SHIP name: Razor display_name: Razor class: Fighter abrv: "F-MK2" description: "The MARK-2 RAZOR is a forward-delta configuration multi-role fighter spacecraft commonly used by the Marakan Hegemony and its client states. It is fast and sturdy and has proven itself in spaceborne and airborne combat as well as in surface attack missions. Like the Mark 1 Viper, the Razor is armed with twin Alpha particle cannon, along with eight underwing hard points capable of mounting several types of anti-fighter ordnance. The Razor's heavy delta wing design also gives it the capacity to mount a variety of air-to-ground and antiship weapons." hud_icon: "RazorHud.pcx" detail_0: "Razor_1opt.mag" feature_0: 0.1 detail_1: "Razor_2opt.mag" feature_1: 1.5 mass: 15 integrity: 2550 vlimit: 290 agility: 80 roll_rate: 750 scale: 0.23 acs: 1 detet: 50e3 trans_x: 2000 trans_y: 2000 trans_z: 2000 arcade_drag: 0.14 drag: 5.0e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 1.1e-2 CD: 1.0e-1 stall: 0.40 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 145, 8) power: { type: Fusion, max_output: 50, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Yellow, thrust: 16, augmenter: 30, scale: 0.3, port: (0, 0, -166), loc: (0, 0, -120), size: 16, hull_factor: 0.5 } weapon: { type: "Alpha Cannon", abrv: Cannon, muzzle: (-7, 9, 190), muzzle: ( 7, 9, 190), loc: (0, 0, 32), size: 32, hull_factor: 0.5 } hardpoint: { type: "Archer", abrv: "STA-1", muzzle: ( 126, -29, -50), loc: ( 126, -29, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-2", muzzle: ( 102, -26, -50), loc: ( 102, -26, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-3", muzzle: ( 62, -21, -8), loc: ( 62, -21, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-4", muzzle: ( 36, -19, -8), loc: ( 36, -19, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-5", muzzle: (-36, -19, -8), loc: (-36, -19, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", type: "Harpoon", type: "Hammer", abrv: "STA-6", muzzle: (-62, -21, -8), loc: (-62, -21, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-7", muzzle: (-102, -26, -50), loc: (-102, -26, 0), size: 16, hull_factor: 0.2 } hardpoint: { type: "Archer", abrv: "STA-8", muzzle: (-126, -29, -50), loc: (-126, -29, 0), size: 16, hull_factor: 0.2 } loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: ( 0, 0, -1, -1, -1, -1, 0, 0) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 0, 0, 0, 0, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 0, 0, 0, 0, 0, 0, 0) } loadout: { name: "Ground Strike", stations: ( 0, 0, 2, 2, 2, 2, 0, 0) } loadout: { name: "Ship Strike", stations: ( 0, 0, 1, 1, 1, 1, 0, 0) } loadout: { name: "Hvy Ship Strike", stations: ( 0, 0, 1, 1, 1, 1, 0, 0) } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -24, 0), loc: (0, 0, 0), size: 32, hull_factor: 0.2 } sensor: { range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 32, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose0.mag", start: (0, -14, 113), end: (0, -40, 127) }, gear: { model: "GearLeft0.mag", start: (-25, -20, 10), end: (-45, -40, 10) }, gear: { model: "GearRight0.mag", start: ( 25, -20, 10), end: ( 45, -40, 10) }, } thruster: { design: Thruster, type: Yellow loc: (0, -52,0), size: 32, hull_factor: 0.8 scale: 0.12, port_fore: {loc:(-159, -24, 5), fire: 0x0044} port_fore: {loc:( 159, -24, 5), fire: 0x0084} port_aft: {loc:(-159, -24, -54), fire: 0x0088} port_aft: {loc:( 159, -24, -54), fire: 0x0048} port_top: {loc:( -39, -13,-125), fire: 0x0110} port_top: {loc:( 39, -13,-125), fire: 0x0110} port_top: {loc:( -39, -4, 127), fire: 0x0210} port_top: {loc:( 39, -4, 127), fire: 0x0210} port_bottom: {loc:( -39, -24,-125), fire: 0x0120} port_bottom: {loc:( 39, -24,-125), fire: 0x0120} port_bottom: {loc:( -39, -15, 127), fire: 0x0120} port_bottom: {loc:( 39, -15, 127), fire: 0x0120} port_top: {loc:(-159, -19, -8), fire: 0x0410} port_top: {loc:(-159, -19, -41), fire: 0x0410} port_top: {loc:( 159, -19, -8), fire: 0x0810} port_top: {loc:( 159, -19, -41), fire: 0x0810} port_bottom: {loc:(-159, -29, -8), fire: 0x0820} port_bottom: {loc:(-159, -29, -41), fire: 0x0820} port_bottom: {loc:( 159, -29, -8), fire: 0x0420} port_bottom: {loc:( 159, -29, -41), fire: 0x0420} } death_spiral: { time: 3.2, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, 0, -28), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.2, explosion_loc: (-10, 10, 30), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -12), final_type: 12, // LARGE_BURST final_loc: (0, 0, -12), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.8 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.2 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "RazorMap0.pcx", sprite: "RazorMap1.pcx", sprite: "RazorMap2.pcx", sprite: "RazorMap3.pcx", sprite: "RazorMap4.pcx", sprite: "RazorMap5.pcx", sprite: "RazorMap6.pcx", sprite: "RazorMap7.pcx", }