 75, fuel_range: 1.0, loc: (0, 0, -40), size: 32, hull_factor: 0.75 } drive: { type: Plasma, thrust: 20, augmenter: 60, scale: 0.35, port: (-8, 1, -188), port: ( 8, 1, -188), loc: (0, 0, -150), size: 16, hull_factor: 0.85 } weapon: { type: "Delta Cannon", abrv: Cannon, muzzle: (-19, -3, 177), muzzle: ( 19, -3, 177), loc: ( 0, 0, 32), size: 16, hull_factor: 0.5 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-1", muzzle: (-69, -22, -75) loc: (-69, -22, -60) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", type: "Rockets", abrv: "STA-2", muzzle: (-48, -17, -75) loc: (-48, -17, -60) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-3", muzzle: (-20, -13, -25) loc: (-20, -13, -15) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-4", muzzle: (-14, -14, 52) loc: (-14, -14, 60) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-5", muzzle: ( 15, -14, 52) loc: ( 15, -14, 60) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", abrv: "STA-6", muzzle: ( 20, -13, -25) loc: ( 20, -13, -15) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", type: "Rockets", abrv: "STA-7", muzzle: ( 48, -17, -75) loc: ( 48, -17, -60) size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-8", muzzle: ( 70, -22, -75) loc: ( 70, -22, -60) size: 16, hull_factor: 0.2 } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -32, 0), loc: (0, 0, 0), size: 16, hull_factor: 0.5 } sensor: { pcs: 25, active_efficiency: 2e9, passive_efficiency: 500, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 25, hull_factor: 0.25 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 8, hull_factor: 0.2 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.5 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose1.mag", start: (0, -18, 100), end: (0, -38, 130) }, gear: { model: "GearLeft1.mag", start: (-20, -20, -74), end: (-40, -50, -70) }, gear: { model: "GearRight1.mag", start: ( 20, -20, -74), end: ( 40, -50, -70) }, } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } thruster: { design: Thruster, type: Plasma, scale: 0.12, loc: (0, -52,0), size: 32, hull_factor: 0.8 port_fore: {loc:( -40, 5, 28), fire: 0x0044}, port_fore: {loc:( -40, -9, 28), fire: 0x0044}, port_fore: {loc:( 40, -9, 28), fire: 0x0084}, port_fore: {loc:( 40, 5, 28), fire: 0x0084}, port_aft: {loc:( -3, -8,-188), fire: 0x0008}, port_aft: {loc:( 3, -8,-188), fire: 0x0008}, port_top: {loc:( -3, 17,-145), fire: 0x0210}, port_top: {loc:( 3, 17,-145), fire: 0x0210}, port_bottom: {loc:( -3, -17,-145), fire: 0x0120}, port_bottom: {loc:( 3, -17,-145), fire: 0x0120}, port_top: {loc:( -19, 6, 98), fire: 0x0510}, port_top: {loc:( 19, 6, 98), fire: 0x0910}, port_bottom: {loc:( -19, -9, 98), fire: 0x0A20}, port_bottom: {loc:( 19, -9, 98), fire: 0x0620}, } /* 0x0001 = Translate Right 0x0002 = "" Left 0x0004 = "" Backwards 0x0008 = "" Forewards 0x0010 = "" Down 0x0020 = "" Up 0x0040 = Yaw Left 0x0080 = Yaw Right 0x0100 = Pitch Up 0x0200 = Pitch Down 0x0400 = Roll Left 0x0800 = Roll Right */ loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: (-1, -1, 0, 0, 0, 0, -1, -1) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 1, 1, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 1, 1, 1, 1, 1, 1, 0) } loadout: { name: "Ground Strike", stations: ( 3, 3, 0, 1, 1, 0, 3, 3) } loadout: { name: "Ship Strike", stations: ( 2, 2, 0, 1, 1, 0, 2, 2) } loadout: { name: "Hvy Ship Strike", stations: ( 2, 2, 0, 1, 1, 0, 2, 2) } loadout: { name: "Rockets", stations: ( 0, 4, 1, 1, 1, 1, 4, 0) } loadout: { name: "Scout/Recon", stations: (-1, -1, 0, 0, 0, 0, -1, -1) } death_spiral: { time: 3.2, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.1, explosion_loc: (0, 0, -64), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.9, explosion_loc: (20, 10, -20), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 3 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.2 debris_speed: 160 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 4 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.25 debris_speed: 180 } map: { sprite: "e_map0.pcx", sprite: "e_map1.pcx", sprite: "e_map2.pcx", sprite: "e_map3.pcx", sprite: "e_map4.pcx", sprite: "e_map5.pcx", sprite: "e_map6.pcx", sprite: "e_map7.pcx" }