SHIP name: Dragon display_name: Dragon class: Carrier description: "The CV-7A1 DRAGON class carriers represent the pinnacle of Hegemony military starship design. Though somewhat slow and unweildy, the Dragons are nevertheless enormously powerful. Their huge complement of embarked fighter craft give them unparalleled force projection capability; a single Dragon-class carrier battle group could easily conquer a colonial world." hud_icon: "DragonHud.pcx" detail_0: "Dragon_0opt.mag" feature_0: 1000 detail_1: "Dragon_1opt.mag" feature_1: 64 detail_2: "Dragon_2opt.mag" feature_2: 32 mass: 937.6e3 agility: 1.3 vlimit: 210 roll_rate: 7 integrity: 68e3 scale: 3 acs: 1.5 trans_x: 5e6 trans_y: 1e6 trans_z: 3e6 arcade_drag: 4.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 explosion_scale: 4 degrees: true chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", max_output: 95e3, loc: (0, -40, -50), size: 64, hull_factor: 0.9, explosion: 7 } drive: { type: Yellow name: "Plasma Drive", abrv: "Drive", design: "Plasma Drive", thrust: 38e3, scale: 10, port: ( 0, -315, -730) port: ( 0, -400, -730) port: (-440, 67, -730) port: (-440, -24, -730) loc: (0, 0, -120), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", abrv: "Shield" pcs: 100, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, -90, -50), size: 60, hull_factor: 0.8 } power: { type: "Auxilliary Reactor", abrv: "Aux Reac" design: "Auxilliary Reactor", max_output: 5e3, loc: (0, 0, -180), hull_factor: 0.6 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "Laser 1", muzzle: (-283, 6, 1650), loc: (-30, -15,330), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "Laser 2", muzzle: ( 283, 6, 1650), loc: (30, -15,330), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-1", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 200, 118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-2", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-200, 118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-3", azimuth: 90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 200, 118, 200), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-4", azimuth: -90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-200, 118, 200), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-5", azimuth: 180 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 90, 155, -1250), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12", design: "Bolt Weapon", name: "PDB-6", azimuth: 180 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-90, 155, -1250), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-7", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 0.0, aim_el_min: -75.0, loc: ( 200, -118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-8", aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 0.0, aim_el_min: -75.0, loc: (-200, 118, 1150), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-9", azimuth: 90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 0.0, aim_el_min: -75.0, loc: ( 200, -118, 200), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-12 Inverted", design: "Bolt Weapon", name: "PDB-10", azimuth: -90 aim_az_max: 120.0, aim_az_min: -120.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-200, -118, 200), size: 64, hull_factor: 0.8, explosion: 6 } flightdeck: { name: "Deck 1", abrv: "Deck 1", design: "Flight Deck", loc: ( 55, 0, 610), cam: ( 0, 0, 610), start: ( 55, -8, 576), end: (2e3, 0, 2500), spot: { loc: ( 30, -8, 550), filter: 0x7 }, spot: { loc: ( 80, -8, 550), filter: 0x7 }, spot: { loc: ( 55, -8, 550), filter: 0x8 }, launch: true, max_ships: 2, cycle_time: 15, size: 28, hull_factor: 0.5, } flightdeck: { name: "Deck 2", abrv: "Deck 2", design: "Flight Deck", loc: (-55, 0, 610), cam: ( 0, 0, 610), start: (-55, -8, 576), end: (-2e3, 0, 2500), spot: { loc: (-30, -8, 550), filter: 0x7 }, spot: { loc: (-80, -8, 550), filter: 0x7 }, spot: { loc: (-55, -8, 550), filter: 0x8 }, launch: true, max_ships: 2, cycle_time: 15, size: 28, hull_factor: 0.5, } flightdeck: { name: "Deck 3", abrv: "Deck 3", design: "Flight Deck", loc: ( 160, 0, 192), cam: ( 160, 0, 128), start: ( 1088, 4, -512), end: ( 160, 0, 192), approach: ( 200, 0, -2000), approach: ( 1000, 0, -1000), approach: ( 1000, 0, 1000), approach: ( 250, 0, 2500), spot: ( 160, 0, 192), azimuth: 53, recovery: true, max_ships: 1, cycle_time: 15, size: 40, hull_factor: 0.5, } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, abrv: Batt design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "DragonMap0.pcx", sprite: "DragonMap1.pcx", sprite: "DragonMap2.pcx", sprite: "DragonMap3.pcx", sprite: "DragonMap4.pcx", sprite: "DragonMap5.pcx", sprite: "DragonMap6.pcx", sprite: "DragonMap7.pcx" } death_spiral: { time: 5 explosion: { type: 10, time: 2.0, loc: (-50, 10, 0) } explosion: { type: 10, time: 0.7, loc: ( 60, 20, 260) } explosion: { type: 10, time: 0.5, loc: (-20, -18, -240) } explosion: { type: 10, time: 0.3, loc: ( 20, 20, -120) } explosion: { type: 12, loc: (0,0,-100), final: true } // Large burst explosion: { type: 13, loc: (0,0, 0), final: true } // Nuke explosion: { type: 13, loc: (0,0,-200), final: true } // Nuke debris: { model: "DragonDebris1.mag", loc: (-240,-20,0), mass: 48e3, count: 1, life: 360 } debris: { model: "DragonDebris2.mag", loc: (0,0,600), mass: 298e3, count: 1, life: 380, fire: (-110,0,-600), fire: (20,20,-450), fire: (100,-10,-500) } debris: { model: "Debris0A.mag", loc: (0,0,-50), mass: 95, count: 20, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-50), mass: 44, count: 20, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 23, count: 15, life: 30 } }