SHIP name: Asher display_name: Asher class: Destroyer description: "The DD/E-708 ASHER class of destroyer/escorts represents a lighter, more maneuverable alternative to the heavy Spectre class destroyers that make up the majority of Alliance destroyer squadrons. The Asher class is armed with a trio of nose-mounted XRay Laser batteries, and a pair of wing-mounted fusion torpedo launchers, as well as the usual complement of point defense turrets. This combination of power and agility makes the Asher class well suited to the fleet carrier escort role they are asked to fulfill" degrees: true beauty: (-15, 6, 1.2) hud_icon: "AsherHud.pcx" detail_0: "Destroyer_0opt.mag" feature_0: 1000 detail_1: "Destroyer_1opt.mag" feature_1: 40 detail_2: "Destroyer_2opt.mag" feature_2: 20 mass: 15.5e3 agility: 3.5 vlimit: 300 roll_rate: 7 integrity: 22e3 scale: 2.5 acs: 1.2 trans_x: 300e3 trans_y: 100e3 trans_z: 300e3 arcade_drag: 2.5e-2 drag: 6e-7 roll_drag: 1.2 pitch_drag: 1.2 yaw_drag: 1.2 chase: (0, -1800, 170) bridge: (0, 320, 60) power: { type: Fusion, design: "Fusion Reactor", name: "Reactor One", max_output: 7500, loc: (0, -20, -220), size: 48, hull_factor: 0.75, explosion: 7 } drive: { type: Plasma, name: "Plasma Drive", design: "Plasma Drive", thrust: 2500, scale: 4, port: (-23, -6, -595), port: (-23, -31, -595), port: ( 23, -6, -595), port: ( 23, -31, -595), loc: (0, -20, -480), size: 48, hull_factor: 0.3, explosion: 7 } thruster: { design: Thruster, loc: (0, 0, 128), size: 24, hull_factor: 0.3 scale: 1.5 port_left: {loc:( -74, 0,-363), fire: 0x0041} port_left: {loc:( -74, 0,-323), fire: 0x0041} port_left: {loc:( -35, 34, 349), fire: 0x0081} port_left: {loc:( -35, 34, 362), fire: 0x0081} port_right: {loc:( 74, 0,-363), fire: 0x0082} port_right: {loc:( 74, 0,-323), fire: 0x0082} port_right: {loc:( 35, 34, 349), fire: 0x0042} port_right: {loc:( 35, 34, 362), fire: 0x0042} port_fore: {loc:(-116, -9, 37), fire: 0x0044} port_fore: {loc:(-100, -9, 37), fire: 0x0044} port_fore: {loc:( 100, -9, 37), fire: 0x0084} port_fore: {loc:( 116, -9, 37), fire: 0x0084} port_aft: {loc:(-116, -9,-280), fire: 0x0088} port_aft: {loc:(-100, -9,-280), fire: 0x0088} port_aft: {loc:( 100, -9,-280), fire: 0x0048} port_aft: {loc:( 116, -9,-280), fire: 0x0048} port_top: {loc:( -20, 32,-458), fire: 0x0110} port_top: {loc:( 20, 32,-458), fire: 0x0110} port_bottom: {loc:( -20,-104,-458), fire: 0x0220} port_bottom: {loc:( 20,-104,-458), fire: 0x0220} port_top: {loc:(-108, 20, -35), fire: 0x0410} port_top: {loc:(-108, 20,-207), fire: 0x0410} port_top: {loc:( 107, 20, -35), fire: 0x0810} port_top: {loc:( 107, 20,-207), fire: 0x0810} port_bottom: {loc:(-108, -32, -35), fire: 0x0820} port_bottom: {loc:(-108, -32,-207), fire: 0x0820} port_bottom: {loc:( 107, -32, -35), fire: 0x0420} port_bottom: {loc:( 107, -32,-207), fire: 0x0420} port_top: {loc:( -18, 62, 341), fire: 0x0210} port_top: {loc:( 16, 62, 341), fire: 0x0210} port_bottom: {loc:( -18 -71, 341), fire: 0x0120} port_bottom: {loc:( 16, -71, 341), fire: 0x0120} } quantum: { design: "Quantum Drive", loc: (0, 0, 0), size: 24, hull_factor: 0.3 } shield: { type: 2, design: "Grav Shield", pcs: 100, model: "Destroyer_Shield.mag", bolt_hit_sound: "shield_hit4.wav", beam_hit_sound: "shield_hit5.wav", loc: (0, -20, 0), size: 48, hull_factor: 0.7 } power: { type: "Auxilliary Reactor", design: "Auxilliary Reactor", name: "Reactor Two", max_output: 1000, loc: (0, 0, -180), size: 20, hull_factor: 0.8 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 1", abrv: "Laser-1", muzzle: (-22, -9, 425), loc: (-22, -9, 400), size: 32, hull_factor: 0.4, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 2", abrv: "Laser-2", muzzle: ( 0, -22, 425), loc: ( 0, -22, 420), size: 32, hull_factor: 0.4, explosion: 7 } weapon: { type: "XRay Laser", design: "Beam Weapon", name: "XRay Laser 3", abrv: "Laser-3", muzzle: ( 22, -9, 425), loc: ( 22, -9, 420), size: 32, hull_factor: 0.4, explosion: 7 } weapon: { type: "Fusion Torpedo", design: "Missile Weapon", name: "Starboard Torpedo", abrv: "Torp-1", muzzle: ( 106, -12, 60), loc: ( 100, -12, 0), size: 32, hull_factor: 0.3 } weapon: { type: "Fusion Torpedo", design: "Missile Weapon", name: "Port Torpedo", abrv: "Torp-2", muzzle: (-106, -12, 60), loc: (-100, -12, 0), size: 32, hull_factor: 0.3 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Port Phalanx", abrv: "PDB-1", group: "PDB", loc: (-110, 15, -128), azimuth: -90 size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Starboard Phalanx", abrv: "PDB-2", group: "PDB", loc: ( 110, 15, -128), azimuth: 90, size: 32, hull_factor: 0.2 } weapon: { type: "Phalanx Cannon", design: "Bolt Weapon", name: "Aft Phalanx", abrv: "PDB-3", group: "PDB", loc: ( 0, 56, -190) azimuth: 180 size: 32, hull_factor: 0.2 } probe: { type: "Sensor Drone", design: "Probe", abrv: "Probe", muzzle: ( 0, -80, 0), loc: (0, -80, 0), size: 16, hull_factor: 0.2 } sensor: { design: Sensor, pcs: 20, active_efficiency: 1e6, passive_efficiency: 10e3, range: 25e3, range: 50e3, range: 75e3, range: 100e3, loc: (0, -16, 380), size: 20, hull_factor: 0.2 } power: { type: Battery, design: Battery, max_output: 100 } computer: { name: "Avionics Package", abrv: "HUD", type: 1, design: Computer, loc: (20, 16, 80), size: 16, hull_factor: 0.5 } computer: { name: "Flight Computer", abrv: "Flight", type: 2, design: Computer, loc: (-20, -16, 80), size: 16, hull_factor: 0.2 } nav: { loc: (0, 16, 60), design: Computer, size: 16, hull_factor: 0.1 } navlight: { scale: 0.3, period: 2.2, light: { loc: ( 140,-10, -80), pattern: 0x11000000, type: 3 }, light: { loc: (-140,-10, -80), pattern: 0x00110000, type: 2 }, light: { loc: ( 0, 55,-320), pattern: 0x00001100, type: 1 }, light: { loc: ( 0,-94,-320), pattern: 0x00001100, type: 1 }, light: { loc: ( 0, 64, 320), pattern: 0x00001100, type: 1 }, } death_spiral: { time: 5, explosion_type: 10, // SMALL_EXPLOSION explosion_time: 2, explosion_loc: (-50, 50, 0), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 1, explosion_loc: (60, 40, 190), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0.5, explosion_loc: (0, -48, -180), explosion_type: 10, // SMALL_EXPLOSION explosion_time: 0, explosion_loc: (20, 80, -190), final_type: 13, // NUKE_EXPLOSION final_loc: (0, 0, 0), final_type: 12, // LARGE_BURST final_loc: (0, 0, 0), debris: "Debris1A.mag", debris_loc: (0,0,-450), debris_mass: 15e3, debris_count: 1, debris_life: 150, debris: "Debris0A.mag", debris_loc: (0,0,-50), debris_mass: 5, debris_count: 25, debris_life: 15, debris: "Debris0B.mag", debris_loc: (0,0,60), debris_mass: 4, debris_count: 20, debris_life: 22, debris: "Debris0C.mag", debris_loc: (0,0,0), debris_mass: 1, debris_count: 10, debris_life: 25, } map: { sprite: "AsherMap0.pcx", sprite: "AsherMap1.pcx", sprite: "AsherMap2.pcx", sprite: "AsherMap3.pcx", sprite: "AsherMap4.pcx", sprite: "AsherMap5.pcx", sprite: "AsherMap6.pcx", sprite: "AsherMap7.pcx" }