SHIP

name:          Imperial
display_name:  Imperial
class:         Cruiser
description:   "Marakan Hegemony guided missile cruisers such as the CA-5C44 IMPERIAL class are most often found leading small cruiser battle groups. These ships are devastating attack platforms, equally at home either support or leading space action groups. The Imperial class features a pair of Rostov high-speed missile turrets, which combined with a full battery of magnetic rail launchers, gives them excellent long range assault capability."

hud_icon:   "ImperialHud.pcx"

detail_0:   "Musson_0opt.mag"
feature_0:  1000
detail_1:   "Musson_1opt.mag"
feature_1:  32
detail_2:   "Musson_2opt.mag"
feature_2:  16

mass:       348.1e3
agility:    2
vlimit:     230
roll_rate:  7
integrity:  60e3
scale:      4
acs:        1.2

trans_x:     450e3
trans_y:     300e3
trans_z:     450e3

arcade_drag: 2.5e-2
drag:       6e-7
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1800, 170)
bridge:     (0,   640, 100)

degrees:    true

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       40e3,

   loc:              (0, -45, -150),
   size:             96,
   hull_factor:      0.75,
   explosion:        7
}

drive: {
   type:             Yellow,
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           30e3,
   scale:            9,
   port:             ( 137, 30, -340),
   port:             (-137, 30, -340),

   loc:              (0, 10, -200),
   size:             48,
   hull_factor:      0.3,
   explosion:        7
}

thruster: {
   design:           Thruster,

   loc:              (0, 0, 128),
   size:             24,
   hull_factor:      0.3
}

quantum: {
   design:           "Quantum Drive",
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.3
}

shield: {
   type:             2,
   design:           "Grav Shield",
   pcs:              100,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   loc:              (0, 0, 0),
   size:             48,
   hull_factor:      0.5
}


power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   max_output:       3500,

   loc:              (0, 0, -180),
   hull_factor:      0.6
}

weapon:     {
   type:             "Gamma Laser",
   design:           "Beam Weapon",
   name:             "Gamma Laser 1",
   abrv:             "Graser-1",
   muzzle:           (-42, -9, 640),

   loc:              (-42, -9, 620),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon:     {
   type:             "Gamma Laser",
   design:           "Beam Weapon",
   name:             "Gamma Laser 2",
   abrv:             "Graser-2",
   muzzle:           ( 42, -9, 640),

   loc:              ( 42, -9, 620),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon:     {
   type:             "Rostov",
   design:           "Missile Weapon",
   name:             "Missile 1",
   abrv:             "MISL-1",

   muzzle:           (   0,  0,  90)
   loc:              (-183, 29,-159)
   size:             64
   hull_factor:      0.8
   explosion:        6
}

weapon:     {
   type:             "Rostov-Starboard",
   design:           "Missile Weapon",
   name:             "Missile 2",
   abrv:             "MISL-2",

   muzzle:           (   0,  0,  90)
   loc:              ( 183, 29,-159)
   size:             64
   hull_factor:      0.8
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:           130.0,
   aim_az_min:          -130.0,
   aim_el_max:           80.0,
   aim_el_min:           -1.0,

   loc:            (0, 68,153),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   azimuth:           180.0, 
   elevation:	      -180.0,

   aim_az_max:           130.0,
   aim_az_min:          -5.0,
   aim_el_max:           80.0,
   aim_el_min:           -1.0,

   loc:            (-91, -47,313),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   azimuth:           180.0, 
   elevation:	      180.0,

   aim_az_max:           5.0,
   aim_az_min:          -135.0,
   aim_el_max:           80.0,
   aim_el_min:           -1.0,

   loc:            (91, -47,313),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   azimuth:           180.0, 
   elevation:	      0.0,

   aim_az_max:           130.0,
   aim_az_min:          -130.0,
   aim_el_max:           80.0,
   aim_el_min:           -1.0,

   loc:            (0, 92,-228),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "RAIL12",
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:           1.0,
   aim_az_min:          -180.0,
   aim_el_max:           85.0,
   aim_el_min:           -1.0,

   loc:            (-139, 72,-172),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "RAIL12",
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:           1.0,
   aim_az_min:          -180.0,
   aim_el_max:           85.0,
   aim_el_min:           -1.0,

   loc:            (139, 72,-172),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "RAIL12",
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:           1.0,
   aim_az_min:          -180.0,
   aim_el_max:           85.0,
   aim_el_min:           -1.0,

   loc:            (139, -12,-172),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12"
   design:           "Bolt Weapon",
   name:             "RAIL12",
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:           1.0,
   aim_az_min:          -180.0,
   aim_el_max:           85.0,
   aim_el_min:           -1.0,

   loc:            (-139, -12,-172),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}


probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -80, 0),

   loc:     (0, -80, 0),
   size:    16,
   hull_factor: 0.2
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, -16, 380),
   size:             16,
   hull_factor:      0.1
}

power:      {
   type:             Battery,
   design:           Battery,
   max_output:       100
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


map: {
   sprite: "ImperialMap0.pcx",
   sprite: "ImperialMap1.pcx",
   sprite: "ImperialMap2.pcx",
   sprite: "ImperialMap3.pcx",
   sprite: "ImperialMap4.pcx",
   sprite: "ImperialMap5.pcx",
   sprite: "ImperialMap6.pcx",
   sprite: "ImperialMap7.pcx"
}


death_spiral: {
   time:             5

   explosion: { type: 10, time: 2.0, loc: (-50,  10,    0) }
   explosion: { type: 10, time: 0.7, loc: ( 60,  20,  260) }
   explosion: { type: 10, time: 0.5, loc: (-20, -18, -240) }
   explosion: { type: 10, time: 0.3, loc: ( 20,  20, -120) }

   explosion: { type: 13, final: true } // Nuke
   explosion: { type: 12, final: true } // Large burst

   debris:    { model: "MussonDebris1.mag", loc: (0,0,400), mass: 98e3, count:  1, life: 380,
                fire:  (60,0,-200), fire:  (100,20,80) }
   debris:    { model: "MussonDebris2.mag", loc: (140,-120,0), mass: 38e3, count:  1, life: 360 }
   debris:    { model: "Debris0A.mag",      loc: (0,0,-50), mass:   95, count: 20, life:  20 }
   debris:    { model: "Debris0B.mag",      loc: (0,0,-50), mass:   44, count: 15, life:  35 }
   debris:    { model: "Debris0C.mag",      loc: (0,0,0),   mass:   23, count: 10, life:  30 }

}






