SHIP name: ZZF display_name: Zolon class: Fighter abrv: ZF secret: true detail_0: "ZFighter_1.mag" feature_0: 1000 detail_1: "ZFighter_2.mag" feature_1: 20 mass: 18 integrity: 30e3 scuttle: 1e3 vlimit: 380 agility: 150 air_factor: 0.75 roll_rate: 1700 scale: 0.25 acs: 1.1 detet: 50e3 auto_roll: 2 trans_x: 5e3 trans_y: 5e3 trans_z: 5e3 arcade_drag: 0.21 drag: 5.0e-5 roll_drag: 10 pitch_drag: 7.5 yaw_drag: 7.5 CL: 1.1e-2 CD: 1.1e-1 stall: 0.40 prep_time: 15 avoid_fighter: 7 chase: (0, -750, 200) bridge: (0, 0, 0) power: { type: Fusion, max_output: 1e3, fuel_range: 5, loc: (0, 0, -40), size: 32, hull_factor: 0.75 } drive: { type: Alien, thrust: 30, augmenter: 60, scale: 0.75, port: (0, 0, -90), loc: (0, 0, -50), size: 16, hull_factor: 0.85 } quantum: { design: "Quantum Drive", type: Hyper, loc: (0, 0, 0), capacity: 10e3, consumption: 1e3, size: 24, hull_factor: 0.3 } weapon: { type: "Zolon Cannon", abrv: Cannon, muzzle: (0, 0, 90), loc: (0, 0, 10), size: 16, hull_factor: 0.5 } sensor: { pcs: 25, active_efficiency: 2e9, passive_efficiency: 500, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 20), size: 25, hull_factor: 0.25 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 8, hull_factor: 0.2 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 50), size: 16, hull_factor: 0.5 } nav: { loc: (0, 0, 30), size: 16, hull_factor: 0.1 } death_spiral: { time: 2.5, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.1, explosion_loc: (0, 0, -64), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.5, explosion_loc: (20, 10, -20), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), } map: { sprite: "zmap.pcx" }