SHIP name: Colony display_name: "Colony Ship" class: Station secret: true hud_icon: "Colony_hud.pcx" detail_0: "Colony1e.mag" feature_0: 1000 detail_1: "Colony2e.mag" feature_1: 32 mass: 2.1e6 agility: 0 vlimit: 0 roll_rate: 0 integrity: 250e3 scale: 7 acs: 1 chase: (0, -1e3, 200) bridge: (0, 1040, 0) power: { type: Fusion, design: "Fusion Reactor", max_output: 10e3, loc: (0, 0, -60), size: 48, hull_factor: 0.3, explosion: 7 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 180), size: 16, hull_factor: 0.1 } death_spiral: { time: 3, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), } map: { sprite: "Colony_map.pcx" }