SHIP

name:          Marauder
display_name:  Marauder
class:         Frigate
description:   "The MARAUDER is a small frigate-class vessel commonly used by the Brotherhood of Iron criminal organization as a commerce raider.  The Marauder ships are no match for most military warships, but they make up for their limitations with enhanced stealth capabilities.  Starship captains usually find the Marauder to be a fiendishly difficult type of ship to lock onto."

hud_icon:      "MarauderHud.pcx"

detail_0:   "Marauder_2opt.mag"
feature_0:  32
detail_1:   "Marauder_3opt.mag"
feature_1:  16

mass:       7.9e3
agility:    5
vlimit:     280
roll_rate:  60
integrity:  22e3
scale:      2.5
acs:        1
degrees:    true
detet:      30e3

trans_x:    75e3
trans_y:    25e3
trans_z:    75e3

arcade_drag:2e-2
drag:       1e-6
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1e3, 200)
bridge:     (0, 216,   34)

power: {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       3e3,

   loc:              (0, 0, -60),
   size:             48,
   hull_factor:      0.6,
   explosion:        7
}

drive: {
   type:             Red
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           800,
   scale:            4,
   port:             (-44,12,-252),
   port:             ( 45,12,-252),

   loc:              (0,0,-200),
   size:             32,
   hull_factor:      0.5,
   explosion:        7
}

thruster: {
   design:           Thruster,

   loc:              (0, 0, 64),
   size:             24,
   hull_factor:      0.3
}

quantum:     {
   design:           "Quantum Drive",
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.3
}


shield:     {
   type:             2,
   design:           "Grav Shield",
   factor:           0.05,
   consumption:      2000,

   pcs:              100,
   loc:              (0, 20, -80),
   size:             16,
   hull_factor:      0.5,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",
}

weapon:     {
   type:             "Plasma Cannon",
   design:           "Plasma Weapon",
   name:             "Port Cannon",
   abrv:             "Plasma 2",
   muzzle:           (-260, -32, 194),
   azimuth:          0,

   loc:              (-260, -32,  60),
   size:             24,
   hull_factor:      0.3
}

weapon:     {
   type:             "Plasma Cannon",
   design:           "Plasma Weapon",
   name:             "Starboard Cannon",
   abrv:             "Plasma 3",
   muzzle:           ( 260, -32, 194),
   azimuth:          0,

   loc:              ( 260, -32,  60),
   size:             24,
   hull_factor:      0.3
}

weapon: {
   type:             "Light-PDB"
   design:           "Plasma Weapon"
   name:             "PDB-1"

   azimuth:           60
   aim_az_max:        90
   aim_az_min:       -60
   aim_az_rest:      -60

   muzzle:           (0, 0, 71)
   loc:              (-110, 26, 20)
   size:             32
   hull_factor:      0.3
}

weapon: {
   type:             "Light-PDB"
   design:           "Plasma Weapon"
   name:             "PDB-2"

   azimuth:          -60
   aim_az_max:       -90
   aim_az_min:        60
   aim_az_rest:       60

   muzzle:           (0, 0, 71)
   loc:              (110, 26, 20)
   size:             32
   hull_factor:      0.3
}

probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -10, 64),

   loc:     (0, -10, 50),
   size:    16,
   hull_factor: 0.2
}

power:      {
   type:             Battery,
   design:           Battery,
   max_output:       250
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, 0, 180),
   size:             16,
   hull_factor:      0.1
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


death_spiral: {
   time:             5,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   2,
   explosion_loc:    (-50, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (60, 40, 190),

   explosion_type:   10,   // LARGE_BURST
   explosion_time:   0.5,
   explosion_loc:    (0, -48, -180),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0,
   explosion_loc:    (20, 80, -190),

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "Debris5.mag",
   debris_loc:       (0,0,-50),
   debris_mass:      5,
   debris_count:     15,
   debris_life:      15,

   debris:           "Debris6.mag",
   debris_loc:       (0,0,60),
   debris_mass:      4,
   debris_count:     15,
   debris_life:      15,

   debris:           "Debris7.mag",
   debris_loc:       (0,0,0),
   debris_mass:      1,
   debris_count:     10,
   debris_life:      15,

   }

map: {
   sprite: "m_map0.pcx",
   sprite: "m_map1.pcx",
   sprite: "m_map2.pcx",
   sprite: "m_map3.pcx",
   sprite: "m_map4.pcx",
   sprite: "m_map5.pcx",
   sprite: "m_map6.pcx",
   sprite: "m_map7.pcx"
}


