SHIP name: Adventure display_name: Adventure class: Carrier hud_icon: "CarrierHud.pcx" detail_0: "Carrier_1opt.mag" feature_0: 1000 detail_1: "Carrier_2opt.mag" feature_1: 40 mass: 187.6e3 agility: 1.3 vlimit: 210 roll_rate: 7 integrity: 68e3 scale: 2.5 acs: 1.5 trans_x: 5e6 trans_y: 1e6 trans_z: 3e6 arcade_drag: 4.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 degrees: true chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", max_output: 95e3, loc: (0, -40, -50), size: 64, hull_factor: 0.9, explosion: 7 } drive: { type: Red name: "Plasma Drive", abrv: "Drive", design: "Plasma Drive", thrust: 38e3, scale: 8, port: ( -87, 32, -872) port: ( -87, -16, -872) port: ( -30, 32, -872) port: ( -30, -16, -872) port: ( 30, 32, -872) port: ( 30, -16, -872) port: ( 87, 32, -872) port: ( 87, -16, -872) loc: (0, 0, -120), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", abrv: "Shield" pcs: 100, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, -90, -50), size: 60, hull_factor: 0.8 } power: { type: "Auxilliary Reactor", abrv: "Aux Reac" design: "Auxilliary Reactor", max_output: 5e3, loc: (0, 0, -180), hull_factor: 0.6 } weapon: { type: "Light-PDB", design: "Bolt Weapon", name: "PDB-1", aim_az_max: 120.0, aim_az_min: -20.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: (0, 0, 71) loc: ( 240, 52, 130), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Light-PDB", design: "Bolt Weapon", name: "PDB-2", aim_az_max: 20.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: (0, 0, 71) loc: (-240, 52, 130), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Light-PDB", design: "Bolt Weapon", name: "PDB-3", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, aim_el_max: 0 aim_el_min: -75 muzzle: (0, 0, 71) loc: ( 130, -60, 130), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Light-PDB", design: "Bolt Weapon", name: "PDB-4", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, aim_el_max: 0 aim_el_min: -75 muzzle: (0, 0, 71) loc: (-130, -60, 130), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Light-PDB", design: "Bolt Weapon", name: "PDB-5", azimuth: 180 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: (0, 0, 71) loc: ( 90, 80, -580), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Light-PDB", design: "Bolt Weapon", name: "PDB-6", azimuth: 180 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, muzzle: (0, 0, 71) loc: (-90, 80, -580), size: 64, hull_factor: 0.8, explosion: 6 } flightdeck: { name: "Deck 1", abrv: "Deck 1", design: "Flight Deck", loc: ( 30, 15, 512), cam: ( 0, 30, 512), start: ( 30, 15, 512), end: (2e3, 15, 2500), spot: { loc: ( 10, 15, 460), filter: 0x7 }, spot: { loc: ( 50, 15, 460), filter: 0x7 }, spot: { loc: ( 30, 15, 460), filter: 0x8 }, launch: true, max_ships: 2, cycle_time: 15, size: 28, hull_factor: 0.5, } flightdeck: { name: "Deck 2" abrv: "Deck 2" design: "Flight Deck" loc: (-30, 15, 640) cam: ( 0, 30, 512) start: (-80, 30, 1500) end: (-30, 15, 640) spot: (-30, 15, 640) azimuth: 180 recovery: true max_ships: 1 cycle_time: 15 size: 40 hull_factor: 0.5 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, abrv: Batt design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "cvmap0.pcx", sprite: "cvmap1.pcx", sprite: "cvmap2.pcx", sprite: "cvmap3.pcx", sprite: "cvmap4.pcx", sprite: "cvmap5.pcx", sprite: "cvmap6.pcx", sprite: "cvmap7.pcx" } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "DebrisCarrier1.mag", debris_loc: (0,0,450), debris_mass: 23e3, debris_count: 1, debris_life: 385, debris: "DebrisCarrier2.mag", debris_loc: (0,0,-700), debris_mass: 19e3, debris_count: 1, debris_life: 425, debris: "Debris5.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 15, debris_life: 15, debris: "Debris6.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 15, debris_life: 25, debris: "Debris7.mag", debris_loc: (0,0,0), debris_mass: 1, debris_count: 10, debris_life: 35, }