SHIP name: ZZDD display_name: Zolon class: Destroyer abrv: ZDA secret: true detail_0: "ZolonA1opt.mag" feature_0: 1000 detail_1: "ZolonA2opt.mag" feature_1: 30 mass: 58.1e3 agility: 3 vlimit: 280 roll_rate: 7 integrity: 400e3 scale: 2 acs: 1.2 auto_roll: 1 splash_radius: 15e3 trans_x: 550e3 trans_y: 400e3 trans_z: 550e3 arcade_drag: 2.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1800, 170) bridge: (0, 640, 100) power: { type: Fusion, design: "Fusion Reactor", max_output: 80e3, loc: (0, 0, -90), size: 64, hull_factor: 0.4, explosion: 7 } drive: { type: Alien, name: Drive, design: "Plasma Drive", thrust: 9500, scale: 15, port: ( 16, 16, -720), port: (-16, 16, -720), port: ( 16,-16, -720), port: (-16,-16, -720), loc: (0, 0, -640), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 88), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", type: Hyper, loc: (0, 0, -60), capacity: 10e3, consumption: 1e3, size: 24, hull_factor: 0.3 } shield: { type: 3, design: "Hyper Shield", shield_bubble: true, pcs: 100, model: "ZShieldA2.mag", bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, 0, 0), size: 32, hull_factor: 0.7 } weapon: { type: "Zolon Laser", design: "Beam Weapon", name: "Laser 1", abrv: "Laser-1", muzzle: (0, 200, -190), loc: (0, 200, -228), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Zolon Laser", design: "Beam Weapon", name: "Laser 2", abrv: "Laser-2", muzzle: (0, -200, -190), loc: (0, -200, -228), size: 32, hull_factor: 0.2, explosion: 7 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", max_output: 2000, loc: (0, 0, 40), hull_factor: 0.6 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 220), size: 16, hull_factor: 0.1 } power: { type: Battery, design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "zmap.pcx" } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -150), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -120), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris5.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 15, debris_life: 15, debris: "Debris6.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 15, debris_life: 25, debris: "Debris7.mag", debris_loc: (0,0,0), debris_mass: 1, debris_count: 10, debris_life: 35, }