SHIP

name:          Baikal
display_name:  Baikal
class:         Frigate
description:   "The BAIKAL class frigates are commonly used by the independent systems as anti-fighter platforms.  Designed by the Marakan Hegemony as cost efficient space combatants, they lack the multi-mission capability necessary for modern warships faced with multiple, high-technology threats. They also offer limited capacity for growth. Despite this, the FF-101 Baikal class is a robust platform, capable of withstanding considerable damage while staying 'in the fight.'"

degrees:    true
beauty:     (-22, 7, 1.1)
hud_icon:   "BaikalHud.pcx"

detail_0:   "Frigate_0opt.mag"
feature_0:  1000
detail_1:   "Frigate_1opt.mag"
feature_1:  32
detail_2:   "Frigate_2opt.mag"
feature_2:  16

mass:       9.53e3
agility:    3.8
vlimit:     300
roll_rate:  8
integrity:  21e3
scale:      1.6
acs:        1
degrees:    true

trans_x:     85e3
trans_y:     35e3
trans_z:     85e3

arcade_drag: 2e-2
drag:       1e-6
roll_drag:  1.2
pitch_drag: 1.2
yaw_drag:   1.2

chase:      (0, -1e3, 200)
bridge:     (0, 0,    92)

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       3e3,

   loc:              (0, 0, -60),
   size:             48,
   hull_factor:      0.9,
   explosion:        7
}

drive:      {
   type:             Yellow
   abrv:             Drive
   name:             "Plasma Drive",
   design:           "Plasma Drive",
   thrust:           750,
   scale:            3,
   port:             (  0, 43,-435),
   port:             ( 42,  0,-435),
   port:             (-42,  0,-435),
   port:             (  0,-43,-435),

   loc:              (0, 0, -220),
   size:             32,
   hull_factor:      0.6,
   explosion:        7
}

thruster: {
   design:           Thruster
   type:             Yellow,

   loc:              (0, 0, 64)
   size:             24,
   hull_factor:      0.3
   scale:            1.5

   port_left:   {loc:( -88,   0,-356), fire: 0x0041}
   port_left:   {loc:( -72, -19, 453), fire: 0x0081}
   port_left:   {loc:( -72,  19, 453), fire: 0x0081}

   port_right:  {loc:(  88,   0,-356), fire: 0x0082}
   port_right:  {loc:(  72, -19, 453), fire: 0x0042}
   port_right:  {loc:(  72,  19, 453), fire: 0x0042}

   port_fore:   {loc:( -54, -19, 498), fire: 0x0044}
   port_fore:   {loc:( -21, -41, 498), fire: 0x0044}
   port_fore:   {loc:(  21, -41, 498), fire: 0x0084}
   port_fore:   {loc:(  54, -19, 498), fire: 0x0084}

   port_top:    {loc:( -64,  29,-319), fire: 0x0510}
   port_top:    {loc:(  64,  29,-319), fire: 0x0910}

   port_bottom: {loc:( -64, -29,-319), fire: 0x0A20}
   port_bottom: {loc:(  64, -29,-319), fire: 0x0620}

   port_top:    {loc:( -19,  60, 452), fire: 0x0610}
   port_top:    {loc:(  19,  60, 452), fire: 0x0A10}

   port_bottom: {loc:( -19, -60, 452), fire: 0x0920}
   port_bottom: {loc:(  19, -60, 452), fire: 0x0520}
}

quantum:     {
   design:           "Quantum Drive",
   abrv:             "Q-Drive"
   loc:              (0, 0, -120),
   size:             24,
   hull_factor:      0.7
}


shield:     {
   type:             2,
   design:           "Grav Shield",
   abrv:             Shield
   factor:           0.02,
   consumption:      1500,
   // model:            "BaikalShield.mag",
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   pcs:              100
   loc:              (0, 20, -80)
   size:             16
   hull_factor:      0.6
}

weapon:     {
   type:             "Plasma Cannon",
   design:           "Plasma Weapon",
   name:             "Fwd Cannon",
   abrv:             "Plasma 1",
   muzzle:           (0, 25, 540),
   azimuth:          0,

   loc:              (0, 25, 500),
   size:             24,
   hull_factor:      0.1
}

weapon:     {
   type:             "Mk7 Interceptor",
   design:           "Missile Weapon",
   name:             "Interceptor 1",
   abrv:             "MK7",
   muzzle:           (-20, 0, 450),
   muzzle:           ( 20, 0, 450),
   azimuth:          0,

   loc:              (-50, 0, -40),
   size:             16,
   hull_factor:      0.1
}

weapon:     {
   type:             "Ursa Cannon",
   design:           "Bolt Weapon",
   name:             "Starboard Cannon",
   abrv:             "PDB 1",

   loc:              ( 85, 0, -30),
   muzzle:           (  0, 0,  70),
   azimuth:          90
   rest_azimuth:     -90

   size:             24,
   hull_factor:      0.3
}

weapon:     {
   type:             "Ursa Cannon",
   design:           "Bolt Weapon",
   name:             "Port Cannon",
   abrv:             "PDB 2",

   loc:              (-85, 0, -30),
   muzzle:           (  0, 0,  70),
   azimuth:          -90
   rest_azimuth:      90

   size:             24,
   hull_factor:      0.3
}


probe:     {
   type:    "Sensor Drone",
   design:  "Probe",
   abrv:    "Probe",
   muzzle:  ( 0, -10, 64),

   loc:     (0, -10, 50),
   size:    16,
   hull_factor: 0.3
}

power:      {
   type:             Battery,
   design:           Battery,
   abrv:             Batt
   max_output:       250
}

sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, 0, 180),
   size:             16,
   hull_factor:      0.1
}

computer:   {
   name:             "Avionics Package",
   abrv:             "HUD",
   type:             1,
   design:           Computer,

   loc:              (20, 16, 80),
   size:             16,
   hull_factor:      0.5
}

computer:   {
   name:             "Flight Computer",
   abrv:             "Flight",
   type:             2,
   design:           Computer,

   loc:              (-20, -16, 80),
   size:             16,
   hull_factor:      0.2
}

nav:        {
   loc:              (0, 16, 60),
   design:           Computer,
   size:             16,
   hull_factor:      0.1
}


death_spiral: {
   time:             5,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   2,
   explosion_loc:    (-50, 50, 0),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1,
   explosion_loc:    (60, 40, 190),

   explosion_type:   10,   // LARGE_BURST
   explosion_time:   0.5,
   explosion_loc:    (0, -48, -180),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0,
   explosion_loc:    (20, 80, -190),

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   debris:           "DebrisFrigate1.mag",
   debris_loc:       (0,0,-150),
   debris_mass:      11e3,
   debris_count:     1,
   debris_life:      400,
   debris_fire:      ( 44, 24, 84),
   debris_fire:      (-41,-24,100),

   debris:           "Debris0A.mag",
   debris_loc:       (0,0,-50),
   debris_mass:      5,
   debris_count:     10,
   debris_life:      15,

   debris:           "Debris0B.mag",
   debris_loc:       (0,0,60),
   debris_mass:      4,
   debris_count:     15,
   debris_life:      20,

   debris:           "Debris0C.mag",
   debris_loc:       (0,0,0),
   debris_mass:      2,
   debris_count:     10,
   debris_life:      22,

   }

map: {
   sprite: "BaikalMap0.pcx",
   sprite: "BaikalMap1.pcx",
   sprite: "BaikalMap2.pcx",
   sprite: "BaikalMap3.pcx",
   sprite: "BaikalMap4.pcx",
   sprite: "BaikalMap5.pcx",
   sprite: "BaikalMap6.pcx",
   sprite: "BaikalMap7.pcx"
}


