SHIP name: QShip display_name: Freighter class: Freighter hud_icon: "CBHud.pcx" detail_0: "QShip_1opt.mag" feature_0: 32 detail_1: "QShip_2opt.mag" feature_1: 16 mass: 15.3e3 agility: 5 vlimit: 280 roll_rate: 12 integrity: 25e3 scale: 2.5 acs: 1 degrees: true detet: 30e3 trans_x: 75e3 trans_y: 25e3 trans_z: 75e3 arcade_drag:2e-2 drag: 1e-6 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1e3, 200) bridge: (0, 216, 34) power: { type: Fusion, design: "Fusion Reactor", max_output: 3e3, loc: (0, 0, -60), size: 48, hull_factor: 0.6, explosion: 7 } drive: { type: Red name: "Plasma Drive", design: "Plasma Drive", thrust: 800, scale: 4, port: (0, 80,-380), port: (0,-80,-380), loc: (0,0,-250), size: 32, hull_factor: 0.5, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 64), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", factor: 0.05, consumption: 2000, pcs: 100, loc: (0, 20, -80), size: 16, hull_factor: 0.5, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", } weapon: { type: "Plasma Cannon", design: "Plasma Weapon", name: "Port Cannon", abrv: "Plasma 2", muzzle: (-30, 0, 400), azimuth: 0, loc: (-30, 0, 360), size: 24, hull_factor: 0.3 } weapon: { type: "Plasma Cannon", design: "Plasma Weapon", name: "Starboard Cannon", abrv: "Plasma 3", muzzle: ( 30, 0, 400), azimuth: 0, loc: ( 30, 0, 360), size: 24, hull_factor: 0.3 } weapon: { type: "Light-PDB" design: "Plasma Weapon" name: "PDB-1" azimuth: 60 aim_az_max: 90 aim_az_min: -60 aim_az_rest: -60 muzzle: (0, 0, 71) loc: (-58, 64, 0) size: 32 hull_factor: 0.3 } weapon: { type: "Light-PDB" design: "Plasma Weapon" name: "PDB-2" azimuth: -60 aim_az_max: -90 aim_az_min: 60 aim_az_rest: 60 muzzle: (0, 0, 71) loc: ( 58, 64, 0) size: 32 hull_factor: 0.3 } weapon: { type: "Light-PDB" design: "Plasma Weapon" name: "PDB-3" azimuth: 60 aim_az_max: 90 aim_az_min: -60 aim_az_rest: -60 aim_el_max: 0 aim_el_min: -75 muzzle: (0, 0, 71) loc: (-58,-64, 0) size: 32 hull_factor: 0.3 } weapon: { type: "Light-PDB" design: "Plasma Weapon" name: "PDB-4" azimuth: -60 aim_az_max: -90 aim_az_min: 60 aim_az_rest: 60 aim_el_max: 0 aim_el_min: -75 muzzle: (0, 0, 71) loc: ( 58,-64, 0) size: 32 hull_factor: 0.3 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -10, 64), loc: (0, -10, 50), size: 16, hull_factor: 0.2 } power: { type: Battery, design: Battery, max_output: 250 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 180), size: 16, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "DebrisQShip.mag", debris_loc: (0,0,220), debris_mass: 51e3, debris_count: 1, debris_life: 415, debris: "Debris5.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 15, debris_life: 15, debris: "Debris6.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 15, debris_life: 15, debris: "Debris7.mag", debris_loc: (0,0,0), debris_mass: 1, debris_count: 10, debris_life: 15, } map: { sprite: "CBmap0.pcx", sprite: "CBmap1.pcx", sprite: "CBmap2.pcx", sprite: "CBmap3.pcx", sprite: "CBmap4.pcx", sprite: "CBmap5.pcx", sprite: "CBmap6.pcx", sprite: "CBmap7.pcx" }