SHIP name: Baikal display_name: Baikal class: Frigate description: "The BAIKAL class frigates are commonly used by the independent systems as anti-fighter platforms. Designed by the Marakan Hegemony as cost efficient space combatants, they lack the multi-mission capability necessary for modern warships faced with multiple, high-technology threats. They also offer limited capacity for growth. Despite this, the FF-101 Baikal class is a robust platform, capable of withstanding considerable damage while staying 'in the fight.'" degrees: true beauty: (-22, 7, 1.1) hud_icon: "BaikalHud.pcx" detail_0: "Frigate_0opt.mag" feature_0: 1000 detail_1: "Frigate_1opt.mag" feature_1: 32 detail_2: "Frigate_2opt.mag" feature_2: 16 mass: 9.53e3 agility: 3.8 vlimit: 300 roll_rate: 8 integrity: 21e3 scale: 1.6 acs: 1 degrees: true trans_x: 85e3 trans_y: 35e3 trans_z: 85e3 arcade_drag: 2e-2 drag: 1e-6 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1e3, 200) bridge: (0, 0, 92) power: { type: Fusion, design: "Fusion Reactor", max_output: 3e3, loc: (0, 0, -60), size: 48, hull_factor: 0.9, explosion: 7 } drive: { type: Yellow abrv: Drive name: "Plasma Drive", design: "Plasma Drive", thrust: 750, scale: 3, port: ( 0, 43,-435), port: ( 42, 0,-435), port: (-42, 0,-435), port: ( 0,-43,-435), loc: (0, 0, -220), size: 32, hull_factor: 0.6, explosion: 7 } thruster: { design: Thruster type: Yellow, loc: (0, 0, 64) size: 24, hull_factor: 0.3 scale: 1.5 port_left: {loc:( -88, 0,-356), fire: 0x0041} port_left: {loc:( -72, -19, 453), fire: 0x0081} port_left: {loc:( -72, 19, 453), fire: 0x0081} port_right: {loc:( 88, 0,-356), fire: 0x0082} port_right: {loc:( 72, -19, 453), fire: 0x0042} port_right: {loc:( 72, 19, 453), fire: 0x0042} port_fore: {loc:( -54, -19, 498), fire: 0x0044} port_fore: {loc:( -21, -41, 498), fire: 0x0044} port_fore: {loc:( 21, -41, 498), fire: 0x0084} port_fore: {loc:( 54, -19, 498), fire: 0x0084} port_top: {loc:( -64, 29,-319), fire: 0x0510} port_top: {loc:( 64, 29,-319), fire: 0x0910} port_bottom: {loc:( -64, -29,-319), fire: 0x0A20} port_bottom: {loc:( 64, -29,-319), fire: 0x0620} port_top: {loc:( -19, 60, 452), fire: 0x0610} port_top: {loc:( 19, 60, 452), fire: 0x0A10} port_bottom: {loc:( -19, -60, 452), fire: 0x0920} port_bottom: {loc:( 19, -60, 452), fire: 0x0520} } quantum: { design: "Quantum Drive", abrv: "Q-Drive" loc: (0, 0, -120), size: 24, hull_factor: 0.7 } shield: { type: 2, design: "Grav Shield", abrv: Shield factor: 0.02, consumption: 1500, // model: "BaikalShield.mag", bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", pcs: 100 loc: (0, 20, -80) size: 16 hull_factor: 0.6 } weapon: { type: "Plasma Cannon", design: "Plasma Weapon", name: "Fwd Cannon", abrv: "Plasma 1", muzzle: (0, 25, 540), azimuth: 0, loc: (0, 25, 500), size: 24, hull_factor: 0.1 } weapon: { type: "Mk7 Interceptor", design: "Missile Weapon", name: "Interceptor 1", abrv: "MK7", muzzle: (-20, 0, 450), muzzle: ( 20, 0, 450), azimuth: 0, loc: (-50, 0, -40), size: 16, hull_factor: 0.1 } weapon: { type: "Ursa Cannon", design: "Bolt Weapon", name: "Starboard Cannon", abrv: "PDB 1", loc: ( 85, 0, -30), muzzle: ( 0, 0, 70), azimuth: 90 rest_azimuth: -90 size: 24, hull_factor: 0.3 } weapon: { type: "Ursa Cannon", design: "Bolt Weapon", name: "Port Cannon", abrv: "PDB 2", loc: (-85, 0, -30), muzzle: ( 0, 0, 70), azimuth: -90 rest_azimuth: 90 size: 24, hull_factor: 0.3 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -10, 64), loc: (0, -10, 50), size: 16, hull_factor: 0.3 } power: { type: Battery, design: Battery, abrv: Batt max_output: 250 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 180), size: 16, hull_factor: 0.1 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "DebrisFrigate1.mag", debris_loc: (0,0,-150), debris_mass: 11e3, debris_count: 1, debris_life: 400, debris_fire: ( 44, 24, 84), debris_fire: (-41,-24,100), debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 10, debris_life: 15, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 15, debris_life: 20, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 2, debris_count: 10, debris_life: 22, } map: { sprite: "BaikalMap0.pcx", sprite: "BaikalMap1.pcx", sprite: "BaikalMap2.pcx", sprite: "BaikalMap3.pcx", sprite: "BaikalMap4.pcx", sprite: "BaikalMap5.pcx", sprite: "BaikalMap6.pcx", sprite: "BaikalMap7.pcx" }