SHIP

name:          Tiger
display_name:  Tiger
class:         Frigate
description:   "The FF-2E01 TIGER BAY class frigate was the result of war department opposition to mounting costs and limited capabilities of the older Baikal class frigate.  Only fourteen Baikal class ships were built, and all were decommissioned and sold to neighboring independent systems.  The Tiger Bay class was designed to extend the anti-ship capabilities of the older frigates by adding a pair of light x-ray laser batteries mounted on the wings.  As with many Hegemony designs, these weapons are externally mounted and vulnerable to attack from the flanks."

hud_icon:   "TigerHud.pcx"

detail_0:   "Frigate_1opt.mag"
feature_0:  1000
detail_1:   "Frigate_2opt.mag"
feature_1:  32

mass:       4.53e3
agility:    3.8
vlimit:     300
roll_rate:  8
integrity:  18e3
scale:      1.8
acs:        1

trans_x:     85e3
trans_y:     35e3
trans_z:     85e3

arcade_drag: 2e-2
drag:       1e-6
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1e3, 200)
bridge:     (0, 0,    92)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       4000,

   loc:              (0, -100, 0),
   size:             60,
   hull_factor:      0.8,
   explosion:        7
}

drive:      {
   type:             Yellow
   name:             "Plasma Drive",
   abrv:             Drive
   design:           "Plasma Drive",
   thrust:           750,
   scale:            4,
   port:             ( 24,91,-580)
   port:             (-24,91,-580)
   port:             ( 24,13,-580)
   port:             (-24,13,-580)

   loc:              (0,30,-450)
   size:             64,
   hull_factor:      0.5,
   explosion:        7
}

thruster: {
   design:           Thruster,
   type:             Yellow,
   scale:            1,
   loc:              (0, -52,0),
   explosion:        8,

/*
0x0001 = Translate Right
0x0002 = "" Left
0x0004 = "" Backwards
0x0008 = "" Forewards
0x0010 = "" Down
0x0020 = "" Up
0x0040 = Yaw Left
0x0080 = Yaw Right
0x0100 = Pitch Down
0x0200 = Pitch Up
0x0400 = Roll Left
0x0800 = Roll Right
*/

// fore reverse	
	port_fore:	{loc:(-10, 42, 526),fire:   0x0004},
	port_fore:	{loc:(-10, 30, 526),fire:   0x0004},
	port_fore:	{loc:(-10, 18, 526),fire:   0x0004},
	port_fore:	{loc:( 10, 18, 526),fire:   0x0004},
	port_fore:	{loc:( 10, 30, 526),fire:   0x0004},
	port_fore:	{loc:( 10, 42, 526),fire:   0x0004},

	port_aft:	{loc:(-30, 53,-559),fire:   0x0008},
	port_aft:	{loc:( -9, 53,-559),fire:   0x0008},
	port_aft:	{loc:(  9, 53,-559),fire:   0x0008},
	port_aft:	{loc:( 30, 53,-559),fire:   0x0008},


// Vertical
	port_top:	{loc:( -11, 60,509),fire:   0x0510},
	port_top:	{loc:(  11, 60,509),fire:   0x0910},
	port_bottom:	{loc:( -11,-10,509),fire:   0x0A20},
	port_bottom:	{loc:(  11,-10,509),fire:   0x0620},

	port_top:	{loc:(-48,135,-518),fire:   0x0610},
	port_top:	{loc:( 48,135,-518),fire:   0x0A10},
	port_bottom:	{loc:( 48,-29,-518),fire:   0x0920},	
	port_bottom:	{loc:(-48,-29,-518),fire:   0x0520},	

	port_top:	{loc:(-128,-29,20),fire:    0x0410},
	port_top:	{loc:( 128,-29,20),fire:    0x0810},
	port_bottom:	{loc:(-128,-48,20),fire:    0x0820},	
	port_bottom:	{loc:( 128,-48,20),fire:    0x0420},	

// Side Translantion
	port_right:	{loc:( 60,44, 238),fire:    0x0042},
	port_right:	{loc:( 60,44, 251),fire:    0x0042},
	port_right:	{loc:( 90,36,-504),fire:    0x0082},
	port_right:	{loc:( 90,36,-516),fire:    0x0082},

	port_left:	{loc:(-60,44, 238),fire:    0x0081},
	port_left:	{loc:(-60,44, 251),fire:    0x0081},
	port_left:	{loc:(-90,36,-504),fire:    0x0041},
	port_left:	{loc:(-90,36,-516),fire:    0x0041},

   size:             32,
   hull_factor:      0.8
}

quantum:     {
   design:           "Quantum Drive",
   abrv:             "Q-Drive"
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.5
}


shield:     {
   type:             2,
   design:           "Grav Shield",
   abrv:             Shield
   factor:           0.03,
   consumption:      1500,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   pcs:              100,
   loc:              (0, 0, 0),
   size:             48,
   hull_factor:      0.4
}


weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 1",
   abrv:             "Laser-1",
   muzzle:           ( 74, -12, 240)

   loc:              ( 74, -12, 110)
   size:             24
   hull_factor:      0.2
   explosion:        7
}

weapon:     {
   type:             "XRay Laser",
   design:           "Beam Weapon",
   name:             "XRay Laser 2",
   abrv:             "Laser-2",
   muzzle:           (-74, -12, 240)

   loc:              (-74, -12, 110)
   size:             24
   hull_factor:      0.2
   explosion:        7
}

weapon:     {
   type:             "Mk7 Interceptor",
   design:           "Missile Weapon",
   name:             "Interceptor 1",
   abrv:             "MK7",
   muzzle:           (-40, 0, 390),
   muzzle:           ( 40, 0, 390),
   azimuth:          0,

   loc:              (-20, 0, 300),
   size:             32,
   hull_factor:      0.5
}

weapon:     {
   type:             "Helicon",
   design:           "Bolt Weapon",
   name:             "PDB-1",
   muzzle:           (0, 10, 131),

   loc:              (0, 75, 220),
   size:             32,
   hull_factor:      0.3
}

weapon:     {
   type:             "Helicon",
   design:           "Bolt Weapon",
   name:             "PDB-2",
   muzzle:           (0, 10, 131),

   loc:              (0, 135, -420),
   size:             32,
   hull_factor:      0.3

   azimuth:          3.14159,
}


probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -10, 64),

   loc:     (0, -10, 50),
   size:    16,
   hull_factor: 0.2
}

power:      {
   type:             Battery,
   design:           Battery,
   abrv:             Batt
   max_output:       250
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, 0, 180),
   size:             16,
   hull_factor:      0.1
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


death_spiral: {
   time:             5,

   explosion: { type: 10, time: 2.0, loc: (-30,  50,   0) }
   explosion: { type: 10, time: 1.0, loc: ( 60,  20,  90) }
   explosion: { type: 10, time: 0.5, loc: (  0, -48, -80) }
   explosion: { type: 10, time: 0.1, loc: ( 10,  80, -90) }

   explosion: { type: 13, final: true } // Nuke
   explosion: { type: 12, final: true } // Large burst

   debris:    { model: "FrigateDebris1.mag",    loc: (0,0,200),  mass:18e3, count:  1, life: 330, fire:  (30,60,20) }
   debris:    { model: "FrigateDebris2.mag",    loc: (100,0,0),  mass:18e3, count:  1, life: 330 }
   debris:    { model: "Debris0A.mag",          loc: (0,0,-20),  mass:  55, count: 15, life:  20 }
   debris:    { model: "Debris0B.mag",          loc: (0,0,-20),  mass:  54, count: 10, life:  35 }
   debris:    { model: "Debris0C.mag",          loc: (0,0,0),    mass:  53, count: 11, life:  30 }

   }

map: {
   sprite: "TigerMap0.pcx",
   sprite: "TigerMap1.pcx",
   sprite: "TigerMap2.pcx",
   sprite: "TigerMap3.pcx",
   sprite: "TigerMap4.pcx",
   sprite: "TigerMap5.pcx",
   sprite: "TigerMap6.pcx",
   sprite: "TigerMap7.pcx"
}


