SHIP

name:          Zodiac
display_name:  Zodiac
class:         LCA
abrv:          LCA
description:   "The ZODIAC armored landing craft (LCA) is the standard Alliance millitary shuttle platform, and the only Force:Space craft capable of atmospheric VTOL.  The Zodiac is commonly used to ferry personnel and equipment between groundside bases and spaceborne platforms.  The Zodiac is armed with four (4) heavy Vulcan cannon, and an aft-mounted automated laser turret for self-defense."

degrees:       true

hud_icon:      "ZodiacHud.pcx"

detail_0:   "Zodiac_1a.mag"
feature_0:  100
detail_1:   "Zodiac_2k.mag"
feature_1:  4


mass:       87
integrity:  5250
vlimit:     250
agility:    25
roll_rate:  350
scale:      0.45
acs:        1

trans_x:    2800
trans_y:    2800
trans_z:    2800

arcade_drag: 0.2
drag:       4e-5
roll_drag:  5
pitch_drag: 4
yaw_drag:   4

CL:         5e-3
CD:         1e-4
stall:      0.40

avoid_fighter: 7

chase:      (0, -1500, 150)
bridge:     (0,   145,   8)

power:      {
   type:    Fusion,
   max_output: 80,
   
   loc:     (0, 0, 0),
   size:    32,
   hull_factor: 0.5
   }

drive:      {
   type:    Plasma,
   thrust:  45,
   scale:   0.75,
   port:    (-20, 10, -318),
   port:    ( 20, 10, -318),

   loc:     (0, 0, -80),
   size:    16,
   hull_factor: 0.5
   }

thruster: {
   design:           Thruster,
   scale:   0.5,
   port:    (-44, -28,    8),
   port:    ( 44, -28,    8),
   port:    (-44, -28, -165),
   port:    ( 44, -28, -165),

   port_fore:   {loc:(-193, -11,   8), fire: 0x0044},
   port_fore:   {loc:(-191, -27,   8), fire: 0x0044},
   port_fore:   {loc:( 191, -27,   8), fire: 0x0084},
   port_fore:   {loc:( 193, -11,   8), fire: 0x0084},

   port_aft:    {loc:(-193, -11,-159), fire: 0x0088},
   port_aft:    {loc:(-191, -27,-159), fire: 0x0088},
   port_aft:    {loc:( 191, -27,-159), fire: 0x0048},
   port_aft:    {loc:( 193, -11,-159), fire: 0x0048},

   loc:              (0, -20, 128),
   size:             24,
   hull_factor:      0.3
   }

gear: {
   name:    "Undercarriage",
   abrv:    Gear,
   loc:     (0, 0, 0),
   size:    16,
   hull_factor: 0.5,

   gear: {
      model: "ZGearRight.mag",
      start: (44, -25, -10),
      end:   (74, -60, -10)
      },

   gear: {
      model: "ZGearLeft.mag",
      start: (-44, -25, -10),
      end:   (-74, -60, -10)
      },

   gear: {
      model: "ZGearRight.mag",
      start: (44, -25, -128),
      end:   (74, -60, -128)
      },

   gear: {
      model: "ZGearLeft.mag",
      start: (-44, -25, -128),
      end:   (-74, -60, -128)
      },
}

weapon:     {
   type:             "Vulcan Cannon",
   design:           "Bolt Weapon",
   name:             "Main Cannon",
   abrv:             "Guns",
   muzzle:           (-38, -21, 191),
   muzzle:           (-30, -22, 203),
   muzzle:           ( 30, -22, 203),
   muzzle:           ( 38, -21, 191),

   loc:              (0, -10, 110),
   size:             24,
   hull_factor:      0.3
   }


weapon:     {
   type:             "LCA Turret",
   design:           "Bolt Weapon",
   name:             "Turret",
   abrv:             "Turret",

   azimuth:          180

   muzzle:           (-16,  0,  148)
   muzzle:           ( 16,  0,  148)
   loc:              (  0, 74, -189)

   size:             24,
   hull_factor:      0.3
}

decoy:     {
   type:    "Fighter Decoy",
   abrv:    Decoy,
   muzzle:  ( 0, -24, 0),

   loc:     (0, 0, 0),
   size:    32,
   hull_factor: 0.2
   }

sensor:     {
   range:   25e3,
   range:   50e3,
   range:   75e3,

   loc:     (0, 0, 100),
   size:    32,
   hull_factor: 0.1
   }

computer:   {
   name:    "Avionics Package",
   abrv:    HUD,
   type:    1,

   loc:     (20, 0, 80),
   size:    16,
   hull_factor: 0.5
   }

computer:   {
   name:    "Flight Computer",
   abrv:    Flight,
   type:    2,

   loc:     (-20, 0, 80),
   size:    16,
   hull_factor: 0.2
   }

nav:        {
   loc:     (0, 0, 60),
   size:    16,
   hull_factor: 0.1
   }

death_spiral: {
   time:             1.2,

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   0.5,
   explosion_loc:    (0, 0, -28),

   explosion_type:   10,   // SMALL_EXPLOSION
   explosion_time:   1.0,
   explosion_loc:    (-10, 10, 30),

   final_type:       11,   // LARGE_EXPLOSION
   final_loc:        (0, 0, -12),

   final_type:       12,   // LARGE_BURST
   final_loc:        (0, 0, -12),
   }

map: {
   sprite: "z_map0.pcx",
   sprite: "z_map1.pcx",
   sprite: "z_map2.pcx",
   sprite: "z_map3.pcx",
   sprite: "z_map4.pcx",
   sprite: "z_map5.pcx",
   sprite: "z_map6.pcx",
   sprite: "z_map7.pcx",
}

skin: {
   name: Green
   mtl:  { 
         name:  Main
         Ka:    (0.5, 0.5, 0.5)
         Kd:    (1.0, 1.0, 1.0)
         Ks:    (0.8, 0.8, 0.8)
         Ke:    (0.0, 0.0, 0.0)
         power: 20
         bump:  2
         tex_d: "Zodiac_D2.jpg"
         tex_s: "Zodiac_S.jpg"
         tex_b: "Zodiac_B.jpg"
   }
}
