SHIP

name:          Volnaris
display_name:  Volnaris
class:         Destroyer
description:   "The DD/E-4D01 VOLNARIS class of destroyer/escorts are the predecessors of the heavier Broadsword destroyer class.  Originally intended as mainline destroyers, the Volnaris ships have now been relegated primarily to escort duty for the Hegemony battle groups.  The Volnaris features a pair of internally-mounted heavy x-ray laser batteries and three fusion torpedo launchers for offensive capability, along with a full complement of Orca point defense batteries for protection from inbound threats.  Due to design limitations, the Orca PDBs tend to provide better coverage for the dorsal hemisphere, leaving the Volnaris class with a vulnerable underbelly."

hud_icon:   "VolnarisHud.pcx"

detail_0:   "Volnaris_0.mag"
feature_0:  1000
detail_1:   "Volnaris_1opt.mag"
feature_1:  40
detail_2:   "Volnaris_2opt.mag"
feature_2:  20

mass:       21.1e3
agility:    2 //3.1
vlimit:     240
roll_rate:  7
integrity:  20e3
scale:      3.0
acs:        1.2

trans_x:     250e3
trans_y:     100e3
trans_z:     250e3

arcade_drag: 2.5e-2
drag:       6e-7
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1800, 170)
bridge:     (0,   320,  60)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       7500,

   loc:              (0, -40, -220),
   size:             64,
   hull_factor:      0.8
   explosion:        7
}

drive: {
   type:             Yellow,
   abrv:             Drive
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           1000,
   scale:            5,
   port:             ( 0,  -22, -420)
   port:             ( 0,  -67, -402)
   port:             ( 0, -117, -357)

   loc:              (0, 0, -240),
   size:             48,
   hull_factor:      0.5
   explosion:        7
}

quantum: {
   abrv:             "Q-Drive"
   design:           "Quantum Drive",
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.3
}

shield: {
   type:             2,
   design:           "Grav Shield",
   pcs:              100,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   loc:              (0, 0, -60),
   size:             48,
   hull_factor:      0.7
}


power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   abrv:             "Aux Reac"
   max_output:       1200,

   loc:              (0, 0, -180),
   hull_factor:      0.6
}

weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 1",
   abrv:             "Laser-1",
   muzzle:           (-34, -19, 570),

   loc:              (-34, -19, 460),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 2",
   abrv:             "Laser-2",
   muzzle:           ( 34, -19, 570),

   loc:              ( 34, -19, 460),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}


weapon:     {
   type:             "Fusion Torpedo",
   design:           "Missile Weapon",
   name:             "Torpedo Banks",
   abrv:             "Torps",
   muzzle:           (-25,  17, 470),
   muzzle:           ( 25,  17, 470),
   loc:              (  0, -32, 400),
   size:             80,
   hull_factor:      0.2
}

weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "PDB 1"
   abrv:             "PDB 1"
 
   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            ( 0, 45, 340),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "PDB 2"
   abrv:             "PDB 2"
 
   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            ( 0, 55, 225),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}


weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "PDB 3"
   abrv:             "PDB 3"
   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),


   loc:              (  0, 55, -255),
   size:            64,
   hull_factor:      0.8,
   explosion:        6

   azimuth:          3.14159,
}


thruster: {
   design:           Thruster,
   type:             Yellow,
   scale:            0.04,
   loc:              (0, -52,0),
   explosion:        8,

// fore reverse	
	port_fore:	{loc:(-159,-24,4),fire:    0x0040},
	port_fore:	{loc:(159,-24,4),fire:     0x0080},

	port_aft:	{loc:(-159,-24,-55),fire:    0x0080},
	port_aft:	{loc:(159,-24,-55),fire:     0x0040},

	port_fore:	{loc:(26,8,-28),fire:      0x0004},
	port_fore:	{loc:(27,1,-28),fire:      0x0004},
	port_fore:	{loc:(-26,8,-28),fire:     0x0004},
	port_fore:	{loc:(-27,1,-28),fire:     0x0004},
	port_fore:	{loc:(-3,-23,-28),fire:    0x0004},
	port_fore:	{loc:(3,-23,-28),fire:     0x0004},

	port_aft:	{loc:(26,8,-79),fire:      0x0008},
	port_aft:	{loc:(27,1,-79),fire:      0x0008},
	port_aft:	{loc:(-26,8,-79),fire:     0x0008},
	port_aft:	{loc:(-27,1,-79),fire:     0x0008},
	port_aft:	{loc:(-3,-23,-79),fire:    0x0008},
	port_aft:	{loc:(3,-23,-79),fire:     0x0008},

// Vertical

	port_top:	{loc:(160,-18,-8),fire:      0x0810},
	port_top:	{loc:(-160,-18,-8),fire:     0x0410},
	port_top:	{loc:(160,-18,-41),fire:     0x0810},
	port_top:	{loc:(-160,-18,-41),fire:    0x0410},	

	port_bottom:	{loc:(160,-29,-8),fire:      0x0420},
	port_bottom:	{loc:(-160,-29,-8),fire:     0x0820},
	port_bottom:	{loc:(160,-29,-41),fire:     0x0420},
	port_bottom:	{loc:(-160,-29,-41),fire:    0x0820},

	port_top:	{loc:(39,-14,-125),fire:     0x0100},	
	port_top:	{loc:(-39,-14,-125),fire:    0x0100},
	port_bottom:	{loc:(-39,-23,-125),fire:    0x0200},	
	port_bottom:	{loc:(39,-23,-125),fire:     0x0200},	

	port_top:	{loc:(39,-5,127),fire:      0x0200},	
	port_top:	{loc:(-39,-5,127),fire:     0x0200},
	port_bottom:	{loc:(-39,-14,127),fire:     0x0100},	
	port_bottom:	{loc:(39,-14,127),fire:     0x0100},

// Side Translantion

	port_right:	{loc:(167,-25,-11),fire:    0x0002},
	port_right:	{loc:(167,-25,-38),fire:    0x0002},

	port_left:	{loc:(-167,-25,-11),fire:    0x0001},
	port_left:	{loc:(-167,-25,-38),fire:    0x0001},

   size:             32,
   hull_factor:      0.8
}



probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -80, 0),

   loc:     (0, -80, 0),
   size:    16,
   hull_factor: 0.2
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:    50e3
   range:   100e3
   range:   150e3

   loc:              (0, -16, 380),
   size:             16,
   hull_factor:      0.1
}

power:      {
   type:             Battery,
   design:           Battery,
   abrv:             Batt
   max_output:       100
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


map: {
   sprite: "BroadMap0.pcx",
   sprite: "BroadMap1.pcx",
   sprite: "BroadMap2.pcx",
   sprite: "BroadMap3.pcx",
   sprite: "BroadMap4.pcx",
   sprite: "BroadMap5.pcx",
   sprite: "BroadMap6.pcx",
   sprite: "BroadMap7.pcx"
}


death_spiral: {
   time:             5,

   explosion: { type: 10, time: 1.8, loc: (-50,  50,    0) }
   explosion: { type: 10, time: 0.7, loc: ( 60,  40,  190) }
   explosion: { type: 10, time: 0.7, loc: (  0, -48, -180) }
   explosion: { type: 10, time: 0.3, loc: ( 20,  80, -190) }
   explosion: { type: 10, time: 0.1, loc: (-30,  30,  -90) }

   explosion: { type: 13, final: true } // Nuke
   explosion: { type: 12, final: true } // Large burst


   debris:    { model: "VolnarisDebris1.mag",   loc: (0,0,-250), mass:25e3, count:  1, life: 365,
                fire:  (30,20,170) }
   debris:    { model: "Debris0A.mag",          loc: (0,0, 20),  mass:  45, count: 16, life:  20 }
   debris:    { model: "Debris0B.mag",          loc: (0,0,-30),  mass:  24, count: 12, life:  35 }
   debris:    { model: "Debris0C.mag",          loc: (0,0,0),    mass:  23, count: 10, life:  30 }
}






