SHIP name: Jackal display_name: Jackal class: LCA abrv: LCA description: "The JACKAL armored landing craft (LCA) is the mainstay of Hegemony heavy-lift capacity, and the only Marakan craft capable of atmospheric VTOL. The Jackal is commonly used to ferry personnel and equipment between groundside bases and spaceborne platforms, and also serves a secondary role in heavy assault profiles. The Jackal is armed with twin heavy Vulcan cannon, but is limited to standard decoy launchers for self-defense." hud_icon: "JackalHud.pcx" detail_0: "LCA_1opt.mag" feature_0: 100 detail_1: "LCA_2opt.mag" feature_1: 3 mass: 92 integrity: 5250 vlimit: 220 agility: 25 roll_rate: 350 scale: 0.275 acs: 1 trans_x: 2500 trans_y: 2500 trans_z: 2500 arcade_drag: 0.2 drag: 4e-5 roll_drag: 5 pitch_drag: 4 yaw_drag: 4 CL: 5e-3 CD: 1e-4 stall: 0.40 avoid_fighter: 7 chase: (0, -1200, 250) bridge: (0, 145, 8) power: { type: Fusion, max_output: 50, loc: (0, 0, 0), size: 32, hull_factor: 0.5 } drive: { type: Yellow thrust: 75, scale: 0.55, port: (-147, 32, -160), port: (-147,-32, -160), port: ( 147, 32, -160), port: ( 147,-32, -160), loc: (0, 0, -80), size: 16, hull_factor: 0.5 } thruster: { design: Thruster scale: 0.35 port: (-34, -32, -10) port: ( 34, -32, -10) port: (-34, -32, -128) port: ( 34, -32, -128) loc: (0, -32, -128) size: 24 hull_factor: 0.3 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "zgear_r.mag", start: ( 34, -30, -10) end: ( 74, -60, -10) }, gear: { model: "zgear_l.mag", start: (-34, -30, -10) end: (-74, -60, -10) }, gear: { model: "zgear_r.mag", start: ( 34, -30, -140), end: ( 74, -60, -140) }, gear: { model: "zgear_l.mag", start: (-34, -30, -140), end: (-74, -60, -140) }, } weapon: { type: "Vulcan Cannon", design: "Bolt Weapon", name: "Port Cannon", abrv: "Gun-1", muzzle: (-8, -26, 182), loc: (-8, -26, 160), size: 24, hull_factor: 0.3 } weapon: { type: "Vulcan Cannon", design: "Bolt Weapon", name: "Starboard Cannon", abrv: "Gun-2", muzzle: ( 8, -26, 182), loc: ( 8, -26, 160), size: 24, hull_factor: 0.3 } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -24, 0), loc: (0, 0, 0), size: 32, hull_factor: 0.2 } sensor: { range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 32, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } death_spiral: { time: 1.2, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, 0, -28), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1.0, explosion_loc: (-10, 10, 30), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, -12), final_type: 12, // LARGE_BURST final_loc: (0, 0, -12), } map: { sprite: "JackalMap0.pcx", sprite: "JackalMap1.pcx", sprite: "JackalMap2.pcx", sprite: "JackalMap3.pcx", sprite: "JackalMap4.pcx", sprite: "JackalMap5.pcx", sprite: "JackalMap6.pcx", sprite: "JackalMap7.pcx", }