SHIP name: Tiger display_name: Tiger class: Frigate description: "The FF-2E01 TIGER BAY class frigate was the result of war department opposition to mounting costs and limited capabilities of the older Baikal class frigate. Only fourteen Baikal class ships were built, and all were decommissioned and sold to neighboring independent systems. The Tiger Bay class was designed to extend the anti-ship capabilities of the older frigates by adding a pair of light x-ray laser batteries mounted on the wings. As with many Hegemony designs, these weapons are externally mounted and vulnerable to attack from the flanks." hud_icon: "TigerHud.pcx" detail_0: "Frigate_1opt.mag" feature_0: 1000 detail_1: "Frigate_2opt.mag" feature_1: 32 mass: 4.53e3 agility: 3.8 vlimit: 300 roll_rate: 8 integrity: 18e3 scale: 1.8 acs: 1 trans_x: 85e3 trans_y: 35e3 trans_z: 85e3 arcade_drag: 2e-2 drag: 1e-6 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1e3, 200) bridge: (0, 0, 92) power: { type: Fusion, design: "Fusion Reactor", max_output: 4000, loc: (0, -100, 0), size: 60, hull_factor: 0.8, explosion: 7 } drive: { type: Yellow name: "Plasma Drive", abrv: Drive design: "Plasma Drive", thrust: 750, scale: 4, port: ( 24,91,-580) port: (-24,91,-580) port: ( 24,13,-580) port: (-24,13,-580) loc: (0,30,-450) size: 64, hull_factor: 0.5, explosion: 7 } thruster: { design: Thruster, type: Yellow, scale: 1, loc: (0, -52,0), explosion: 8, /* 0x0001 = Translate Right 0x0002 = "" Left 0x0004 = "" Backwards 0x0008 = "" Forewards 0x0010 = "" Down 0x0020 = "" Up 0x0040 = Yaw Left 0x0080 = Yaw Right 0x0100 = Pitch Down 0x0200 = Pitch Up 0x0400 = Roll Left 0x0800 = Roll Right */ // fore reverse port_fore: {loc:(-10, 42, 526),fire: 0x0004}, port_fore: {loc:(-10, 30, 526),fire: 0x0004}, port_fore: {loc:(-10, 18, 526),fire: 0x0004}, port_fore: {loc:( 10, 18, 526),fire: 0x0004}, port_fore: {loc:( 10, 30, 526),fire: 0x0004}, port_fore: {loc:( 10, 42, 526),fire: 0x0004}, port_aft: {loc:(-30, 53,-559),fire: 0x0008}, port_aft: {loc:( -9, 53,-559),fire: 0x0008}, port_aft: {loc:( 9, 53,-559),fire: 0x0008}, port_aft: {loc:( 30, 53,-559),fire: 0x0008}, // Vertical port_top: {loc:( -11, 60,509),fire: 0x0510}, port_top: {loc:( 11, 60,509),fire: 0x0910}, port_bottom: {loc:( -11,-10,509),fire: 0x0A20}, port_bottom: {loc:( 11,-10,509),fire: 0x0620}, port_top: {loc:(-48,135,-518),fire: 0x0610}, port_top: {loc:( 48,135,-518),fire: 0x0A10}, port_bottom: {loc:( 48,-29,-518),fire: 0x0920}, port_bottom: {loc:(-48,-29,-518),fire: 0x0520}, port_top: {loc:(-128,-29,20),fire: 0x0410}, port_top: {loc:( 128,-29,20),fire: 0x0810}, port_bottom: {loc:(-128,-48,20),fire: 0x0820}, port_bottom: {loc:( 128,-48,20),fire: 0x0420}, // Side Translantion port_right: {loc:( 60,44, 238),fire: 0x0042}, port_right: {loc:( 60,44, 251),fire: 0x0042}, port_right: {loc:( 90,36,-504),fire: 0x0082}, port_right: {loc:( 90,36,-516),fire: 0x0082}, port_left: {loc:(-60,44, 238),fire: 0x0081}, port_left: {loc:(-60,44, 251),fire: 0x0081}, port_left: {loc:(-90,36,-504),fire: 0x0041}, port_left: {loc:(-90,36,-516),fire: 0x0041}, size: 32, hull_factor: 0.8 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.5 } shield: { type: 2, design: "Grav Shield", abrv: Shield factor: 0.03, consumption: 1500, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", pcs: 100, loc: (0, 0, 0), size: 48, hull_factor: 0.4 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: ( 74, -12, 240) loc: ( 74, -12, 110) size: 24 hull_factor: 0.2 explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: (-74, -12, 240) loc: (-74, -12, 110) size: 24 hull_factor: 0.2 explosion: 7 } weapon: { type: "Mk7 Interceptor", design: "Missile Weapon", name: "Interceptor 1", abrv: "MK7", muzzle: (-40, 0, 390), muzzle: ( 40, 0, 390), azimuth: 0, loc: (-20, 0, 300), size: 32, hull_factor: 0.5 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-1", muzzle: (0, 10, 131), loc: (0, 75, 220), size: 32, hull_factor: 0.3 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-2", muzzle: (0, 10, 131), loc: (0, 135, -420), size: 32, hull_factor: 0.3 azimuth: 3.14159, } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -10, 64), loc: (0, -10, 50), size: 16, hull_factor: 0.2 } power: { type: Battery, design: Battery, abrv: Batt max_output: 250 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 180), size: 16, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } death_spiral: { time: 5, explosion: { type: 10, time: 2.0, loc: (-30, 50, 0) } explosion: { type: 10, time: 1.0, loc: ( 60, 20, 90) } explosion: { type: 10, time: 0.5, loc: ( 0, -48, -80) } explosion: { type: 10, time: 0.1, loc: ( 10, 80, -90) } explosion: { type: 13, final: true } // Nuke explosion: { type: 12, final: true } // Large burst debris: { model: "FrigateDebris1.mag", loc: (0,0,200), mass:18e3, count: 1, life: 330, fire: (30,60,20) } debris: { model: "FrigateDebris2.mag", loc: (100,0,0), mass:18e3, count: 1, life: 330 } debris: { model: "Debris0A.mag", loc: (0,0,-20), mass: 55, count: 15, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-20), mass: 54, count: 10, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 53, count: 11, life: 30 } } map: { sprite: "TigerMap0.pcx", sprite: "TigerMap1.pcx", sprite: "TigerMap2.pcx", sprite: "TigerMap3.pcx", sprite: "TigerMap4.pcx", sprite: "TigerMap5.pcx", sprite: "TigerMap6.pcx", sprite: "TigerMap7.pcx" }