SHIP name: Spectre display_name: Spectre class: Destroyer description: "The DD-350 SPECTRE class of destroyers represent the largest and most successful of all Force:Space destroyer acquisitions: fast, roomy, capable of absorbing enormous punishment, and yet fighting on. The Spectre class ships are forty percent heavier than their Asher class cousins, and they use the extra mass to great effect. The Spectre class features four nose-mounted XRay Laser batteries, and a pair of wing-mounted fusion torpedo launchers in addition to four Phalanx point defense guns." degrees: true beauty: (-16, 4, 1.3) hud_icon: "SpectreHud.pcx" detail_0: "Spectre_0opt.mag" feature_0: 1000 detail_1: "Spectre_1opt.mag" feature_1: 40 detail_2: "Spectre_3opt.mag" feature_2: 20 mass: 22.5e3 agility: 3 vlimit: 300 roll_rate: 7 integrity: 25e3 scale: 2.5 acs: 1.2 trans_x: 300e3 trans_y: 100e3 trans_z: 300e3 arcade_drag: 3e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", name: "Reactor One", max_output: 8000, loc: (0, -48, -180), size: 48, hull_factor: 0.6, explosion: 7 } drive: { type: Plasma, name: "Plasma Drive", design: "Plasma Drive", thrust: 4000, scale: 4, port: (-23, -6, -630) port: (-23, -31, -630) port: ( 23, -6, -630) port: ( 23, -31, -630) loc: (0, -20, -480), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 scale: 1.5 port_left: {loc:( -74, 0,-402), fire: 0x0041} port_left: {loc:( -74, 0,-366), fire: 0x0041} port_left: {loc:( -49, 34, 391), fire: 0x0081} port_left: {loc:( -49, 34, 404), fire: 0x0081} port_right: {loc:( 74, 0,-402), fire: 0x0082} port_right: {loc:( 74, 0,-366), fire: 0x0082} port_right: {loc:( 49, 34, 391), fire: 0x0042} port_right: {loc:( 49, 34, 404), fire: 0x0042} port_fore: {loc:(-220, -15, -20), fire: 0x0044} port_fore: {loc:(-205, -15, -20), fire: 0x0044} port_fore: {loc:( 204, -15, -20), fire: 0x0084} port_fore: {loc:( 219, -15, -20), fire: 0x0084} port_aft: {loc:(-220, -15,-338), fire: 0x0088} port_aft: {loc:(-205, -15,-338), fire: 0x0088} port_aft: {loc:( 204, -15,-338), fire: 0x0048} port_aft: {loc:( 219, -15,-338), fire: 0x0048} port_top: {loc:( -20, 32,-492), fire: 0x0110} port_top: {loc:( 20, 32,-492), fire: 0x0110} port_bottom: {loc:( -20,-104,-492), fire: 0x0220} port_bottom: {loc:( 20,-104,-492), fire: 0x0220} port_top: {loc:(-212, 15,-125), fire: 0x0410} port_top: {loc:(-212, 15,-233), fire: 0x0410} port_top: {loc:( 212, 15,-125), fire: 0x0810} port_top: {loc:( 212, 15,-233), fire: 0x0810} port_bottom: {loc:(-212, -73,-125), fire: 0x0820} port_bottom: {loc:(-212, -73,-233), fire: 0x0820} port_bottom: {loc:( 212, -73,-125), fire: 0x0420} port_bottom: {loc:( 212, -73,-233), fire: 0x0420} port_top: {loc:( -32, 63, 383), fire: 0x0210} port_top: {loc:( 31, 63, 383), fire: 0x0210} port_bottom: {loc:( -32, -72, 383), fire: 0x0120} port_bottom: {loc:( 31, -72, 383), fire: 0x0120} } quantum: { design: "Quantum Drive", loc: (0, 0, 0), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", pcs: 100, model: "Spectre_Shield.mag", bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, 0, 0), size: 32, hull_factor: 0.7 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", name: "Reactor Two", max_output: 1500 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: (-36, -9, 467), loc: (-36, -9, 400), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: ( 36, -9, 467), loc: ( 36, -9, 400), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 3", abrv: "Laser-3", muzzle: (-14, -23, 467), loc: (-14, -23, 400), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 4", abrv: "Laser-4", muzzle: ( 14, -23, 467), loc: ( 14, -23, 400), size: 32, hull_factor: 0.2, explosion: 7 } weapon: { type: "Fusion Torpedo", design: "Missile Weapon", name: "Starboard Torpedo", abrv: "Torp-1", muzzle: (192, -32, -120), size: 32, hull_factor: 0.2 } weapon: { type: "Fusion Torpedo", design: "Missile Weapon", name: "Port Torpedo", abrv: "Torp-2", muzzle: (-192, -32, -120), size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Port/Fwd Phalanx", abrv: "Fwd PDB 1", group: "FWD PDB", loc: (-211, -50, -106), size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Stbd/Fwd Phalanx", abrv: "Fwd PDB 2", group: "FWD PDB", loc: ( 211, -50, -106), size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Port/Aft Phalanx", abrv: "Aft PDB 1", group: "AFT PDB", loc: (-211, -50, -255), azimuth: 180 size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Stbd/Aft Phalanx", abrv: "Aft PDB 2", group: "AFT PDB", loc: ( 211, -50, -255), azimuth: 180 size: 32, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -16, 380), size: 16, hull_factor: 0.1 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } navlight: { scale: 0.35, period: 2.4, light: { loc: ( 245,-12,-180), pattern: 0x12000000, type: 3 }, light: { loc: (-245,-12,-180), pattern: 0x00120000, type: 2 }, light: { loc: ( 0, 65, 320), pattern: 0x03000300, type: 1 }, light: { loc: ( 0, 55,-320), pattern: 0x00030003, type: 1 } } power: { type: Battery, design: Battery, max_output: 250 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // LARGE_BURST explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris1A.mag", debris_loc: (0,0,-450), debris_mass: 17e3, debris_count: 1, debris_life: 350, debris: "Debris1B.mag", debris_loc: (220,0,10), debris_mass: 13e3, debris_count: 1, debris_life: 380, debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 54, debris_count: 25, debris_life: 45, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 43, debris_count: 20, debris_life: 25, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 32, debris_count: 10, debris_life: 35, } map: { sprite: "SpectreMap0.pcx", sprite: "SpectreMap1.pcx", sprite: "SpectreMap2.pcx", sprite: "SpectreMap3.pcx", sprite: "SpectreMap4.pcx", sprite: "SpectreMap5.pcx", sprite: "SpectreMap6.pcx", sprite: "SpectreMap7.pcx" }