SHIP name: Courier display_name: "Blockade Runner" class: Courier hud_icon: "BRHud.pcx" model: "Corvette_2opt.mag" mass: 15.3e3 agility: 1 vlimit: 280 roll_rate: 5 integrity: 20e3 scale: 1.2 acs: 1 trans_x: 75e3 trans_y: 25e3 trans_z: 75e3 drag: 1e-6 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1e3, 200) bridge: (0, 216, 34) power: { type: Fusion, design: "Fusion Reactor", max_output: 9500, loc: (0, 0, -60), size: 48, hull_factor: 0.7, explosion: 7 } drive: { type: Plasma abrv: Drive design: "Plasma Drive", thrust: 4000, scale: 1.5, port: (-25, 0,-448) port: ( 25, 0,-448) port: (-25, 20,-448) port: ( 25, 20,-448) loc: (0, 10, -370) size: 32, hull_factor: 0.5, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 64), size: 24, hull_factor: 0.3 } quantum: { design: "Quantum Drive", loc: (0, 0, -120), size: 24, hull_factor: 0.5 } shield: { type: 1, design: "Grav Shield", factor: 0.002, pcs: 100, loc: (0, 20, -80), size: 16, hull_factor: 0.8 } power: { type: Battery, design: Battery, max_output: 10 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, 0, 180), size: 16, hull_factor: 0.2 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.5 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.3 } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 25, debris_life: 15, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 20, debris_life: 15, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 1, debris_count: 10, debris_life: 15, } map: { sprite: "BRmap0.pcx", sprite: "BRmap1.pcx", sprite: "BRmap2.pcx", sprite: "BRmap3.pcx", sprite: "BRmap4.pcx", sprite: "BRmap5.pcx", sprite: "BRmap6.pcx", sprite: "BRmap7.pcx", }