SHIP name: "Hulk-Broadsword" display_name: Broadsword class: Destroyer hud_icon: "BroadHud.pcx" model: "Hulk-Broadsword.mag" mass: 27.6e3 agility: 2 //3.5 vlimit: 240 roll_rate: 7 integrity: 25e3 scale: 3.5 acs: 1.2 trans_x: 300e3 trans_y: 100e3 trans_z: 300e3 auto_roll: -1 arcade_drag: 0 drag: 0 roll_drag: 0 pitch_drag: 0 yaw_drag: 0 degrees: true chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", max_output: 8000, loc: (0, -40, -220), size: 64, hull_factor: 0.9, explosion: 7 } drive: { type: Stealth name: "Plasma Drive", abrv: Drive design: "Plasma Drive", thrust: 1.5e3, scale: 7, port: ( 0, -51, -398), port: ( 0, -96, -351), loc: ( 0, 0, -240), size: 48, hull_factor: 0.5, explosion: 7 } thruster: { design: Thruster, type: Yellow, scale: 0.04, loc: (0, -52,0), explosion: 8, size: 32, hull_factor: 0.8 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", abrv: "Shield" pcs: 100, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, 0, -60), size: 48, hull_factor: 0.75 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", max_output: 4000, loc: (0, 0, -180), hull_factor: 0.6 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: (-55, -33, 470), loc: (-45, -33, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: ( 54, -33, 470), loc: ( 44, -33, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 3", abrv: "Laser-3", muzzle: (-55, -55, 448), loc: (-45, -55, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 4", abrv: "Laser-4", muzzle: ( 54, -55, 448), loc: ( 44, -55, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Nike", design: "Missile Weapon", name: "Missile Array", abrv: "Nike", muzzle: ( -25, -1, 422), muzzle: ( 0, -1, 422), muzzle: ( 25, -1, 422), loc: ( 0, -1, 220), size: 80, hull_factor: 0.3 } weapon: { type: "Rail-5" design: "Bolt Weapon", name: "Rail-1", abrv: "Rail-1", loc: (0, 73,-27) size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-5" design: "Bolt Weapon", name: "Rail-2", abrv: "Rail-2", azimuth: 180 loc: (0, 71,-267) size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-1", azimuth: 0.0, elevation: 0.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-31,81,299), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-2", azimuth: 0.0, elevation: 0.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 31,81,299), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-3", azimuth: 180 elevation: -180.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (0, -110,96), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-4", azimuth: 180.0, elevation: 0.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (0, 64,-486), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-5", azimuth: 0.0, elevation: 180.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (0, 14,-486), size: 64, hull_factor: 0.8, explosion: 6 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, design: Battery, abrv: Batt max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "BroadMap0.pcx", sprite: "BroadMap1.pcx", sprite: "BroadMap2.pcx", sprite: "BroadMap3.pcx", sprite: "BroadMap4.pcx", sprite: "BroadMap5.pcx", sprite: "BroadMap6.pcx", sprite: "BroadMap7.pcx" } death_spiral: { time: 5, explosion: { type: 10, time: 2.0, loc: (-50, 50, 0) } explosion: { type: 10, time: 1.0, loc: ( 60, 40, 190) } explosion: { type: 10, time: 0.5, loc: ( 0, -48, -180) } explosion: { type: 10, time: 0.1, loc: ( 20, 80, -190) } explosion: { type: 13, final: true } // Nuke explosion: { type: 12, final: true } // Large burst debris: { model: "BroadswordDebris.mag", loc: (0,0,200), mass: 28e3, count: 1, life: 380, fire: (60,60,20), fire: (-60,-30,-10) } debris: { model: "Debris0A.mag", loc: (0,0,-50), mass: 55, count: 25, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-50), mass: 64, count: 20, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 43, count: 15, life: 30 } }