SHIP name: Station3 display_name: "Fortress" class: STATION hud_icon: "Fort1hud.pcx" model: "Fort1opt.mag" mass: 5e6 integrity: 5e6 scale: 11 acs: 5e6 chase: (0, -1200, 250) bridge: (0, 0, 32) degrees: true power: { type: Fusion, design: "Fusion Reactor", max_output: 35e3, loc: (0, -120, 0), size: 48, hull_factor: 0.5, explosion: 7 } weapon: { type: "Viking Cannon" design: "Bolt Weapon" name: "Turret 1A" azimuth: 0, loc: ( 0, 388, 320), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon" design: "Bolt Weapon" name: "Turret 1B" azimuth: 0, loc: ( 0, 268, 320), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon" design: "Bolt Weapon" name: "Turret 2A" azimuth: 120, loc: (280, 388, -160), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon" design: "Bolt Weapon" name: "Turret 2B" azimuth: 120, loc: (280, 268, -160), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon" design: "Bolt Weapon" name: "Turret 3A" azimuth: -120, loc: (-280, 388, -160), size: 32, hull_factor: 0.3, } weapon: { type: "Viking Cannon" design: "Bolt Weapon" name: "Turret 3B" azimuth: -120, loc: (-280, 268, -160), size: 32, hull_factor: 0.3, } shield: { type: 2, design: "Grav Shield", factor: 0.0125, consumption: 6000, bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", pcs: 100, loc: (0, -60, 0), size: 16, hull_factor: 0.5 } flightdeck: { name: "Launch Bay 1", azimuth: 90, loc: ( 40, 20, 870), cam: ( 30, 25, 840), start: ( 30, 16, 870), end: (2e3, 20, 0), spot: ( 0, 16, 850), spot: ( 0, 16, 890), light: 250, launch: true, cycle_time: 20, size: 32, hull_factor: 0.5, } flightdeck: { name: "Docking Bay 1", azimuth: 90, loc: (-40, 20, 870), cam: (-30, 25, 840), start: (-1e3, 25, 870), end: (-40, 16, 870), spot: (-40, 16, 870), light: 250, recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } flightdeck: { name: "Launch Bay 2", azimuth: 210, loc: (735, 20, -477), cam: (775, 25, -500), start: (735, 16, -477), end: ( 0, 20, -2e3), spot: (720, 16, -440), spot: (760, 16, -462), light: 250, launch: true, cycle_time: 20, size: 32, hull_factor: 0.5, } flightdeck: { name: "Docking Bay 2", azimuth: 210, loc: (775, 20, -395), cam: (720, 25, -380), start: (1200, 25, 300), end: (775, 16, -395), spot: (775, 16, -395), light: 250, recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } flightdeck: { name: "Launch Bay 3", azimuth: 330, loc: (-775, 20, -395), cam: (-720, 25, -380), start: (-775, 16, -395), end: (-2e3, 20, 0), spot: (-735, 16, -405), spot: (-780, 16, -430), light: 250, launch: true, cycle_time: 20, size: 32, hull_factor: 0.5, } flightdeck: { name: "Docking Bay 3", azimuth: 330, loc: (-735, 20, -477), cam: (-775, 25, -500), start: (-1200, 25, -300), end: (-735, 16, -477), spot: (-775, 16, -477), light: 250, recovery: true, max_ships: 1, cycle_time: 5, size: 32, hull_factor: 0.5, } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -16, 380), size: 16, hull_factor: 0.1 } map: { sprite: "Fort1map.pcx" } death_spiral: { time: 0.0, final_type: 11, // LARGE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), }