SHIP name: Broadsword display_name: Broadsword class: Destroyer description: "The DD-3C21 BROADSWORD class of destroyers represents the pinnacle of Hegemony warship technology; big, fast, and ready to deliver punishing amounts of damage to all who stand in their way. The Broadsword class ships extend the basic armament of the older Volnaris class by doubling the number of heavy x-ray laser batteries to four. As with many Hegemony designs, these weapons are externally mounted and vulnerable to attack from the flanks." hud_icon: "BroadHud.pcx" detail_0: "Volnaris_0.mag" feature_0: 1000 detail_1: "Broadsword_1opt.mag" feature_1: 40 detail_2: "Broadsword_2opt.mag" feature_2: 20 mass: 27.6e3 agility: 2 //3.5 vlimit: 240 roll_rate: 7 integrity: 25e3 scale: 3.5 acs: 1.2 trans_x: 300e3 trans_y: 100e3 trans_z: 300e3 arcade_drag: 2.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 degrees: true chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", max_output: 8000, loc: (0, -40, -220), size: 64, hull_factor: 0.9, explosion: 7 } drive: { type: Yellow name: "Plasma Drive", abrv: Drive design: "Plasma Drive", thrust: 1.5e3, scale: 7, port: ( 0, -51, -398), port: ( 0, -96, -351), loc: ( 0, 0, -240), size: 48, hull_factor: 0.5, explosion: 7 } thruster: { design: Thruster, type: Yellow, scale: 0.04, loc: (0, -52,0), explosion: 8, // fore reverse port_fore: {loc:(-159,-24,4),fire: 0x0040}, port_fore: {loc:(159,-24,4),fire: 0x0080}, port_aft: {loc:(-159,-24,-55),fire: 0x0080}, port_aft: {loc:(159,-24,-55),fire: 0x0040}, port_fore: {loc:(26,8,-28),fire: 0x0004}, port_fore: {loc:(27,1,-28),fire: 0x0004}, port_fore: {loc:(-26,8,-28),fire: 0x0004}, port_fore: {loc:(-27,1,-28),fire: 0x0004}, port_fore: {loc:(-3,-23,-28),fire: 0x0004}, port_fore: {loc:(3,-23,-28),fire: 0x0004}, port_aft: {loc:(26,8,-79),fire: 0x0008}, port_aft: {loc:(27,1,-79),fire: 0x0008}, port_aft: {loc:(-26,8,-79),fire: 0x0008}, port_aft: {loc:(-27,1,-79),fire: 0x0008}, port_aft: {loc:(-3,-23,-79),fire: 0x0008}, port_aft: {loc:(3,-23,-79),fire: 0x0008}, // Vertical port_top: {loc:(160,-18,-8),fire: 0x0810}, port_top: {loc:(-160,-18,-8),fire: 0x0410}, port_top: {loc:(160,-18,-41),fire: 0x0810}, port_top: {loc:(-160,-18,-41),fire: 0x0410}, port_bottom: {loc:(160,-29,-8),fire: 0x0420}, port_bottom: {loc:(-160,-29,-8),fire: 0x0820}, port_bottom: {loc:(160,-29,-41),fire: 0x0420}, port_bottom: {loc:(-160,-29,-41),fire: 0x0820}, port_top: {loc:(39,-14,-125),fire: 0x0100}, port_top: {loc:(-39,-14,-125),fire: 0x0100}, port_bottom: {loc:(-39,-23,-125),fire: 0x0200}, port_bottom: {loc:(39,-23,-125),fire: 0x0200}, port_top: {loc:(39,-5,127),fire: 0x0200}, port_top: {loc:(-39,-5,127),fire: 0x0200}, port_bottom: {loc:(-39,-14,127),fire: 0x0100}, port_bottom: {loc:(39,-14,127),fire: 0x0100}, // Side Translantion port_right: {loc:(167,-25,-11),fire: 0x0002}, port_right: {loc:(167,-25,-38),fire: 0x0002}, port_left: {loc:(-167,-25,-11),fire: 0x0001}, port_left: {loc:(-167,-25,-38),fire: 0x0001}, size: 32, hull_factor: 0.8 } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", abrv: "Shield" pcs: 100, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, 0, -60), size: 48, hull_factor: 0.75 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", max_output: 4000, loc: (0, 0, -180), hull_factor: 0.6 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: (-55, -33, 470), loc: (-45, -33, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: ( 54, -33, 470), loc: ( 44, -33, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 3", abrv: "Laser-3", muzzle: (-55, -55, 448), loc: (-45, -55, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 4", abrv: "Laser-4", muzzle: ( 54, -55, 448), loc: ( 44, -55, 340), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Nike", design: "Missile Weapon", name: "Missile Array", abrv: "Nike", muzzle: ( -25, -1, 422), muzzle: ( 0, -1, 422), muzzle: ( 25, -1, 422), loc: ( 0, -1, 220), size: 80, hull_factor: 0.3 } weapon: { type: "Rail-5" design: "Bolt Weapon", name: "Rail-1", abrv: "Rail-1", loc: (0, 73,-27) size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Rail-5" design: "Bolt Weapon", name: "Rail-2", abrv: "Rail-2", azimuth: 180 loc: (0, 71,-267) size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-1", azimuth: 0.0, elevation: 0.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (-31,81,299), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-2", azimuth: 0.0, elevation: 0.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: ( 31,81,299), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-3", azimuth: 180 elevation: -180.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (0, -110,96), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-4", azimuth: 180.0, elevation: 0.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (0, 64,-486), size: 64, hull_factor: 0.8, explosion: 6 } weapon: { type: "Helicon", design: "Bolt Weapon", name: "PDB-5", azimuth: 0.0, elevation: 180.0, aim_az_max: 145.0, aim_az_min: -145.0, aim_el_max: 85.0, aim_el_min: -1.0, loc: (0, 14,-486), size: 64, hull_factor: 0.8, explosion: 6 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3 range: 100e3 range: 150e3 loc: (0, -16, 380), size: 16, hull_factor: 0.1 } power: { type: Battery, design: Battery, abrv: Batt max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } map: { sprite: "BroadMap0.pcx", sprite: "BroadMap1.pcx", sprite: "BroadMap2.pcx", sprite: "BroadMap3.pcx", sprite: "BroadMap4.pcx", sprite: "BroadMap5.pcx", sprite: "BroadMap6.pcx", sprite: "BroadMap7.pcx" } death_spiral: { time: 5, explosion: { type: 10, time: 2.0, loc: (-50, 50, 0) } explosion: { type: 10, time: 1.0, loc: ( 60, 40, 190) } explosion: { type: 10, time: 0.5, loc: ( 0, -48, -180) } explosion: { type: 10, time: 0.1, loc: ( 20, 80, -190) } explosion: { type: 13, final: true } // Nuke explosion: { type: 12, final: true } // Large burst debris: { model: "BroadswordDebris.mag", loc: (0,0,200), mass: 28e3, count: 1, life: 380, fire: (60,60,20), fire: (-60,-30,-10) } debris: { model: "Debris0A.mag", loc: (0,0,-50), mass: 55, count: 25, life: 20 } debris: { model: "Debris0B.mag", loc: (0,0,-50), mass: 64, count: 20, life: 35 } debris: { model: "Debris0C.mag", loc: (0,0,0), mass: 43, count: 15, life: 30 } }