SHIP name: Station5 display_name: Station class: STATION hud_icon: "S5map.pcx" model: "S5opt.mag" mass: 5e6 integrity: 1e6 scale: 8 acs: 3e6 degrees: true chase: (0, -800, 50) bridge: (0, 0, 0) degrees: true power: { type: Fusion, design: "Fusion Reactor", max_output: 90e3, loc: (0, 0, 0), size: 48, hull_factor: 0.3, explosion: 7 } shield: { type: 2, design: "Grav Shield", factor: 0.02, consumption: 6000, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", pcs: 100, loc: (0, -60, 0), size: 16, hull_factor: 0.5 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "Turret 1A", azimuth: 90, loc: (1150, 488, 0), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "Turret 1B", azimuth: 90, loc: (1150, 320, 0), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "Turret 2A", azimuth: 180, loc: (0, 488, -1150), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "Turret 2B", azimuth: 180, loc: (0, 320, -1150), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "Turret 3A", azimuth: -90, loc: (-1150, 488, 0), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "Turret 3B", azimuth: -90, loc: (-1150, 320, 0), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "Turret 4A", azimuth: 0, loc: (0, 488, 1150), size: 32, hull_factor: 0.3, } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "Turret 4B", azimuth: 0, loc: (0, 320, 1150), size: 32, hull_factor: 0.3, } flightdeck: { name: "Launch Bay 1", loc: ( 0, 60, 750), cam: ( 40, 70, 820), start: ( 0, 60, 750), end: ( 0, 60, 2900), spot: ( -25, 60, 725), spot: ( 25, 60, 725), light: 250, launch: true, cycle_time: 20, size: 32, hull_factor: 0.5, } flightdeck: { name: "Launch Bay 2" azimuth: 180 loc: ( 0, 60, -750), cam: ( 40, 70, -820), start: ( 0, 60, -750), end: ( 0, 60, -2900), spot: ( -25, 60, -725), spot: ( 25, 60, -725), light: 250, launch: true, cycle_time: 20, size: 32, hull_factor: 0.5, } flightdeck: { name: "Docking Bay 1" azimuth: -90 loc: ( 750, 60, 0), cam: ( 770, 70, 20), start: ( 3e3, 60, 0), end: ( 750, 60, 0), spot: ( 750, 60, 0), light: 250, recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } flightdeck: { name: "Docking Bay 2", azimuth: 90 loc: (-750, 60, 0), cam: (-770, 70, 20), start: (-3e3, 60, 0), end: (-750, 60, 0), spot: (-750, 60, 0), light: 250, recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -16, 380), size: 16, hull_factor: 0.1 } navlight: { scale: 2, period: 2.5, light: { loc: ( 64, 0, 112), pattern: 0xc0100000, type: 1 }, light: { loc: ( 64, 0, -112), pattern: 0xc0100000, type: 1 }, light: { loc: ( -64, 0, 112), pattern: 0xc0100000, type: 1 }, light: { loc: ( -64, 0, -112), pattern: 0xc0100000, type: 1 }, light: { loc: ( 112, 0, 64), pattern: 0xc0100000, type: 1 }, light: { loc: ( 112, 0, -64), pattern: 0xc0100000, type: 1 }, light: { loc: (-112, 0, 64), pattern: 0xc0100000, type: 1 }, light: { loc: (-112, 0, -64), pattern: 0xc0100000, type: 1 }, } map: { sprite: "S5map.pcx" } death_spiral: { time: 0 explosion: { type: 12, loc: (0, 0,0), final: true } // Large burst explosion: { type: 13, loc: (0, 100,0), final: true } // Nuke explosion: { type: 13, loc: (0,-300,0), final: true } // Nuke debris: { model: "DebrisS41.mag", loc: (-40,-20,900), mass: 68e3, count: 1, life: 560 } debris: { model: "DebrisS42.mag", loc: (0,0,-470), mass: 78e3, count: 1, life: 575 } debris: { model: "Debris0A.mag", loc: (0,0,0), mass: 35, count: 20, life: 35 } debris: { model: "Debris0B.mag", loc: (0,0,0), mass: 44, count: 20, life: 45 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 23, count: 15, life: 35 } }