SHIP name: "Blockade Mine" display_name: Mine class: Mine hud_icon: "MineHud.pcx" detail_0: "Mine1.mag" feature_0: 1000 detail_1: "Mine2.mag" feature_1: 8 mass: 100 agility: 0 vlimit: 0 roll_rate: 0 integrity: 1e3 scale: 1 acs: 1 trans_x: 0 trans_y: 0 trans_z: 0 arcade_drag: 2e9 drag: 1e9 roll_drag: 1e9 pitch_drag: 1e9 yaw_drag: 1e9 chase: (0, -1e3, 200) bridge: (0, 0, 92) power: { type: Fusion, design: "Fusion Reactor", max_output: 3e3, loc: (0, 0, -60), size: 48, hull_factor: 0.6, explosion: 7 } weapon: { type: "Blockade Cannon", design: "Bolt Weapon", name: "Fwd Cannon", abrv: "Gun", loc: ( 0, 0, 0), muzzle: ( 105, 8, 75), muzzle: (-105, 8, 75), muzzle: ( 105, -8, 75), muzzle: (-105, -8, 75), azimuth: 0, size: 24, hull_factor: 0.3 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3, loc: (0, 0, 180), size: 16, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } death_spiral: { time: 1, final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 7, debris_life: 27, debris: "Debris6.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 5, debris_life: 25, } map: { sprite: "MineMap.pcx" }