SHIP

name:          Vendetta
display_name:  Vendetta
class:         Cruiser
description:   "The CA-5D15 VENDETTA class of heavy cruisers are the core Hegemony heavy gun platforms.  Big, slow, and very tough, each of these enormous vessels features a pair of heavy gamma ray laser batteries and twin Rostov antiship missile turrets.  Together these weapons can bring down the largest starships and orbital stations.  The Vendetta's complement of magnetic rail guns make her more suitable to offense than defense; these ships rely on their tough hide to withstand enemy bombardment while they move in for the kill."

hud_icon:   "VendettaHud.pcx"

detail_0:   "VendettaNarrow_0opt.mag"
feature_0:  1000
detail_1:   "VendettaNarrow_1opt.mag"
feature_1:  48
detail_2:   "VendettaNarrow_2opt.mag"
feature_2:  24

mass:       568.1e3
agility:    2
vlimit:     230
roll_rate:  7
integrity:  60e3
scale:      4.2
acs:        1.2

trans_x:     450e3
trans_y:     300e3
trans_z:     450e3

arcade_drag: 2.5e-2
drag:       6e-7
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1800, 170)
bridge:     (0,   640, 100)

degrees: true

power:      {
   type:             Fusion
   name:             "Fusion 1"
   design:           "Fusion Reactor"
   max_output:       40e3

   loc:              (0, -45, -150),
   size:             96,
   hull_factor:      0.9,
   explosion:        7
}

drive: {
   type:             Yellow,
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           35e3
   scale:            7
   augmenter:        0

 	 
   port:             (-210, 42, -334)
   port:             (-210,  0, -334)
   port:             ( 210, 42, -334)
   port:             ( 210,  0, -334)

   loc:              (0, 0,-0),
   size:             32,
   hull_factor:      0.8,
   explosion:        7
}

power:      {
   type:             Fusion
   name:             "Fusion 2"
   design:           "Fusion Reactor"
   max_output:       10e3

   loc:              (0, -45, -550),
   size:             96,
   hull_factor:      0.9,
   explosion:        7
}

thruster: {
   design:           Thruster,

   loc:              (0, 0, 128),
   size:             24,
   hull_factor:      0.3
}

quantum: {
   design:           "Quantum Drive",
   abrv:             "Q-Drive"
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.3
}

shield: {
   type:             2,
   design:           "Grav Shield",
   abrv:             "Shield"
   pcs:              100,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   loc:              (0, 0, -80),
   size:             48,
   hull_factor:      0.7
}


power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   max_output:       4e3,

   loc:              (0, 0, -180),
   hull_factor:      0.6
}

weapon:     {
   type:             "Gamma Laser",
   design:           "Beam Weapon",
   name:             "Gamma Laser 1",
   abrv:             "Graser-1",
   muzzle:           (-8, 33, 779),
   loc:              (-8, 33,600),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon:     {
   type:             "Gamma Laser",
   design:           "Beam Weapon",
   name:             "Gamma Laser 2",
   abrv:             "Graser-2",
   muzzle:           ( 8, 33, 779),
   loc:              ( 8, 33,600),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}


weapon:     {
   type:             "Rostov",
   design:           "Missile Weapon",
   name:             "Missile 1",
   abrv:             "MISL-1",

   muzzle:           (   0,  0,  90)
   loc:              (-282, 40, -92)
   size:             64
   hull_factor:      0.8
   explosion:        6
}

weapon:     {
   type:             "Rostov-Starboard",
   design:           "Missile Weapon",
   name:             "Missile 2",
   abrv:             "MISL-2",

   muzzle:           (   0,  0,  90)
   loc:              ( 282, 40, -92)
   size:             64
   hull_factor:      0.8
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   aim_az_max:        130.0,
   aim_az_min:       -130.0,

   aim_el_max:         70.0,
   aim_el_min:         -1.0,


   muzzle:         (0, 12, 81),

   loc:            (0, 90,147),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   azimuth:           180.0, 

   aim_az_max:        120.0,
   aim_az_min:       -120.0,

   aim_el_max:         70.0,
   aim_el_min:         -1.0,


   muzzle:          (0, 12, 81),

   loc:             (0, 105, -548),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 1",
   abrv:             "PDB 1", 
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:          130.0,
   aim_az_min:           -130.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (0, 73, 422),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 2",
   abrv:             "PDB 2", 
 
   azimuth:           180.0, 
   elevation:	     -180.0,



   aim_az_max:           180.0,
   aim_az_min:           -180.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (0, -143,506),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 3",
   abrv:             "PDB 3", 
 
   azimuth:           0.0, 
   elevation:	      180.0,



   aim_az_max:           145.0,
   aim_az_min:           -145.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (0, -104,-360),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 4",
   abrv:             "PDB 4", 
 
   azimuth:           90.0, 
   elevation:	      0.0,

   aim_az_max:           90.0,
   aim_az_min:          -90.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (209, 88,-96),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 5",
   abrv:             "PDB 5", 
 
   azimuth:           -90.0, 
   elevation:	      0.0,

   aim_az_max:           90.0,
   aim_az_min:          -90.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (-209, 88,-96),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -80, 0),

   loc:     (0, -80, 0),
   size:    16,
   hull_factor: 0.2
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:    50e3
   range:   100e3
   range:   150e3

   loc:              (0, -16, 380),
   size:             16,
   hull_factor:      0.1
}

power:      {
   type:             Battery,
   design:           Battery,
   abrv:             Batt
   max_output:       100
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


map: {
   sprite: "VendettaMap0.pcx",
   sprite: "VendettaMap1.pcx",
   sprite: "VendettaMap2.pcx",
   sprite: "VendettaMap3.pcx",
   sprite: "VendettaMap4.pcx",
   sprite: "VendettaMap5.pcx",
   sprite: "VendettaMap6.pcx",
   sprite: "VendettaMap7.pcx"
}


death_spiral: {
   time:             5

   explosion: { type: 10, time: 2.0, loc: (-50,  10,    0) }
   explosion: { type: 10, time: 0.7, loc: ( 60,  20,  260) }
   explosion: { type: 10, time: 0.5, loc: (-20, -18, -240) }
   explosion: { type: 10, time: 0.3, loc: ( 20,  20, -120) }

   explosion: { type: 13, final: true } // Nuke
   explosion: { type: 12, final: true } // Large burst

   debris:    { model: "MussonDebris1.mag", loc: (0,0,400), mass: 98e3, count:  1, life: 380,
                fire:  (60,0,-200), fire:  (100,20,80) }
   debris:    { model: "MussonDebris2.mag", loc: (140,-120,0), mass: 38e3, count:  1, life: 360 }
   debris:    { model: "Debris0A.mag",      loc: (0,0,-50), mass:   95, count: 20, life:  20 }
   debris:    { model: "Debris0B.mag",      loc: (0,0,-50), mass:   44, count: 15, life:  35 }
   debris:    { model: "Debris0C.mag",      loc: (0,0,0),   mass:   23, count: 10, life:  30 }

}



