SHIP name: Stormhawk display_name: Stormhawk class: Fighter abrv: "F-36C" hud_icon: "StormhawkHud.pcx" description: "The F-36C STORMHAWK is a compact, multi-role fighter spacecraft. It is highly maneuverable and has proven itself in spaceborne and airborne combat as well as in surface attack missions. It provides a relatively low-cost, high-performance weapon system for Alliance forces. Like the F-32 Falcon, the Stormhawk is armed with twin Delta particle cannon, along with four underwing hard points capable of mounting a variety of anti-fighter ordnance. The Stormhawk's heavier structure also provides support for air-to-ground and antiship weapons and increased survivability at some cost in overall maneuverability." detail_0: "Storm6_0.mag" feature_0: 25 detail_1: "Storm6_1.mag" feature_1: 1 cockpit_model: "StormPit2b.mag" cockpit_scale: 0.02 mass: 15.1 integrity: 5e3 scuttle: 1e3 vlimit: 290 agility: 140 air_factor: 0.3 roll_rate: 1700 scale: 0.25 acs: 1.1 detet: 50e3 trans_x: 3e3 trans_y: 2e3 trans_z: 3e3 arcade_drag: 0.13 drag: 3.0e-5 roll_drag: 10 pitch_drag: 7.5 yaw_drag: 7.5 CL: 1.8e-2 //1.1e-2 CD: 5.1e-2 //1.1e-1 stall: 0.45 prep_time: 15 avoid_fighter: 7 chase: (0, -790, 90) bridge: (0, 102, 23) power: { type: Fusion, max_output: 75, fuel_range: 0.5, loc: (0, 0, -40), size: 32, hull_factor: 0.75 } drive: { type: Plasma, thrust: 20, augmenter: 60, scale: 0.35, port: (0, 0, -178), loc: (0, 0, -100), size: 16, hull_factor: 0.85 } weapon: { type: "Delta Cannon" abrv: Cannon muzzle: (-28, 2, 77) muzzle: ( 28, 2, 77) loc: (0, 0, 32) size: 16, hull_factor: 0.5 } hardpoint: { type: "Javelin", type: "Vector", abrv: "STA-1", muzzle: (-78, -10, -120), loc: (-78, -10, -120), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-2", muzzle: (-50, -5, -110), loc: (-50, -5, -110), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", type: "Rockets", abrv: "STA-3", muzzle: (-16, -18, -110), loc: (-16, -18, -110), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", type: "Rockets", type: "Recon Pod", abrv: "STA-4", muzzle: ( 16, -18, -110), loc: ( 16, -18, -110), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", type: "Harpoon", type: "Hammer", abrv: "STA-5", muzzle: ( 50, -5, -110), loc: ( 50, -5, -110), size: 16, hull_factor: 0.2 } hardpoint: { type: "Javelin", type: "Vector", abrv: "STA-6", muzzle: ( 78, -10, -120), loc: ( 78, -10, -120), size: 16, hull_factor: 0.2 } decoy: { type: "Fighter Decoy", abrv: Decoy, muzzle: ( 0, -32, 0), loc: (0, 0, 0), size: 16, hull_factor: 0.5 } sensor: { pcs: 25, active_efficiency: 2e9, passive_efficiency: 500, range: 25e3, range: 50e3, range: 75e3, loc: (0, 0, 100), size: 25, hull_factor: 0.25 } computer: { name: "Avionics Package", abrv: HUD, type: 1, loc: (20, 0, 80), size: 8, hull_factor: 0.2 } computer: { name: "Flight Computer", abrv: Flight, type: 2, loc: (-20, 0, 80), size: 16, hull_factor: 0.5 } gear: { name: "Undercarriage", abrv: Gear, loc: (0, 0, 0), size: 16, hull_factor: 0.5, gear: { model: "GearNose1.mag", start: (0, -18, 100), end: (0, -38, 130) }, gear: { model: "GearLeft1.mag", start: (-20, -20, -74), end: (-40, -50, -70) }, gear: { model: "GearRight1.mag", start: ( 20, -20, -74), end: ( 40, -50, -70) }, } nav: { loc: (0, 0, 60), size: 16, hull_factor: 0.1 } thruster: { design: Thruster, type: Plasma, scale: 0.12, loc: (0, -52,0), size: 32, hull_factor: 0.8 port_fore: {loc:(-104, -5, -40), fire: 0x0044}, port_fore: {loc:( -95, -4, -31), fire: 0x0044}, port_fore: {loc:( 95, -4, -31), fire: 0x0084}, port_fore: {loc:( 104, -5, -40), fire: 0x0084}, port_aft: {loc:(-104, -5,-119), fire: 0x0088}, port_aft: {loc:( -95, -4,-121), fire: 0x0088}, port_aft: {loc:( 95, -4,-121), fire: 0x0048}, port_aft: {loc:( 104, -5,-119), fire: 0x0048}, port_top: {loc:( -6, 13, 120), fire: 0x0210}, port_top: {loc:( -6, 13, 113), fire: 0x0210}, port_top: {loc:( 6, 13, 113), fire: 0x0210}, port_top: {loc:( 6, 13, 120), fire: 0x0210}, port_bottom: {loc:( -6, -15, 120), fire: 0x0120}, port_bottom: {loc:( -6, -15, 113), fire: 0x0120}, port_bottom: {loc:( 6, -15, 113), fire: 0x0120}, port_bottom: {loc:( 6, -15, 120), fire: 0x0120}, port_top: {loc:( -83, 0,-100), fire: 0x0510}, port_top: {loc:( -83, 0,-107), fire: 0x0510}, port_top: {loc:( 83, 0,-100), fire: 0x0910}, port_top: {loc:( 83, 0,-107), fire: 0x0910}, port_bottom: {loc:( -96, -9, -96), fire: 0x0A20}, port_bottom: {loc:( -96, -9,-115), fire: 0x0A20}, port_bottom: {loc:( 96, -9, -96), fire: 0x0620}, port_bottom: {loc:( 96, -9,-115), fire: 0x0620}, } loadout: { name: "Clean", stations: (-1, -1, -1, -1, -1, -1) } loadout: { name: "ACM Light", stations: (-1, 0, -1, -1, 0, -1) } loadout: { name: "ACM Short Range", stations: ( 0, 0, 1, 1, 0, 0) } loadout: { name: "ACM Medium Range", stations: ( 0, 1, 1, 1, 1, 0) } loadout: { name: "Ground Strike", stations: ( 0, 3, 3, 3, 3, 0) } loadout: { name: "Ship Strike", stations: ( 0, 1, 2, 2, 1, 0) } loadout: { name: "Hvy Ship Strike", stations: ( 0, 2, 2, 2, 2, 0) } loadout: { name: "Rockets", stations: ( 0, 1, 4, 4, 1, 0) } loadout: { name: "Scout/Recon", stations: (-1, 0, -1, 5, 0, -1) } death_spiral: { time: 3.2, explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.1, explosion_loc: (0, 0, -64), explosion_type: 22, // SMALL_EXPLOSION explosion_time: 1.9, explosion_loc: (20, 10, -20), final_type: 23, // LARGE_EXPLOSION final_loc: (0, 0, -32), final_type: 12, // LARGE_BURST final_loc: (0, 0, -32), debris: "DebrisX.mag" debris_loc: (0,0,-2) debris_mass: 20 debris_count: 4 debris_life: 1.9 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.3 debris_speed: 190 debris: "DebrisX.mag" debris_loc: (0,0,3) debris_mass: 20 debris_count: 3 debris_life: 2.7 debris_fire: (1,1,1) debris_fire_type: 25 debris_drag: 0.35 debris_speed: 220 } map: { sprite: "s_map0.pcx", sprite: "s_map1.pcx", sprite: "s_map2.pcx", sprite: "s_map3.pcx", sprite: "s_map4.pcx", sprite: "s_map5.pcx", sprite: "s_map6.pcx", sprite: "s_map7.pcx" }