SHIP

name:          ZZCA
display_name:  Zolon
class:         Cruiser
abrv:          ZCA
secret:        true

detail_0:   "ZolonB1opt.mag"
feature_0:  1000
detail_1:   "ZolonB2opt.mag"
feature_1:  30

mass:       218.1e3
agility:    3
vlimit:     280
roll_rate:  7
integrity:  400e3
scale:      4
acs:        1.2
auto_roll:  1

splash_radius: 15e3

trans_x:     550e3
trans_y:     400e3
trans_z:     550e3

arcade_drag: 2.5e-2
drag:       6e-7
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1800, 170)
bridge:     (0,   640, 100)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       50e3,

   loc:              (0, 0, -90),
   size:             64,
   hull_factor:      0.4,
   explosion:        7
}

drive: {
   type:             Alien,
   name:             Drive,
   design:           "Plasma Drive",
   thrust:           7500,
   scale:            15,
   port:             ( 16, 16, -156),
   port:             (-16, 16, -156),
   port:             ( 16,-16, -156),
   port:             (-16,-16, -156),

   loc:              (0, 0, -140),
   size:             48,
   hull_factor:      0.3,
   explosion:        7
}

thruster: {
   design:           Thruster,

   loc:              (0, 0, 88),
   size:             24,
   hull_factor:      0.3
}

quantum: {
   design:           "Quantum Drive",
   type:             Hyper,
   loc:              (0, 0, -60),
   capacity:         10e3,
   consumption:      1e3,
   size:             24,
   hull_factor:      0.3
}

shield: {
   type:             3,
   design:           "Hyper Shield",
   shield_bubble:    true,
   pcs:              100,
   model:            "ZShieldB2.mag"
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   loc:              (0, 0, 0),
   size:             32,
   hull_factor:      0.7
}

weapon: {
   type:             "Zolon Laser",
   design:           "Beam Weapon",
   name:             "Laser 1",
   abrv:             "Laser-1",
   muzzle:           (-64,  0, 192),

   loc:              (-60,  0, 128),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon: {
   type:             "Zolon Laser",
   design:           "Beam Weapon",
   name:             "Laser 2",
   abrv:             "Laser-2",
   muzzle:           ( 64,  0, 192),

   loc:              ( 60,  0, 128),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon: {
   type:             "Zolon Laser",
   design:           "Beam Weapon",
   name:             "Laser 3",
   abrv:             "Laser-3",
   muzzle:           (0, -64, 192),

   loc:              (0, -60, 128),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon: {
   type:             "Zolon Laser",
   design:           "Beam Weapon",
   name:             "Laser 4",
   abrv:             "Laser-4",
   muzzle:           (0, 64, 192),

   loc:              (0, 60, 128),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}


power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   max_output:       2000,

   loc:              (0, 0, 40),
   hull_factor:      0.6
}

probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -80, 0),

   loc:     (0, -80, 0),
   size:    16,
   hull_factor: 0.2
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, 0, 220),
   size:             16,
   hull_factor:      0.1
}

power:      {
   type:             Battery,
   design:           Battery,
   max_output:       100
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


map: { sprite: "zmap.pcx" }


death_spiral: {
   time:             5,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   2,
   explosion_loc:    (-50, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (60, 40, 190),

   explosion_type:   10,   // LARGE_BURST
   explosion_time:   0.5,
   explosion_loc:    (0, -48, -150),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0,
   explosion_loc:    (20, 80, -120),

   final_type:       13,   // NUKE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "Debris5.mag",
   debris_loc:       (0,0,-50),
   debris_mass:      5,
   debris_count:     15,
   debris_life:      15,

   debris:           "Debris6.mag",
   debris_loc:       (0,0,60),
   debris_mass:      4,
   debris_count:     15,
   debris_life:      25,

   debris:           "Debris7.mag",
   debris_loc:       (0,0,0),
   debris_mass:      1,
   debris_count:     10,
   debris_life:      35,

}






