SHIP

name:          "Hulk-Vendetta"
display_name:  Vendetta
class:         Cruiser

hud_icon:   "VendettaHud.pcx"

model: "Hulk-Vendetta.mag"

mass:       568.1e3
agility:    2
vlimit:     230
roll_rate:  7
integrity:  60e3
scale:      4.2
acs:        1.2

trans_x:     450e3
trans_y:     300e3
trans_z:     450e3

auto_roll:     -1
arcade_drag:   0
drag:          0
roll_drag:     0
pitch_drag:    0
yaw_drag:      0

chase:      (0, -1800, 170)
bridge:     (0,   640, 100)

degrees: true

power:      {
   type:             Fusion
   name:             "Fusion 1"
   design:           "Fusion Reactor"
   max_output:       40e3

   loc:              (0, -45, -150),
   size:             96,
   hull_factor:      0.9,
   explosion:        7
}

drive: {
   type:             Stealth
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           35e3
   scale:            7
   augmenter:        0

 	 
   port:             (-210, 42, -334)
   port:             (-210,  0, -334)
   port:             ( 210, 42, -334)
   port:             ( 210,  0, -334)

   loc:              (0, 0,-0),
   size:             32,
   hull_factor:      0.8,
   explosion:        7
}

power:      {
   type:             Fusion
   name:             "Fusion 2"
   design:           "Fusion Reactor"
   max_output:       10e3

   loc:              (0, -45, -550),
   size:             96,
   hull_factor:      0.9,
   explosion:        7
}

thruster: {
   design:           Thruster,

   loc:              (0, 0, 128),
   size:             24,
   hull_factor:      0.3
}

quantum: {
   design:           "Quantum Drive",
   abrv:             "Q-Drive"
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.3
}

shield: {
   type:             2,
   design:           "Grav Shield",
   abrv:             "Shield"
   pcs:              100,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   loc:              (0, 0, -80),
   size:             48,
   hull_factor:      0.7
}


power:      {
   type:             "Auxilliary Reactor",
   design:           "Auxilliary Reactor",
   max_output:       4e3,

   loc:              (0, 0, -180),
   hull_factor:      0.6
}

weapon:     {
   type:             "Gamma Laser",
   design:           "Beam Weapon",
   name:             "Gamma Laser 1",
   abrv:             "Graser-1",
   muzzle:           (-8, 33, 779),
   loc:              (-8, 33,600),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}

weapon:     {
   type:             "Gamma Laser",
   design:           "Beam Weapon",
   name:             "Gamma Laser 2",
   abrv:             "Graser-2",
   muzzle:           ( 8, 33, 779),
   loc:              ( 8, 33,600),
   size:             32,
   hull_factor:      0.2,
   explosion:        7
}


weapon:     {
   type:             "Rostov",
   design:           "Missile Weapon",
   name:             "Missile 1",
   abrv:             "MISL-1",

   muzzle:           (   0,  0,  90)
   loc:              (-282, 40, -92)
   size:             64
   hull_factor:      0.8
   explosion:        6
}

weapon:     {
   type:             "Rostov-Starboard",
   design:           "Missile Weapon",
   name:             "Missile 2",
   abrv:             "MISL-2",

   muzzle:           (   0,  0,  90)
   loc:              ( 282, 40, -92)
   size:             64
   hull_factor:      0.8
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   aim_az_max:        130.0,
   aim_az_min:       -130.0,

   aim_el_max:         70.0,
   aim_el_min:         -1.0,


   muzzle:         (0, 12, 81),

   loc:            (0, 90,147),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Mag-18"
   design:           "Bolt Weapon",
   name:             "18INMAG",
   abrv:             "MG12",
 
   azimuth:           180.0, 

   aim_az_max:        120.0,
   aim_az_min:       -120.0,

   aim_el_max:         70.0,
   aim_el_min:         -1.0,


   muzzle:          (0, 12, 81),

   loc:             (0, 105, -548),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 1",
   abrv:             "PDB 1", 
 
   azimuth:           0.0, 
   elevation:	      0.0,

   aim_az_max:          130.0,
   aim_az_min:           -130.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (0, 73, 422),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 2",
   abrv:             "PDB 2", 
 
   azimuth:           180.0, 
   elevation:	     -180.0,



   aim_az_max:           180.0,
   aim_az_min:           -180.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (0, -143,506),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 3",
   abrv:             "PDB 3", 
 
   azimuth:           0.0, 
   elevation:	      180.0,



   aim_az_max:           145.0,
   aim_az_min:           -145.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (0, -104,-360),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 4",
   abrv:             "PDB 4", 
 
   azimuth:           90.0, 
   elevation:	      0.0,

   aim_az_max:           90.0,
   aim_az_min:          -90.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (209, 88,-96),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

weapon:     {
   type:             "Rail-12",
   design:           "Bolt Weapon",
   name:             "PDB 5",
   abrv:             "PDB 5", 
 
   azimuth:           -90.0, 
   elevation:	      0.0,

   aim_az_max:           90.0,
   aim_az_min:          -90.0,

   aim_el_max:           85.0,
   aim_el_min:           -1.0,


   muzzle:             ( 4, 11, 75),
   muzzle:             (-4, 11, 75),

   loc:            (-209, 88,-96),

   size:            64,
   hull_factor:      0.8,
   explosion:        6
}

probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -80, 0),

   loc:     (0, -80, 0),
   size:    16,
   hull_factor: 0.2
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:    50e3
   range:   100e3
   range:   150e3

   loc:              (0, -16, 380),
   size:             16,
   hull_factor:      0.1
}

power:      {
   type:             Battery,
   design:           Battery,
   abrv:             Batt
   max_output:       100
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


map: {
   sprite: "VendettaMap0.pcx",
   sprite: "VendettaMap1.pcx",
   sprite: "VendettaMap2.pcx",
   sprite: "VendettaMap3.pcx",
   sprite: "VendettaMap4.pcx",
   sprite: "VendettaMap5.pcx",
   sprite: "VendettaMap6.pcx",
   sprite: "VendettaMap7.pcx"
}


death_spiral: {
   time:             5

   explosion: { type: 10, time: 2.0, loc: (-50,  10,    0) }
   explosion: { type: 10, time: 0.7, loc: ( 60,  20,  260) }
   explosion: { type: 10, time: 0.5, loc: (-20, -18, -240) }
   explosion: { type: 10, time: 0.3, loc: ( 20,  20, -120) }

   explosion: { type: 13, final: true } // Nuke
   explosion: { type: 12, final: true } // Large burst

   debris:    { model: "MussonDebris1.mag", loc: (0,0,400), mass: 98e3, count:  1, life: 380,
                fire:  (60,0,-200), fire:  (100,20,80) }
   debris:    { model: "MussonDebris2.mag", loc: (140,-120,0), mass: 38e3, count:  1, life: 360 }
   debris:    { model: "Debris0A.mag",      loc: (0,0,-50), mass:   95, count: 20, life:  20 }
   debris:    { model: "Debris0B.mag",      loc: (0,0,-50), mass:   44, count: 15, life:  35 }
   debris:    { model: "Debris0C.mag",      loc: (0,0,0),   mass:   23, count: 10, life:  30 }

}



