SHIP

name:       Farcaster2
class:      Farcaster
description: "The standard Hegemony quantum portal for long range travel.  The Type II FARCASTER can translate any starship or fighter-class vessel instantly to a remote destination.  Type II Farcaster portals may found throughout the systems controlled by the Marakan Hegemony."

model:      "FC2a.mag"
model:      "FC2b.mag"
model:      "FC2c.mag"

spin:       (0.0, 0.1, 0.0)
spin:       (0.0,-0.1, 0.0)
spin:       (0.0, 0.0, 0.0)


mass:       5e6
integrity:  3e6
scale:      20.0
acs:        320e3

drag:       100
roll_drag:  100
pitch_drag: 100
yaw_drag:   100

chase:      (0, -750, 80)
bridge:     (0,    0, 24)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       90e3,

   loc:        (0, 0, -32),
   size:       64,
   hull_factor: 0.5
   }

farcaster:     {
   approach:   (0, 0, -2000),
   start:      (0, 0, 0),
   end:        (0, 0, 1000),

   loc:        (0, 0, 0),
   size:       128,
   hull_factor: 0.5
   }

navlight:  {
   scale:  6,
   period: 1.5,

   light:  { loc: (-162,   0, 0), pattern: 0xf0000000, type: 3 },
   light:  { loc: ( 162,   0, 0), pattern: 0xf0000000, type: 3 },
   light:  { loc: (   0,-162, 0), pattern: 0xf0000000, type: 3 },
   light:  { loc: (   0, 162, 0), pattern: 0xf0000000, type: 3 },

   light:  { loc: (-114,-114, 0), pattern: 0xf0000000, type: 3 },
   light:  { loc: (-114, 114, 0), pattern: 0xf0000000, type: 3 },
   light:  { loc: ( 114,-114, 0), pattern: 0xf0000000, type: 3 },
   light:  { loc: ( 114, 114, 0), pattern: 0xf0000000, type: 3 },
}

navlight:  {
   scale:  6,
   period: 1,

   light:  { loc: (-162,   0, 0), pattern: 0xf0000000, type: 2 },
   light:  { loc: ( 162,   0, 0), pattern: 0xf0000000, type: 2 },
   light:  { loc: (   0,-162, 0), pattern: 0xf0000000, type: 2 },
   light:  { loc: (   0, 162, 0), pattern: 0xf0000000, type: 2 },

   light:  { loc: (-114,-114, 0), pattern: 0x00f00000, type: 2 },
   light:  { loc: (-114, 114, 0), pattern: 0x00f00000, type: 2 },
   light:  { loc: ( 114,-114, 0), pattern: 0x00f00000, type: 2 },
   light:  { loc: ( 114, 114, 0), pattern: 0x00f00000, type: 2 },
}

map: {
   sprite: "map.pcx"
}



death_spiral: {
   time:             5,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   2,
   explosion_loc:    (-150, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (160, 40, 100),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0.5,
   explosion_loc:    (230, -48, -180),

   explosion_type:   20,   // LARGE_BURST (custom)
   explosion_time:   0.1,
   explosion_loc:    (220, -48, -180),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0.3,
   explosion_loc:    (-160, 80, -90),

   explosion_type:   20,   // LARGE_BURST (custom)
   explosion_time:   0.1,
   explosion_loc:    (-160, 80, -90),

   final_type:       13,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "Debris1.mag",
   debris_loc:       (180,0,0),
   debris_mass:      100e3,
   debris_count:     1,
   debris_life:      600,
   debris_fire:      (-10,0,0),
   debris_fire:      ( 15,20,10),

   debris:           "Debris2.mag",
   debris_loc:       (-160,-120,0),
   debris_mass:      100e3,
   debris_count:     1,
   debris_life:      500,

   debris:           "Debris3.mag",
   debris_loc:       (-180,0,0),
   debris_mass:      100e3,
   debris_count:     1,
   debris_life:      400,
   debris_fire:      ( 4,0,10),
   debris_fire:      (25,20,0),
   debris_fire:      ( 5,-10,-20),

   debris:           "Debris5.mag",
   debris_loc:       (0,20,0),
   debris_mass:      1,
   debris_count:     8,
   debris_life:      25,

   debris:           "Debris7.mag",
   debris_loc:       (10,0,0),
   debris_mass:      1,
   debris_count:     12,
   debris_life:      15,
   }

