SHIP

name:          Station3
display_name:  "Fortress"
class:         STATION
hud_icon:      "Fort1hud.pcx"

model: "Fort1opt.mag"

mass:       5e6
integrity:  5e6
scale:      11
acs:        5e6

chase:      (0, -1200, 250)
bridge:     (0,     0,  32)

degrees:    true

power:      {
   type:             Fusion,
   design:           "Fusion Reactor",
   max_output:       35e3,

   loc:              (0, -120, 0),
   size:             48,
   hull_factor:      0.5,
   explosion:        7
}

weapon:     {
   type:             "Viking Cannon"
   design:           "Bolt Weapon"
   name:             "Turret 1A"

   azimuth:          0,
   loc:              (  0, 388,  320),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Viking Cannon"
   design:           "Bolt Weapon"
   name:             "Turret 1B"

   azimuth:          0,
   loc:              (  0, 268,  320),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Viking Cannon"
   design:           "Bolt Weapon"
   name:             "Turret 2A"

   azimuth:          120,
   loc:              (280, 388, -160),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Viking Cannon"
   design:           "Bolt Weapon"
   name:             "Turret 2B"

   azimuth:          120,
   loc:              (280, 268, -160),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Viking Cannon"
   design:           "Bolt Weapon"
   name:             "Turret 3A"

   azimuth:          -120,
   loc:              (-280, 388, -160),
   size:             32,
   hull_factor:      0.3,
}

weapon:     {
   type:             "Viking Cannon"
   design:           "Bolt Weapon"
   name:             "Turret 3B"

   azimuth:          -120,
   loc:              (-280, 268, -160),
   size:             32,
   hull_factor:      0.3,
}




shield:     {
   type:             2,
   design:           "Grav Shield",
   factor:           0.0125,
   consumption:      6000,
   bolt_hit_sound:   "shield_hit4.wav",
   beam_hit_sound:   "shield_hit5.wav",

   pcs:              100,
   loc:              (0, -60, 0),
   size:             16,
   hull_factor:      0.5
}

flightdeck: {
   name:       "Launch Bay 1",

   azimuth:    90,
   loc:        ( 40,   20,  870),
   cam:        ( 30,   25,  840),
   start:      ( 30,   16,  870),
   end:        (2e3,   20,  0),

   spot:       (  0,    16, 850),
   spot:       (  0,    16, 890),

   light:      250,

   launch:     true,
   cycle_time: 20,

   size:       32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Docking Bay 1",

   azimuth:    90,
   loc:        (-40,   20,  870),
   cam:        (-30,   25,  840),
   start:      (-1e3,  25,  870),
   end:        (-40,   16,  870),
   spot:       (-40,   16,  870),

   light:      250,

   recovery:   true,
   max_ships:  1,
   cycle_time: 5,

   size:        32,
   hull_factor: 0.5,
}


flightdeck: {
   name:       "Launch Bay 2",

   azimuth:    210,
   loc:        (735,   20, -477),
   cam:        (775,   25, -500),
   start:      (735,   16, -477),
   end:        (  0,   20, -2e3),

   spot:       (720,   16, -440),
   spot:       (760,   16, -462),

   light:      250,

   launch:     true,
   cycle_time: 20,

   size:       32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Docking Bay 2",

   azimuth:    210,
   loc:        (775,   20, -395),
   cam:        (720,   25, -380),
   start:      (1200,  25,  300),
   end:        (775,   16, -395),
   spot:       (775,   16, -395),

   light:      250,

   recovery:   true,
   max_ships:  1,
   cycle_time: 5,

   size:        32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Launch Bay 3",

   azimuth:    330,
   loc:        (-775,   20, -395),
   cam:        (-720,   25, -380),
   start:      (-775,   16, -395),
   end:        (-2e3,   20,    0),

   spot:       (-735,   16, -405),
   spot:       (-780,   16, -430),

   light:      250,

   launch:     true,
   cycle_time: 20,

   size:       32,
   hull_factor: 0.5,
}

flightdeck: {
   name:       "Docking Bay 3",

   azimuth:    330,
   loc:        (-735,   20, -477),
   cam:        (-775,   25, -500),
   start:      (-1200,  25, -300),
   end:        (-735,   16, -477),
   spot:       (-775,   16, -477),

   light:      250,

   recovery:   true,
   max_ships:  1,
   cycle_time: 5,

   size:        32,
   hull_factor: 0.5,
}


sensor:     {
   design:              Sensor,
   pcs:                 20,
   active_efficiency:   1e6,
   passive_efficiency:  10e3,
   range:   25e3,
   range:   50e3,
   range:   75e3,
   range:   100e3,

   loc:              (0, -16, 380),
   size:             16,
   hull_factor:      0.1
   }

map: {
   sprite: "Fort1map.pcx"
}

death_spiral: {
   time:             0.0,

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, 0),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, 0),

   final_type:       13,   // NUKE_EXPLOSION
   final_loc:        (0, 0, 0),

}


