SHIP

name:          Station5
display_name:  Station
class:         STATION
hud_icon:      "S5map.pcx"

model:      "S5opt.mag"

mass:       5e6
integrity:  1e6
scale:      8
acs:        3e6
degrees:    true

chase:      (0, -800, 50)
bridge:     (0,    0,  0)

degrees:    true

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       90e3,

   loc:              (0, 0, 0),
   size:             48,
   hull_factor:      0.3,
   explosion:        7
}

shield:     {
   type:             2,
   design:           "Grav Shield",
   factor:           0.02,
   consumption:      6000,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   pcs:              100,
   loc:              (0, -60, 0),
   size:             16,
   hull_factor:      0.5
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "Turret 1A",

   azimuth:          90,
   loc:              (1150,  488, 0),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12 Inverted",
   design:           "Bolt Weapon",
   name:             "Turret 1B",

   azimuth:          90,
   loc:              (1150, 320, 0),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "Turret 2A",

   azimuth:          180,
   loc:              (0,  488, -1150),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12 Inverted",
   design:           "Bolt Weapon",
   name:             "Turret 2B",

   azimuth:          180,
   loc:              (0, 320, -1150),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "Turret 3A",

   azimuth:          -90,
   loc:              (-1150,  488, 0),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12 Inverted",
   design:           "Bolt Weapon",
   name:             "Turret 3B",

   azimuth:          -90,
   loc:              (-1150, 320, 0),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "Turret 4A",

   azimuth:          0,
   loc:              (0,  488, 1150),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Rail-12 Inverted",
   design:           "Bolt Weapon",
   name:             "Turret 4B",

   azimuth:          0,
   loc:              (0, 320, 1150),
   size:             32,
   hull_factor:      0.3,
}





flightdeck: {
   name:       "Launch Bay 1",

   loc:        (   0,  60,   750),
   cam:        (  40,  70,   820),
   start:      (   0,  60,   750),
   end:        (   0,  60,  2900),

   spot:       ( -25,  60,   725),
   spot:       (  25,  60,   725),

   light:      250,

   launch:     true,
   cycle_time: 20,

   size:       32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Launch Bay 2"

   azimuth: 180

   loc:        (   0,  60,  -750),
   cam:        (  40,  70,  -820),
   start:      (   0,  60,  -750),
   end:        (   0,  60, -2900),

   spot:       ( -25,  60,  -725),
   spot:       (  25,  60,  -725),

   light:      250,

   launch:     true,
   cycle_time: 20,

   size:       32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Docking Bay 1"

   azimuth:    -90

   loc:        ( 750,  60,     0),
   cam:        ( 770,  70,    20),
   start:      ( 3e3,  60,     0),
   end:        ( 750,  60,     0),
   spot:       ( 750,  60,     0),

   light:      250,

   recovery:   true,
   max_ships:  1,
   cycle_time: 5,

   size:        32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Docking Bay 2",

   azimuth:    90

   loc:        (-750,  60,     0),
   cam:        (-770,  70,    20),
   start:      (-3e3,  60,     0),
   end:        (-750,  60,     0),
   spot:       (-750,  60,     0),


   light:      250,

   recovery:   true,
   max_ships:  1,
   cycle_time: 5,

   size:        32,
   hull_factor: 0.5,
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, -16, 380),
   size:             16,
   hull_factor:      0.1
}

navlight: {
   scale:  2,
   period: 2.5,

   light:  { loc: (  64,  0,  112), pattern: 0xc0100000, type: 1 },
   light:  { loc: (  64,  0, -112), pattern: 0xc0100000, type: 1 },
   light:  { loc: ( -64,  0,  112), pattern: 0xc0100000, type: 1 },
   light:  { loc: ( -64,  0, -112), pattern: 0xc0100000, type: 1 },
   light:  { loc: ( 112,  0,   64), pattern: 0xc0100000, type: 1 },
   light:  { loc: ( 112,  0,  -64), pattern: 0xc0100000, type: 1 },
   light:  { loc: (-112,  0,   64), pattern: 0xc0100000, type: 1 },
   light:  { loc: (-112,  0,  -64), pattern: 0xc0100000, type: 1 },
}

map: {
   sprite: "S5map.pcx"
}

death_spiral: {
   time:             0

   explosion: { type: 12, loc: (0,   0,0), final: true } // Large burst
   explosion: { type: 13, loc: (0, 100,0), final: true } // Nuke
   explosion: { type: 13, loc: (0,-300,0), final: true } // Nuke

   debris:    { model: "DebrisS41.mag", loc: (-40,-20,900), mass: 68e3, count:  1, life: 560 }
   debris:    { model: "DebrisS42.mag", loc: (0,0,-470),    mass: 78e3, count:  1, life: 575 }
   debris:    { model: "Debris0A.mag",      loc: (0,0,0),   mass:   35, count: 20, life:  35 }
   debris:    { model: "Debris0B.mag",      loc: (0,0,0),   mass:   44, count: 20, life:  45 }
   debris:    { model: "Debris0C.mag",      loc: (0,0,0),   mass:   23, count: 15, life:  35 }

}


