SHIP name: Station6 display_name: "Freight Xfer" class: STATION hud_icon: "s6hud.pcx" model: "S2opt.mag" mass: 5e6 integrity: 5e5 scale: 9 acs: 5e6 splash_radius: 5e3 chase: (0, -1200, 250) bridge: (0, 0, 32) degrees: true power: { type: Fusion, design: "Fusion Reactor", max_output: 15e3, loc: (0, -120, 0), size: 55, hull_factor: 0.5, explosion: 7 } weapon: { type: "Viking Cannon", design: "Bolt Weapon", name: "Turret 1", azimuth: 0, loc: (0, 118, 920), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon", design: "Bolt Weapon", name: "Turret 2", azimuth: 0, loc: (0, -118, 920), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon", design: "Bolt Weapon", name: "Turret 3", azimuth: 180, loc: (0, 118, -920), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon", design: "Bolt Weapon", name: "Turret 4", azimuth: 180, loc: (0, -118, -920), size: 32, hull_factor: 0.3, } flightdeck: { name: "Launch Bay 1" loc: ( 15, 20, 920) cam: ( 20, 25, 890) start: ( 15, 16, 920) end: ( 2e3, 20, 920) spot: ( 10, 16, 900) spot: ( 10, 16, 940) light: 250 azimuth: 90 launch: true cycle_time: 20 size: 32 hull_factor: 0.5 } flightdeck: { name: "Docking Bay 1", loc: ( -15, 20, 920) cam: ( -20, 25, 890) start: (-2e3, 20, 920) end: ( -15, 16, 920) spot: ( -15, 16, 920) azimuth: 90 light: 250, azimuth: 90 recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } flightdeck: { name: "Launch Bay 2" loc: ( -15, 20, -920) cam: ( -20, 25, -890) start: ( -15, 16, -920) end: (-2e3, 20, -920) spot: ( -10, 16, -900) spot: ( -10, 16, -940) light: 250 azimuth: 270 launch: true cycle_time: 20 size: 32 hull_factor: 0.5 } flightdeck: { name: "Docking Bay 2", loc: ( 15, 20, -920) cam: ( 20, 25, -890) start: ( 2e3, 20, -920) end: ( 15, 16, -920) spot: ( 15, 16, -920) azimuth: 270 light: 250, azimuth: 90 recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -380, 0), size: 16, hull_factor: 0.1 } map: { sprite: "s6map.pcx" } death_spiral: { time: 0.0, final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), }